class RedneckLumberBlade : DukeActor { default { statnum STAT_LUMBERMILL; extra 0; spriteset "LUMBERBLADE1", "LUMBERBLADE"; } override void Tick() { if (self.hitag == 100) { self.pos.Z += 4; if (self.pos.Z >= self.sector.floorz + 59.25) self.pos.Z = self.sector.floorz + 59.25; } if (self.spritesetindex == 1) { self.extra++; if (self.extra == 192) { self.hitag = 0; self.pos.Z = self.sector.floorz - 59.25; self.extra = 0; self.setSpritesetImage(0); dlevel.resetswitch(999); } } } override bool onUse(DukePlayer user) { if (user == null) // guard against unwanted activation { self.setSpritesetImage(1); self.hitag = 100; self.extra = 0; self.PlayActorSound(RRSnd.BK_JIB2); return true; } return false; } override void onTouch(DukePlayer user) { if (self.spritesetindex == 0) { user.quickkill(); user.actor.PlayActorSound(RRSnd.JOE9000B); } } } // Development garbage? Class RedneckKegHolder : DukeActor { default { statnum STAT_LUMBERMILL; pic "KEGHOLDER"; } override void Initialize() { self.cstat = CSTAT_SPRITE_INVISIBLE; } override bool OnUse(DukePlayer user) { if (user != null) return false; self.Destroy(); return true; } }