set( PCH_SOURCES src/actor.cpp src/ai.cpp src/anim.cpp src/border.cpp src/break.cpp src/bunny.cpp src/cache.cpp src/cheats.cpp src/colormap.cpp src/config.cpp src/console.cpp src/coolg.cpp src/coolie.cpp src/copysect.cpp src/demo.cpp src/draw.cpp src/eel.cpp src/game.cpp src/girlninj.cpp src/goro.cpp src/hornet.cpp src/interp.cpp src/interpsh.cpp src/interpso.cpp src/inv.cpp src/jplayer.cpp src/jsector.cpp src/jweapon.cpp src/lava.cpp src/light.cpp src/mclip.cpp src/menus.cpp src/miscactr.cpp src/morph.cpp src/network.cpp src/ninja.cpp src/osdcmds.cpp src/panel.cpp src/player.cpp src/predict.cpp src/quake.cpp src/ripper.cpp src/ripper2.cpp src/rooms.cpp src/rotator.cpp src/save.cpp src/saveable.cpp src/scrip2.cpp src/sector.cpp src/serp.cpp src/skel.cpp src/skull.cpp src/slidor.cpp src/sounds.cpp src/spike.cpp src/sprite.cpp src/sumo.cpp src/sync.cpp src/text.cpp src/track.cpp src/vator.cpp src/vis.cpp src/wallmove.cpp src/warp.cpp src/weapon.cpp src/zilla.cpp src/zombie.cpp src/d_menu.cpp ) add_game_library( sw )