//------------------------------------------------------------------------- /* Copyright (C) 1997, 2005 - 3D Realms Entertainment This file is part of Shadow Warrior version 1.2 Shadow Warrior is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. Original Source: 1997 - Frank Maddin and Jim Norwood Prepared for public release: 03/28/2005 - Charlie Wiederhold, 3D Realms */ //------------------------------------------------------------------------- #ifndef INTERP_H #define INTERP_H #include "build.h" BEGIN_SW_NS #define SHORT_MAXINTERPOLATIONS 256 extern short short_numinterpolations; extern short short_oldipos[SHORT_MAXINTERPOLATIONS]; extern short short_bakipos[SHORT_MAXINTERPOLATIONS]; extern short *short_curipos[SHORT_MAXINTERPOLATIONS]; #define MAXINTERPOLATIONS MAXSPRITES extern int numinterpolations; extern int oldipos[MAXINTERPOLATIONS]; extern int bakipos[MAXINTERPOLATIONS]; extern int *curipos[MAXINTERPOLATIONS]; void setinterpolation(int *posptr); void stopinterpolation(int *posptr); void updateinterpolations(void); void dointerpolations(int smoothratio); void restoreinterpolations(void); #endif END_SW_NS