local ffi = require "ffi" local math = require "math" local os = require "os" local xmath = require "xmath" local ldist = xmath.ldist local sqrt = math.sqrt local function printf(fmt, ...) print(string.format(fmt, ...)) end local function edist(p1, p2) return sqrt(p1.x*p1.x + p2.x*p2.x) end -- z dummy is so that there's no error with xmath.rotate() local vec2 = ffi.typeof("struct { int32_t x, y, z /* dummy */; }") local numpoints = tonumber(arg[1]) or 1e4 local Nsq = numpoints*numpoints printf("number of points: %d, testing %d distances", numpoints, Nsq) local B = 8192 local pts = {} for i=1,numpoints do pts[i] = vec2(math.random(-B, B), math.random(B, -B)) end -- test edist local t = os.clock() local sum = 0 for i=1,numpoints do for j=1,numpoints do sum = sum+edist(pts[i], pts[j]) end end t = os.clock()-t printf("edist: %.03fns per call, mean=%.03f", (1e9*t)/Nsq, sum/Nsq) -- test ldist t = os.clock() local sum = 0 for i=1,numpoints do for j=1,numpoints do sum = sum+ldist(pts[i], pts[j]) end end t = os.clock()-t printf("ldist: %.03fns per call, mean=%.03f", (1e9*t)/Nsq, sum/Nsq) -- test rotation t = os.clock() -- from control.lua (the CON version of rotatepoint) local function _rotatepoint(pivotx, pivoty, posx, posy, ang) local pos = geom.ivec3(posx, posy) local pivot = geom.ivec3(pivotx, pivoty) pos = xmath.rotate(pos, pivot, ang):toivec3() return pos.x, pos.y end sum = 0 for i=1,numpoints do for j=1,numpoints do -- local p = xmath.rotate(pts[i], pts[j], j) -- sum = sum+p.x sum = sum + _rotatepoint(pts[j].x, pts[j].y, pts[i].x, pts[i].y, j) end end t = os.clock()-t printf("rotate: %.03fns per call", (1e9)/Nsq) -- Results (helixhorned x86_64) -- number of points: 10000, testing 100000000 distances -- edist: 6.300ns per call, mean=6286.597 -- ldist: 17.600ns per call, mean=8692.612 -- rotate: 10.000ns per call [even with _rotatepoint()!]