/* ** i_gui.cpp ** **--------------------------------------------------------------------------- ** Copyright 2008 Randy Heit ** All rights reserved. ** ** Redistribution and use in source and binary forms, with or without ** modification, are permitted provided that the following conditions ** are met: ** ** 1. Redistributions of source code must retain the above copyright ** notice, this list of conditions and the following disclaimer. ** 2. Redistributions in binary form must reproduce the above copyright ** notice, this list of conditions and the following disclaimer in the ** documentation and/or other materials provided with the distribution. ** 3. The name of the author may not be used to endorse or promote products ** derived from this software without specific prior written permission. ** ** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR ** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES ** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. ** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, ** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT ** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, ** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY ** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT ** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF ** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. **--------------------------------------------------------------------------- ** */ #include #include #include "bitmap.h" #include "textures.h" bool I_SetCursor(FGameTexture *cursorpic) { static SDL_Cursor *cursor; static SDL_Surface *cursorSurface; if (cursorpic != NULL && cursorpic->isValid()) { auto src = cursorpic->GetTexture()->GetBgraBitmap(nullptr); // Must be no larger than 32x32. if (src.GetWidth() > 32 || src.GetHeight() > 32) { return false; } if (cursorSurface == NULL) cursorSurface = SDL_CreateRGBSurface (0, 32, 32, 32, MAKEARGB(0,255,0,0), MAKEARGB(0,0,255,0), MAKEARGB(0,0,0,255), MAKEARGB(255,0,0,0)); SDL_LockSurface(cursorSurface); uint8_t buffer[32*32*4]; memset(buffer, 0, 32*32*4); FBitmap bmp(buffer, 32*4, 32, 32); bmp.Blit(0, 0, src); // expand to 32*32 memcpy(cursorSurface->pixels, bmp.GetPixels(), 32*32*4); SDL_UnlockSurface(cursorSurface); if (cursor) SDL_FreeCursor (cursor); cursor = SDL_CreateColorCursor (cursorSurface, 0, 0); SDL_SetCursor (cursor); } else { if (cursor) { SDL_SetCursor (NULL); SDL_FreeCursor (cursor); cursor = NULL; } if (cursorSurface != NULL) { SDL_FreeSurface(cursorSurface); cursorSurface = NULL; } } return true; }