// //--------------------------------------------------------------------------- // // Copyright(C) 2005-2020 Christoph Oelckers // All rights reserved. // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU Lesser General Public License as published by // the Free Software Foundation, either version 2 of the License, or // (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU Lesser General Public License for more details. // // You should have received a copy of the GNU Lesser General Public License // along with this program. If not, see http://www.gnu.org/licenses/ // //-------------------------------------------------------------------------- // /* ** gl_models.cpp ** ** hardware renderer model handling code ** **/ #include "v_video.h" #include "cmdlib.h" #include "hw_modelvertexbuffer.h" //=========================================================================== // // // //=========================================================================== FModelVertexBuffer::FModelVertexBuffer(bool needindex, bool singleframe) { mVertexBuffer = screen->CreateVertexBuffer(); mIndexBuffer = needindex ? screen->CreateIndexBuffer() : nullptr; static const FVertexBufferAttribute format[] = { { 0, VATTR_VERTEX, VFmt_Float3, (int)myoffsetof(FModelVertex, x) }, { 0, VATTR_TEXCOORD, VFmt_Float2, (int)myoffsetof(FModelVertex, u) }, { 0, VATTR_NORMAL, VFmt_Packed_A2R10G10B10, (int)myoffsetof(FModelVertex, packedNormal) }, { 0, VATTR_LIGHTMAP, VFmt_Float3, (int)myoffsetof(FModelVertex, lu) }, { 1, VATTR_VERTEX2, VFmt_Float3, (int)myoffsetof(FModelVertex, x) }, { 1, VATTR_NORMAL2, VFmt_Packed_A2R10G10B10, (int)myoffsetof(FModelVertex, packedNormal) } }; mVertexBuffer->SetFormat(2, 6, sizeof(FModelVertex), format); } //=========================================================================== // // // //=========================================================================== FModelVertexBuffer::~FModelVertexBuffer() { if (mIndexBuffer) delete mIndexBuffer; delete mVertexBuffer; } //=========================================================================== // // // //=========================================================================== FModelVertex *FModelVertexBuffer::LockVertexBuffer(unsigned int size) { return static_cast(mVertexBuffer->Lock(size * sizeof(FModelVertex))); } //=========================================================================== // // // //=========================================================================== void FModelVertexBuffer::UnlockVertexBuffer() { mVertexBuffer->Unlock(); } //=========================================================================== // // // //=========================================================================== unsigned int *FModelVertexBuffer::LockIndexBuffer(unsigned int size) { if (mIndexBuffer) return static_cast(mIndexBuffer->Lock(size * sizeof(unsigned int))); else return nullptr; } //=========================================================================== // // // //=========================================================================== void FModelVertexBuffer::UnlockIndexBuffer() { if (mIndexBuffer) mIndexBuffer->Unlock(); }