-- LunaCON CON to Lunatic translator -- requires LPeg, http://www.inf.puc-rio.br/~roberto/lpeg/lpeg.html local lpeg = require("lpeg") if (not _EDUKE32_LUNATIC) then require("strict") end -- I think that the "too many pending calls/choices" is unavoidable in general. -- This limit is of course still arbitrary, but writing long if/else cascades -- in CON isn't pretty either (though sometimes necessary because nested switches -- don't work?) -- See also: http://lua-users.org/lists/lua-l/2010-03/msg00086.html lpeg.setmaxstack(1024); local Pat, Set, Range, Var = lpeg.P, lpeg.S, lpeg.R, lpeg.V local POS = lpeg.Cp ---- All keywords pattern -- needed for CON syntax local conl = require("con_lang") local function match_until(matchsp, untilsp) -- (!untilsp matchsp)* in PEG -- sp: string or pattern return (matchsp - Pat(untilsp))^0 end local format = string.format local function printf(fmt, ...) print(format(fmt, ...)) end ---=== semantic action functions ===--- local inf = 1/0 local NaN = 0/0 -- Last keyword position, for error diagnosis. local g_lastkwpos = nil local g_lastkw = nil local g_badids = {} -- maps bad id strings to 'true' local g_recurslevel = -1 -- 0: base CON file, >0 included local g_filename = "???" local g_directory = "" -- with trailing slash if not empty local g_numerrors = 0 -- How many 'if' statements are following immediately each other, -- needed to cope with CONs dangling-else resolution local g_ifseqlevel = 0 ---=== Code generation ===--- local g_file_code = {} -- a [filename]=gencode_table mapping local g_curcode = nil -- a table of string pieces or other "gencode" tables local g_actor_code = {} -- [actornum]=gencode_table local g_event_code = {} -- [eventnum]=gencode_table local g_loadactor_code = {} -- [actornum]=gencode_table local function getlinecol(pos) end -- fwd-decl local function reset_codegen() g_file_code = {} g_curcode = nil g_actor_code, g_event_code, g_loadactor_code = {}, {}, {} end local function addcode(x) assert(type(x)=="string" or type(x)=="table") g_curcode[#g_curcode+1] = x end local function addcodef(fmt, ...) addcode(format(fmt, ...)) end local function on_actor_end(usertype, tsamm, codetab) -- TODO: strength, action, move, moveflags local tilenum = tsamm[1] -- usertype is non-nil only for 'useractor' addcodef("gameactor(%d, function(_aci, _pli, _dist)", tilenum) assert(type(codetab)=="table") g_actor_code[tilenum] = codetab addcode(codetab) addcode("end)") end ---------- local function linecolstr(pos) local line, col = getlinecol(pos) return format("%d:%d", line, col) end local function perrprintf(pos, fmt, ...) printf("%s %s: error: "..fmt, g_filename, linecolstr(pos), ...) end local function errprintf(fmt, ...) if (g_lastkwpos) then perrprintf(g_lastkwpos, fmt, ...) else printf("%s ???: error: "..fmt, g_filename, ...) end g_numerrors = g_numerrors+1 end local function pwarnprintf(pos, fmt, ...) printf("%s %s: warning: "..fmt, g_filename, linecolstr(pos), ...) end local function warnprintf(fmt, ...) if (g_lastkwpos) then pwarnprintf(g_lastkwpos, fmt, ...) else printf("%s ???: warning: "..fmt, g_filename, ...) end end local function parse_number(pos, numstr) local num = tonumber(numstr) if (num==nil or num < -0x80000000 or num > 0xffffffff) then perrprintf(pos, "number %s out of the range of a 32-bit integer", numstr) num = NaN elseif (num >= 0x80000000 and numstr:sub(1,2):lower()~="0x") then pwarnprintf(pos, "number %s converted to a negative one", numstr) num = num-(0xffffffff+1) end return num end -- Mapping of various "define" types to the respective number of members and -- vice versa local LABEL = { MOVE=2, AI=3, ACTION=5, [2]="move", [3]="ai", [5]="action", NUMBER=1, [1]="number" } -- Function names in the 'con' module local LABEL_FUNCNAME = { [2]="move", [3]="ai", [5]="action" } local g_labeldef = {} -- Lua numbers for numbers, strings for composites local g_labeltype = {} local function reset_labels() -- NO is also a valid `move', `ai' or `action', but they are handled -- separately in lookup_composite(). g_labeldef = { NO=0 } g_labeltype = { NO=LABEL.NUMBER } -- Initialize default defines. for i=1,#conl.labels do for label, val in pairs(conl.labels[i]) do g_labeldef[label] = val g_labeltype[label] = LABEL.NUMBER end end end local function lookup_defined_label(pos, maybe_minus_str, identifier) local num = g_labeldef[identifier] if (num == nil) then perrprintf(pos, "label \"%s\" is not defined", identifier) return -inf -- return a number for type cleanness end if (g_labeltype[identifier] ~= LABEL.NUMBER) then perrprintf(pos, "label \"%s\" is not a `define'd number", identifier) return -inf end assert(type(num)=="number") return (maybe_minus_str=="" and 1 or -1) * num end local function do_define_label(identifier, num) local oldtype = g_labeltype[identifier] local oldval = g_labeldef[identifier] if (oldval) then if (oldtype ~= LABEL.NUMBER) then errprintf("refusing to overwrite `%s' label \"%s\" with a `define'd number", LABEL[oldtype], identifier) else -- conl.labels[...]: don't warn for wrong PROJ_ redefinitions if (oldval ~= num and conl.labels[2][identifier]==nil) then warnprintf("label \"%s\" not redefined with new value %d (old: %d)", identifier, num, oldval) end end else -- New definition of a label g_labeldef[identifier] = num g_labeltype[identifier] = LABEL.NUMBER end end local function check_composite_literal(labeltype, pos, num) if (num==0 or num==1) then return (num==0) and "0" or "1" else perrprintf(pos, "literal `%s' number must be either 0 or 1", LABEL[labeltype]) return "_INVALIT" end end local function lookup_composite(labeltype, pos, identifier) if (identifier=="NO") then -- NO is a special case and is valid for move, action and ai, -- being the same as passing a literal 0. return "0" end local val = g_labeldef[identifier] if (val == nil) then perrprintf(pos, "label \"%s\" is not defined", identifier) return "_NOTDEF" elseif (g_labeltype[identifier] ~= labeltype) then perrprintf(pos, "label \"%s\" is not a%s `%s' value", identifier, labeltype==LABEL.MOVE and "" or "n", LABEL[labeltype]) return "_WRONGTYPE" end -- Generate a quoted identifier name. val = format("%q", identifier) return val end local function do_define_composite(labeltype, identifier, ...) local oldtype = g_labeltype[identifier] local oldval = g_labeldef[identifier] if (oldval) then if (oldtype ~= labeltype) then errprintf("refusing to overwrite `%s' label \"%s\" with a `%s' value", LABEL[oldtype], identifier, LABEL[labeltype]) else warnprintf("duplicate `%s' definition of \"%s\" ignored", LABEL[labeltype], identifier) end return end -- Fill up omitted arguments with zeros. local isai = (labeltype == LABEL.AI) local args = {...} for i=#args+1,labeltype do -- passing nil to con.ai will make the action/move the null one args[i] = (isai and i<=2) and "nil" or 0 end if (isai) then assert(type(args[1])=="string") assert(type(args[2])=="string") -- OR together the flags for i=#args,LABEL.AI+1, -1 do -- TODO: check? args[LABEL.AI] = bit.bor(args[LABEL.AI], args[i]) args[i] = nil end end -- Make a string out of that. for i=1+(isai and 2 or 0),#args do args[i] = format("%d", args[i]) end addcodef("_con.%s(%q,%s)", LABEL_FUNCNAME[labeltype], identifier, table.concat(args, ",")) g_labeldef[identifier] = "" g_labeltype[identifier] = labeltype end local function parse(contents) end -- fwd-decl local function do_include_file(dirname, filename) end local function cmd_include(filename) end if (_EDUKE32_LUNATIC) then -- NOT IMPLEMENTED else function do_include_file(dirname, filename) local io = require("io") local fd, msg = io.open(dirname..filename) if (fd == nil) then -- strip up to and including first slash: filename = string.gsub(filename, "^.-/", "") fd, msg = io.open(dirname..filename) if (fd == nil) then printf("[%d] Fatal error: couldn't open %s", g_recurslevel, msg) g_numerrors = inf return end end if (g_file_code[filename] ~= nil) then printf("[%d] Fatal error: infinite loop including \"%s\"", filename) g_numerrors = inf return end local contents = fd:read("*all") fd:close() if (contents == nil) then -- maybe that file name turned out to be a directory or other -- special file accidentally printf("[%d] Fatal error: couldn't read from \"%s\"", g_recurslevel, dirname..filename) g_numerrors = inf return end printf("%s[%d] Parsing file \"%s\"", (g_recurslevel==-1 and "\n---- ") or "", g_recurslevel+1, dirname..filename); local oldfilename = g_filename g_filename = filename parse(contents) g_filename = oldfilename end function cmd_include(filename) do_include_file(g_directory, filename) end end --- Per-module game data local g_data = {} local EPMUL = conl.MAXLEVELS local function reset_gamedata() g_data = {} -- [EPMUL*ep + lev] = { ptime=, dtime=, fn=, name= } g_data.level = {} -- [ep] = g_data.volname = {} -- [skillnum] = g_data.skillname = {} -- [quotenum] = g_data.quote = {} -- table of length 26 or 30 containg numbers g_data.startup = {} -- [soundnum] = { fn=, params= } g_data.sound = {} -- [volnum] =
> g_data.music = {} end local function cmd_definelevelname(vol, lev, fn, ptstr, dtstr, levname) if (vol < 0 or vol >= conl.MAXVOLUMES) then errprintf("volume number exceeds maximum volume count.") return end if (lev < 0 or lev >= conl.MAXLEVELS) then errprintf("level number exceeds maximum number of levels per episode.") return end -- TODO: Bcorrectfilename(fn) local function secs(tstr) local m, s = string.match(tstr, ".+:.+") m, s = tonumber(m), tonumber(s) return (m and s) and m*60+s or 0 end g_data.level[EPMUL*vol+lev] = { ptime=secs(ptstr), dtime=secs(dtstr), fn=fn, name="/"..levname } end local function cmd_defineskillname(skillnum, name) if (skillnum < 0 or skillnum >= conl.MAXSKILLS) then errprintf("volume number is negative or exceeds maximum skill count.") return end g_data.skillname[skillnum] = name:upper() end local function cmd_definevolumename(vol, name) if (vol < 0 or vol >= conl.MAXVOLUMES) then errprintf("volume number is negative or exceeds maximum volume count.") return end g_data.volname[vol] = name:upper() end local function cmd_definequote(qnum, quotestr) -- have the INT_MAX limit simply for some sanity if (qnum < 0 or qnum > 0x7fffffff) then errprintf("quote number is negative or exceeds limit of INT32_MAX.") return end -- strip whitespace from front and back g_data.quote[qnum] = quotestr:match("^%s*(.*)%s*$") end local function cmd_gamestartup(...) local nums = {...} if (#nums ~= 26 and #nums ~= 30) then errprintf("must pass either 26 (1.3D) or 30 (1.5) values") return end g_data.startup = nums -- TODO: sanity-check them end local function cmd_definesound(sndnum, fn, ...) if (sndnum < 0 or sndnum >= conl.MAXSOUNDS) then errprintf("sound number is or exceeds sound limit of %d", conl.MAXSOUNDS) return end local params = {...} -- TODO: sanity-check them g_data.sound[sndnum] = { fn=fn, params=params } end local function cmd_music(volnum, ...) if (volnum < 0 or volnum >= conl.MAXVOLUMES+1) then errprintf("volume number is negative or exceeds maximum volume count+1") return end local filenames = {...} if (#filenames > conl.MAXLEVELS) then warnprintf("ignoring extraneous %d music file names", #filenames-conl.MAXLEVELS) for i=conl.MAXLEVELS+1,#filenames do filenames[i] = nil end end g_data.music[volnum] = filenames end ----==== patterns ====---- ---- basic ones -- Windows, *nix and Mac newlines all exist in the wild! local newline = "\r"*Pat("\n")^-1 + "\n" local EOF = Pat(-1) local anychar = Pat(1) -- comments local comment = "/*" * match_until(anychar, "*/") * "*/" local linecomment = "//" * match_until(anychar, newline) local whitespace = Var("whitespace") local sp0 = whitespace^0 -- This "WS+" pattern matches EOF too, so that a forgotten newline at EOF is -- properly handled local sp1 = whitespace^1 + EOF local alpha = Range("AZ", "az") -- locale? local alphanum = alpha + Range("09") --local alnumtok = alphanum + Set("{}/\\*-_.") -- see isaltok() in gamedef.c --- basic lexical elements ("tokens") local t_maybe_minus = (Pat("-") * sp0)^-1; local t_number = POS() * lpeg.C( t_maybe_minus * ((Pat("0x") + "0X")*Range("09", "af", "AF")^1 + Range("09")^1) ) / parse_number -- Valid identifier names are disjunct from keywords! -- XXX: CON is more permissive with identifier name characters: local t_identifier = Var("t_identifier") -- This one matches keywords, too: local t_identifier_all = Var("t_identifier_all") local t_define = Var("t_define") local t_move = Var("t_move") local t_ai = Var("t_ai") local t_action = Var("t_action") -- NOTE: no chance to whitespace and double quotes in filenames: local t_filename = lpeg.C((anychar-Set(" \t\r\n\""))^1) local t_newline_term_str = match_until(anychar, newline) -- new-style inline arrays and structures: local t_arrayexp = Var("t_arrayexp") -- defines and constants can take the place of vars that are only read: -- NOTE: when one of t_identifier+t_define matches, we don't actually know -- whether it's the right one yet, since their syntax overlaps. local t_rvar = t_arrayexp + t_identifier + t_define -- not so with written-to vars: local t_wvar = t_arrayexp + t_identifier ---- helper patterns / pattern constructing functions local maybe_quoted_filename = ('"' * t_filename * '"' + t_filename) -- empty string is handled too; we must not eat the newline then! local newline_term_string = (#newline + EOF)*lpeg.Cc("") + (whitespace-newline)^1 * lpeg.C(t_newline_term_str) -- (sp1 * t_define) repeated exactly n times local function n_defines(n) -- works well only for small n local pat = Pat(true) for i=1,n do pat = sp1 * t_define * pat end return pat end local D, R, W, I, AC, MV, AI = -1, -2, -3, -4, -5, -6, -7 local TOKEN_PATTERN = { [D]=t_define, [R]=t_rvar, [W]=t_wvar, [I]=t_identifier, [AC]=t_action, [MV]=t_move, [AI]=t_ai } -- Generic command pattern, types given by varargs. -- The command name to be matched is attached later. -- Example: -- "command" writtenvar readvar def def: gencmd(W,R,D,D) -- --> sp1 * t_wvar * sp1 * t_rvar * sp1 * t_define * sp1 * t_define -- "command_with_no_args": gencmd() -- --> Pat(true) local function cmd(...) local pat = Pat(true) local vartypes = {...} for i=1,#vartypes do pat = pat * sp1 * assert(TOKEN_PATTERN[vartypes[i]]) end return pat end local t_time = lpeg.C(alphanum*alphanum^-1*":"*alphanum*alphanum^-1) -- for definelevelname -- The command names will be attached to the front of the patterns later! --== Top level CON commands ==-- -- XXX: many of these are also allowed inside actors/states/events in CON. local Co = { --- 1. Preprocessor include = sp1 * maybe_quoted_filename / cmd_include, includedefault = cmd(), define = cmd(I,D) / do_define_label, --- 2. Defines and Meta-Settings dynamicremap = cmd(), setcfgname = sp1 * t_filename, setdefname = sp1 * t_filename, setgamename = newline_term_string, precache = cmd(D,D,D), scriptsize = cmd(D), -- unused cheatkeys = cmd(D,D), definecheat = newline_term_string, -- XXX: actually tricker syntax (TS) definegamefuncname = newline_term_string, -- XXX: TS? definegametype = n_defines(2) * newline_term_string, definelevelname = n_defines(2) * sp1 * t_filename * sp1 * t_time * sp1 * t_time * newline_term_string / cmd_definelevelname, defineskillname = sp1 * t_define * newline_term_string / cmd_defineskillname, definevolumename = sp1 * t_define * newline_term_string / cmd_definevolumename, definequote = sp1 * t_define * newline_term_string / cmd_definequote, defineprojectile = cmd(D,D,D), definesound = sp1 * t_define * sp1 * maybe_quoted_filename * n_defines(5) / cmd_definesound, -- NOTE: gamevar.ogg and the like is OK, too music = sp1 * t_define * match_until(sp1 * t_filename, sp1 * conl.keyword * sp1) / cmd_music, --- 3. Game Settings -- gamestartup has 25/29 fixed defines, depending on 1.3D/1.5 version: gamestartup = (sp1 * t_define)^25 / cmd_gamestartup, spritenopal = cmd(D), spritenoshade = cmd(D), spritenvg = cmd(D), spriteshadow = cmd(D), spriteflags = cmd(D,D), -- also see inner --- 4. Game Variables / Arrays gamevar = cmd(I,D,D), gamearray = cmd(I,D), --- 5. Top level commands that are also run-time commands move = sp1 * t_identifier * (sp1 * t_define)^-2 / -- hvel, vvel function(...) do_define_composite(LABEL.MOVE, ...) end, -- startframe, numframes, viewtype, incval, delay: action = sp1 * t_identifier * (sp1 * t_define)^-5 / function(...) do_define_composite(LABEL.ACTION, ...) end, -- action, move, flags...: ai = sp1 * t_identifier * (sp1 * t_action * (sp1 * t_move * (sp1 * t_define)^0)^-1 )^-1 / function(...) do_define_composite(LABEL.AI, ...) end, --- 6. Deprecated TLCs betaname = newline_term_string, enhanced = cmd(D), } --== Run time CON commands ==-- --- 1. Gamevar Operators local varop = cmd(W,D) local varvarop = cmd(W,R) -- Allow nesting... stuff like -- ifvarl actorvar[sprite[THISACTOR].owner].burning 0 -- is kinda breaking the classic "no array nesting" rules -- (if there ever were any) and making our life harder else. local arraypat = sp0 * "[" * sp0 * t_rvar * sp0 * "]" -- Have to bite the bullet here and list actor/player members with second parameters, -- even though it's ugly to make it part of the syntax. Also, stuff like -- actor[xxx].loogiex parm2 x -- will be wrongly accepted at the parsing stage because we don't discriminate between -- actor and player (but it will be rejected later). local parm2memberpat = (Pat("htg_t") + "loogiex" + "loogiey" + "ammo_amount" + "weaprecs" + "gotweapon" + "pals" + "max_ammo_amount") * sp1 * t_rvar -- The member name must match keywords, too (_all), because e.g. cstat is a member -- of sprite[]. local memberpat = sp0 * "." * sp0 * (parm2memberpat + t_identifier_all) local getstructcmd = -- get[]. ()? <> -- existence of a second parameter is determined later -- This is wrong, (sp1 id)? will match (sp1 wvar) if there's no 2nd param: -- arraypat * memberpat * (sp1 * t_identifier)^-1 * sp1 * t_wvar arraypat * memberpat * sp1 * (t_rvar * sp1 * t_wvar + t_wvar) local setstructcmd = -- set[]. ()? -- existence of a second parameter is determined later arraypat * memberpat * sp1 * (t_rvar * sp1 * t_rvar + t_rvar) local getperxvarcmd = -- getvar[]. <> arraypat * memberpat * sp1 * t_wvar local setperxvarcmd = -- setvar[]. arraypat * memberpat * sp1 * t_rvar local function ACS(s) return "actor[_aci]"..s end local function SPS(s) return "sprite[_aci]"..s end local function PLS(s) return "player[_pli]"..s end local function handle_palfrom(...) local v = {...} return format(PLS":_palfrom(%d,%d,%d,%d)", v[1] or 0, v[2] or 0, v[3] or 0, v[4] or 0) end -- NOTE about prefixes: most is handled by all_alt_pattern(), however commands -- that have no arguments and that are prefixes of other commands MUST be -- suffixed with a "* #sp1" pattern. local Ci = { -- these can appear anywhere in the script ["break"] = cmd() / "do return end", -- TODO: more exact semantics ["return"] = cmd() -- NLCF / "_con.longjmp()", -- TODO: test with code from Wiki "return" entry state = cmd(I) / "%1()", -- TODO: mangle names --- 1. get*, set* getactor = getstructcmd, getinput = getstructcmd, getplayer = getstructcmd, getprojectile = getstructcmd, getsector = getstructcmd, getthisprojectile = getstructcmd, gettspr = getstructcmd, -- NOTE: {get,set}userdef is the only struct that can be accessed without -- an "array part", e.g. H266MOD has "setuserdef .weaponswitch 0" (space -- between keyword and "." is mandatory) getuserdef = (arraypat + sp1) * memberpat * sp1 * (t_rvar * sp1 * t_wvar + t_wvar), -- getuserdef = getstructcmd, getwall = getstructcmd, getactorvar = getperxvarcmd, getplayervar = getperxvarcmd, setactor = setstructcmd, setinput = setstructcmd, setplayer = setstructcmd, setprojectile = setstructcmd, setsector = setstructcmd, setthisprojectile = setstructcmd, settspr = setstructcmd, setuserdef = (arraypat + sp1) * memberpat * sp1 * (t_rvar * sp1 * t_wvar + t_rvar), -- setuserdef = setstructcmd, setwall = setstructcmd, setactorvar = setperxvarcmd, setplayervar = setperxvarcmd, setsprite = cmd(R,R,R,R), setvarvar = varvarop, addvarvar = varvarop, subvarvar = varvarop, mulvarvar = varvarop, divvarvar = varvarop, modvarvar = varvarop, andvarvar = varvarop, orvarvar = varvarop, xorvarvar = varvarop, randvarvar = varvarop, setvar = varop, addvar = varop, subvar = varop, mulvar = varop, divvar = varop, modvar = varop, andvar = varop, orvar = varop, xorvar = varop, randvar = varop, shiftvarl = varop, shiftvarr = varop, --- 2. Math operations sqrt = cmd(R,W), calchypotenuse = cmd(W,R,R), sin = cmd(W,R), cos = cmd(W,R), mulscale = cmd(W,R,R,R), getangle = cmd(W,R,R), getincangle = cmd(W,R,R), --- 3. Actors action = cmd(AC) / ACS":set_action(%1)", ai = cmd(AI) / ACS":set_ai(%1)", -- TODO: move's flags move = sp1 * t_move * (sp1 * t_define)^0 / ACS":set_move(%1)", cactor = cmd(D) / SPS":set_picnum(%1)", count = cmd(D) / ACS":set_count(%1)", cstator = cmd(D) / (SPS".cstat=_bit.bor(%1,"..SPS".cstat)"), cstat = cmd(D) / SPS".cstat=%1", clipdist = cmd(D), sizeto = cmd(D,D) / "_con._sizeto(_aci)", -- TODO: see control.lua:_sizeto sizeat = cmd(D,D) / (SPS".xrepeat,"..SPS".yrepeat=%1,%2"), strength = cmd(D) / SPS".extra=%1", addstrength = cmd(D) / (SPS".extra="..SPS".extra+%1"), spritepal = cmd(D), hitradius = cmd(D,D,D,D,D), hitradiusvar = cmd(R,R,R,R,R), -- some commands taking read vars eshootvar = cmd(R), espawnvar = cmd(R), qspawnvar = cmd(R), eqspawnvar = cmd(R), operaterespawns = cmd(R), operatemasterswitches = cmd(R), checkactivatormotion = cmd(R), time = cmd(R), -- no-op inittimer = cmd(R), lockplayer = cmd(R), shootvar = cmd(R), quake = cmd(R), jump = cmd(R), cmenu = cmd(R), soundvar = cmd(R), globalsoundvar = cmd(R), stopsoundvar = cmd(R), soundoncevar = cmd(R), angoffvar = cmd(R), checkavailweapon = cmd(R), checkavailinven = cmd(R), guniqhudid = cmd(R), savegamevar = cmd(R), readgamevar = cmd(R), userquote = cmd(R), echo = cmd(R), starttrackvar = cmd(R), clearmapstate = cmd(R), activatecheat = cmd(R), setgamepalette = cmd(R), -- some commands taking defines addammo = cmd(D,D) -- NLCF / format("if (%s) then _con.longjmp() end", PLS":addammo(%1,%2)"), addweapon = cmd(D,D) -- NLCF / format("if (%s) then _con.longjmp() end", PLS":addweapon(%1,%2)"), debris = cmd(D,D) / "", -- TODO addinventory = cmd(D,D) / PLS":addinventory(%1,%2)", guts = cmd(D,D), -- cont'd addkills = cmd(D) / (PLS".actors_killed="..PLS".actors_killed+%1;"..ACS".actorstayput=-1"), addphealth = cmd(D) / "", -- TODO angoff = cmd(D), debug = cmd(D) / "", -- TODO? endofgame = cmd(D), eqspawn = cmd(D), espawn = cmd(D), globalsound = cmd(D) / "", lotsofglass = cmd(D), mail = cmd(D), money = cmd(D), paper = cmd(D), qspawn = cmd(D), quote = cmd(D), savenn = cmd(D), save = cmd(D), sleeptime = cmd(D), soundonce = cmd(D), sound = cmd(D) / "", -- TODO: all things audio... spawn = cmd(D), stopsound = cmd(D) / "", eshoot = cmd(D), ezshoot = cmd(R,D), ezshootvar = cmd(R,R), shoot = cmd(D) / "_con._A_Shoot(_aci, %1)", zshoot = cmd(R,D), zshootvar = cmd(R,R), fall = cmd() / "_con._VM_FallSprite(_aci)", flash = cmd(), getlastpal = cmd(), insertspriteq = cmd(), killit = cmd() -- NLCF / "_con.killit()", mikesnd = cmd(), nullop = cmd(), pkick = cmd(), pstomp = cmd() / PLS":pstomp(_aci)", resetactioncount = cmd() / ACS":reset_acount()", resetcount = cmd() / ACS":set_count(0)", resetplayer = cmd() -- NLCF / "if (_con._VM_ResetPlayer2(_pli,_aci)) then _con.longjmp() end", respawnhitag = cmd(), tip = cmd() / PLS".tipincs=26", tossweapon = cmd(), wackplayer = cmd(), -- player/sprite searching findplayer = cmd(W), findotherplayer = cmd(W), findnearspritezvar = cmd(D,R,R,W), findnearspritez = cmd(D,D,D,W), findnearsprite3dvar = cmd(D,R,W), findnearsprite3d = cmd(D,D,W), findnearspritevar = cmd(D,R,W), findnearsprite = cmd(D,D,W), findnearactorzvar = cmd(D,R,R,W), findnearactorz = cmd(D,D,D,W), findnearactor3dvar = cmd(D,R,W), findnearactor3d = cmd(D,D,W), findnearactorvar = cmd(D,R,W), findnearactor = cmd(D,D,W), -- quotes qsprintf = sp1 * t_rvar * sp1 * t_rvar * (sp1 * t_rvar)^-32, qgetsysstr = cmd(R,R), qstrcat = cmd(R,R), qstrcpy = cmd(R,R), qstrlen = cmd(R,R), qstrncat = cmd(R,R), qsubstr = cmd(R,R), -- array stuff copy = sp1 * t_identifier * arraypat * sp1 * t_identifier * arraypat * sp1 * t_rvar, setarray = sp1 * t_identifier * arraypat * sp1 * t_rvar, activatebysector = cmd(R,R), addlogvar = cmd(R), addlog = cmd() * #sp1, addweaponvar = cmd(R,R), -- exec SPECIAL HANDLING! cansee = cmd(R,R,R,R,R,R,R,R,W), canseespr = cmd(R,R,W), changespritesect = cmd(R,R), changespritestat = cmd(R,R), clipmove = cmd(W,W,W,R,W,R,R,R,R,R,R), clipmovenoslide = cmd(W,W,W,R,W,R,R,R,R,R,R), displayrand = cmd(W), displayrandvar = cmd(W,D), displayrandvarvar = cmd(W,R), dist = cmd(W,R,R), dragpoint = cmd(R,R,R), hitscan = cmd(R,R,R,R,R,R,R,W,W,W,W,W,W,R), -- 7R 6W 1R -- screen text and numbers display gametext = cmd(R,R,R,R,R,R,R,R,R,R,R), -- 11 R gametextz = cmd(R,R,R,R,R,R,R,R,R,R,R,R), -- 12 R digitalnumber = cmd(R,R,R,R,R,R,R,R,R,R,R), -- 11R digitalnumberz = cmd(R,R,R,R,R,R,R,R,R,R,R,R), -- 12R minitext = cmd(R,R,R,R,R), ldist = cmd(W,R,R), lineintersect = cmd(R,R,R,R,R,R,R,R,R,R,W,W,W,W), -- 10R 4W rayintersect = cmd(R,R,R,R,R,R,R,R,R,R,W,W,W,W), -- 10R 4W loadmapstate = cmd(), savemapstate = cmd(), movesprite = cmd(R,R,R,R,R,W), neartag = cmd(R,R,R,R,R,W,W,W,W,R,R), operateactivators = cmd(R,R), operatesectors = cmd(R,R), palfrom = (sp1 * t_define)^-4 / handle_palfrom, operate = cmd() * #sp1, myos = cmd(R,R,R,R,R), myosx = cmd(R,R,R,R,R), myospal = cmd(R,R,R,R,R,R), myospalx = cmd(R,R,R,R,R,R), headspritesect = cmd(R,R), headspritestat = cmd(R,R), nextspritesect = cmd(R,R), nextspritestat = cmd(R,R), prevspritesect = cmd(R,R), prevspritestat = cmd(R,R), readarrayfromfile = cmd(I,D), writearraytofile = cmd(I,D), redefinequote = sp1 * t_define * newline_term_string, resizearray = cmd(I,R), getarraysize = cmd(I,W), rotatepoint = cmd(R,R,R,R,R,W,W), rotatesprite = cmd(R,R,R,R,R,R,R,R,R,R,R,R), -- 12R rotatesprite16 = cmd(R,R,R,R,R,R,R,R,R,R,R,R), -- 12R sectorofwall = cmd(W,R,R), sectclearinterpolation = cmd(R), sectsetinterpolation = cmd(R), sectgethitag = cmd(), sectgetlotag = cmd(), spgethitag = cmd(), spgetlotag = cmd(), showview = cmd(R,R,R,R,R,R,R,R,R,R), -- 10R showviewunbiased = cmd(R,R,R,R,R,R,R,R,R,R), -- 10R smaxammo = cmd(R,R), gmaxammo = cmd(R,W), spriteflags = cmd(R), -- also see outer ssp = cmd(R,R), startlevel = cmd(R,R), starttrack = cmd(D), stopactorsound = cmd(R,R), stopallsounds = cmd(), updatesector = cmd(R,R,W), updatesectorz = cmd(R,R,R,W), getactorangle = cmd(W), setactorangle = cmd(R), getplayerangle = cmd(W), setplayerangle = cmd(R), getangletotarget = cmd(W), getceilzofslope = cmd(R,R,R,W), getflorzofslope = cmd(R,R,R,W), getcurraddress = cmd(W), -- XXX getkeyname = cmd(R,R,R), getpname = cmd(R,R), gettextureceiling = cmd(), gettexturefloor = cmd(), getticks = cmd(W), gettimedate = cmd(W,W,W,W,W,W,W,W), getzrange = cmd(R,R,R,R,W,W,W,W,R,R), setactorsoundpitch = cmd(R,R,R), setaspect = cmd(R,R), } local Cif = { ifai = cmd(AI) / ACS":has_ai(%1)", ifaction = cmd(AC) / ACS":has_action(%1)", ifmove = cmd(MV) / ACS":has_move(%1)", ifrnd = cmd(D) / "_con.rnd(%1)", ifpdistl = cmd(D) / "_dist<%1", -- TODO: maybe set actor[].timetosleep afterwards ifpdistg = cmd(D) / "_dist>%1", -- TODO: maybe set actor[].timetosleep afterwards ifactioncount = cmd(D) / ACS":get_acount()==%1", ifcount = cmd(D) / ACS":get_count()==%1", ifactor = cmd(D) / SPS".picnum==%d", ifstrength = cmd(D) / SPS".extra<=%d", ifspawnedby = cmd(D) / ACS".picnum==%d", ifwasweapon = cmd(D) / ACS".picnum==%d", ifgapzl = cmd(D) -- factor into a con.* function? / format("_bit.arshift(%s-%s,8)<%%1", ACS".floorz", ACS".ceilingz"), iffloordistl = cmd(D) / format("(%s-%s)<=256*%%1", ACS".floorz", SPS".z"), ifceilingdistl = cmd(D) / format("(%s-%s)<=256*%%1", SPS".z", ACS".ceilingz"), ifphealthl = cmd(D) / format("sprite[%s].extra<%%1", PLS".i"), ifspritepal = cmd(D) / SPS".pal==%1", ifgotweaponce = cmd(D), ifangdiffl = cmd(D), ifsound = cmd(D) / "", ifpinventory = cmd(D,D), ifvarl = cmd(R,D), ifvarg = cmd(R,D), ifvare = cmd(R,D), ifvarn = cmd(R,D), ifvarand = cmd(R,D), ifvaror = cmd(R,D), ifvarxor = cmd(R,D), ifvareither = cmd(R,D), ifvarvarg = cmd(R,R), ifvarvarl = cmd(R,R), ifvarvare = cmd(R,R), ifvarvarn = cmd(R,R), ifvarvarand = cmd(R,R), ifvarvaror = cmd(R,R), ifvarvarxor = cmd(R,R), ifvarvareither = cmd(R,R), ifactorsound = cmd(R,R), ifp = (sp1 * t_define)^1, ifsquished = cmd() / "false", -- TODO ifserver = cmd(), ifrespawn = cmd(), ifoutside = cmd() / format("_bit.band(sector[%s].ceilingstat,1)~=0", SPS".sectnum"), ifonwater = cmd() / format("sectnum[%s].lotag==1 and _math.abs(%s-sector[%s].floorz)<32*256", SPS".sectnum", SPS".z", SPS".sectnum"), ifnotmoving = cmd(), ifnosounds = cmd(), ifmultiplayer = cmd() / "false", -- TODO? ifinwater = cmd() / format("sector[%s].lotag==2", SPS".sectnum"), ifinspace = cmd(), ifinouterspace = cmd(), ifhitweapon = cmd() / "_con._A_IncurDamage(_aci)", ifhitspace = cmd(), ifdead = cmd() / SPS".extra<=0", ifclient = cmd(), ifcanshoottarget = cmd() / "false", -- TODO ifcanseetarget = cmd(), ifcansee = cmd() * #sp1, ifbulletnear = cmd(), ifawayfromwall = cmd(), ifactornotstayput = cmd() / ACS".actorstayput==-1", } ----==== Tracing and reporting ====---- local string = require("string") -- g_newlineidxs will contain the 1-based file offsets to "\n" characters local g_newlineidxs = {} -- Returns index into the sorted table tab such that -- tab[index] <= searchelt < tab[index+1]. -- Preconditions: -- tab[i] < tab[i+1] for 0 <= i < #tab -- tab[0] <= searchelt < tab[#tab] -- If #tab is less than 2, returns 0. This plays nicely with newline index -- tables like { [0]=0, [1]=len+1 }, e.g. if the file doesn't contain any. local function bsearch(tab, searchelt) -- printf("bsearch(tab, %d)", searchelt) local l, r = 0, #tab local i if (r < 2) then return 0 end while (l ~= r) do i = l + math.ceil((r-l)/2) -- l < i <= r assert(l < i and i <= r) local elt = tab[i] -- printf("l=%d tab[%d]=%d r=%d", l, i, elt, r) if (searchelt == elt) then return i end if (searchelt < elt) then r = i-1 else -- (searchelt > elt) l = i end end -- printf("return tab[%d]=%d", l, tab[l]) return l end function getlinecol(pos) -- local assert(type(pos)=="number") local line = bsearch(g_newlineidxs, pos) assert(line and g_newlineidxs[line]<=pos and pos [ [ [ [... ]]]] local common_actor_end = sp1 * lpeg.Ct(t_define * (sp1 * t_define * (sp1 * t_action * (sp1 * t_move * (sp1 * t_define)^0 )^-1 )^-1 )^-1) * sp1 * stmt_list_or_eps * "enda" --== block delimiters (no recursion) ==-- local Cb = { -- actor (...) actor = lpeg.Cc(nil) * common_actor_end / on_actor_end, -- useractor (...) useractor = sp1 * t_define * common_actor_end / on_actor_end, -- eventloadactor eventloadactor = lpeg.Cc(nil) * sp1 * lpeg.Ct(t_define) * sp1 * stmt_list_or_eps * "enda" / on_actor_end, onevent = sp1 * t_define * sp1 * stmt_list_or_eps * "endevent", state = sp1 * t_identifier * sp1 * stmt_list_or_eps * "ends", } attachnames(Cb, after_cmd_Cmt) local t_good_identifier = Range("AZ", "az", "__") * Range("AZ", "az", "__", "09")^0 -- CON isaltok also has chars in "{}.", but these could potentially -- interfere with *CON* syntax. The "]" is so that the number in e.g. array[80] -- isn't considered a broken identifier. -- "-" is somewhat problematic, but we allow it only as 2nd and up character, so -- there's no ambiguity with unary minus. (Commands must be separated by spaces -- in CON, so a trailing "-" is "OK", too.) -- This is broken in itself, so we ought to make a compatibility/modern CON switch. local t_broken_identifier = BadIdent(-((t_number + t_good_identifier) * (sp1 + Set("[]:"))) * (alphanum + Set("_/\\*")) * (alphanum + Set("_/\\*-"))^0) local function begin_if_fn(condstr) g_ifseqlevel = g_ifseqlevel+1 condstr = condstr or "TODO" assert(type(condstr)=="string") return format("if (%s) then", condstr) end local function end_if_fn() g_ifseqlevel = g_ifseqlevel-1 end local function check_else_Cmt() -- match an 'else' only at the outermost level local good = (g_ifseqlevel==0) if (good) then return good, "else" end -- return nothing, making the Cmt fail end --- The final grammar! local Grammar = Pat{ -- The starting symbol. -- A translation unit is a (possibly empty) sequence of outer CON -- commands, separated by at least one whitespace which may be -- omitted at the EOF. sp0 * (all_alt_pattern(Co, Cb) * sp1)^0, -- Some often-used terminals follow. These appear here because we're -- hitting a limit with LPeg else. -- http://lua-users.org/lists/lua-l/2008-11/msg00462.html -- NOTE: NW demo (NWSNOW.CON) contains a Ctrl-Z char (decimal 26) whitespace = Set(" \t\r\26") + newline + Set("(),;") + comment + linecomment, t_identifier_all = t_broken_identifier + t_good_identifier, -- NOTE: -conl.keyword alone would be wrong, e.g. "state breakobject": -- NOTE 2: The + "[" is so that stuff like -- getactor[THISACTOR].x x -- getactor[THISACTOR].y y -- is parsed correctly. (Compared with this:) -- getactor[THISACTOR].x x -- getactor [THISACTOR].y y -- This is in need of cleanup! t_identifier = -NotKeyw(conl.keyword * (sp1 + "[")) * lpeg.C(t_identifier_all), t_define = (POS() * lpeg.C(t_maybe_minus) * t_identifier / lookup_defined_label) + t_number, t_move = POS()*t_identifier / function(...) return lookup_composite(LABEL.MOVE, ...) end + POS()*t_number / function(...) return check_composite_literal(LABEL.MOVE, ...) end, t_ai = POS()*t_identifier / function(...) return lookup_composite(LABEL.AI, ...) end + POS()*t_number / function(...) return check_composite_literal(LABEL.AI, ...) end, t_action = POS()*t_identifier / function(...) return lookup_composite(LABEL.ACTION, ...) end + POS()*t_number / function(...) return check_composite_literal(LABEL.ACTION, ...) end, t_arrayexp = t_identifier * arraypat * memberpat^-1, -- SWITCH switch_stmt = Keyw("switch") * sp1 * t_rvar * (Var("case_block") + Var("default_block"))^0 * sp1 * "endswitch", -- NOTE: some old DNWMD has "case: PIGCOP". I don't think I'll allow that. case_block = (sp1 * Keyw("case") * sp1 * t_define/"XXX_CASE" * (sp0*":")^-1)^1 * sp1 * stmt_list_nosp_or_eps, -- * "break", default_block = sp1 * Keyw("default") * (sp0*":"*sp0 + sp1) * stmt_list_nosp_or_eps, -- * "break", if_stmt = con_if_begs/begin_if_fn * sp1 * Var("single_stmt") * (Pat("")/end_if_fn) * (sp1 * lpeg.Cmt(Pat("else"), check_else_Cmt) * sp1 * Var("single_stmt"))^-1 * lpeg.Cc("end"), -- TODO?: SST TC has "state ... else ends" while_stmt = Keyw("whilevarvarn") * sp1 * t_rvar * sp1 * t_rvar * sp1 * Var("single_stmt") + Keyw("whilevarn") * sp1 * t_rvar * sp1 * t_define/"WHILE_XXX" * sp1 * Var("single_stmt"), -- TODO: some sp1 --> sp0? single_stmt = Stmt( lone_else^-1 * ( Keyw("{") * sp1 * "}" -- space separation of commands in CON is for a reason! + Keyw("{") * sp1 * stmt_list * sp1 * "}" + (con_inner_command + Var("switch_stmt") + Var("if_stmt") + Var("while_stmt")) -- + lpeg.Cmt(t_newline_term_str, function (subj, curpos) print("Error at "..curpos) end) )), -- a non-empty statement/command list stmt_list = Var("single_stmt") * (sp1 * Var("single_stmt"))^0, } local math = require("math") local function setup_newlineidxs(contents) local newlineidxs = {} for i in string.gmatch(contents, "()\n") do newlineidxs[#newlineidxs+1] = i end if (#newlineidxs == 0) then -- try CR only (old Mac) for i in string.gmatch(contents, "()\r") do newlineidxs[#newlineidxs+1] = i end -- if (#newlineidxs > 0) then print('CR-only lineends detected.') end end -- dummy newlines at beginning and end newlineidxs[#newlineidxs+1] = #contents+1 newlineidxs[0] = 0 return newlineidxs end --- local function do_flatten_codetab(code, intotab) for i=1,math.huge do local elt = code[i] if (type(elt)=="string") then intotab[#intotab+1] = elt elseif (type(elt)=="table") then do_flatten_codetab(elt, intotab) else assert(elt==nil) return end end end -- Return a "string buffer" table that can be table.concat'ed -- to get the code string. local function flatten_codetab(codetab) local tmpcode = {} do_flatten_codetab(codetab, tmpcode) return tmpcode end ---=== EXPORTED FUNCTIONS ===--- local function new_initial_perfile_codetab() return { "local _con=require'con'; local _bit=require'bit'" } end function parse(contents) -- local -- save outer state local lastkw, lastkwpos, numerrors = g_lastkw, g_lastkwpos, g_numerrors local newlineidxs = g_newlineidxs local curcode = g_curcode g_ifseqlevel = 0 g_curcode = new_initial_perfile_codetab() g_file_code[g_filename] = g_curcode -- set up new state -- TODO: pack into one "parser state" table? g_lastkw, g_lastkwpos, g_numerrors = nil, nil, 0 g_newlineidxs = setup_newlineidxs(contents) g_recurslevel = g_recurslevel+1 local idx = lpeg.match(Grammar, contents) if (not idx) then printf("[%d] Match failed.", g_recurslevel) g_numerrors = inf elseif (idx == #contents+1) then if (g_numerrors ~= 0) then printf("[%d] Matched whole contents (%d errors).", g_recurslevel, g_numerrors) elseif (g_recurslevel==0) then print("[0] Matched whole contents.") end else local i, col = getlinecol(idx) local bi, ei = g_newlineidxs[i-1]+1, g_newlineidxs[i]-1 printf("[%d] Match succeeded up to %d (line %d, col %d; len=%d)", g_recurslevel, idx, i, col, #contents) g_numerrors = inf -- printf("Line goes from %d to %d", bi, ei) local suffix = "" if (ei-bi > 76) then ei = bi+76 suffix = " (...)" end print(string.sub(contents, bi, ei)..suffix) if (g_lastkwpos) then i, col = getlinecol(g_lastkwpos) printf("Last keyword was at line %d, col %d: %s", i, col, g_lastkw) end end g_curcode = curcode g_recurslevel = g_recurslevel-1 -- restore outer state g_lastkw, g_lastkwpos = lastkw, lastkwpos g_numerrors = (g_numerrors==inf and inf) or numerrors g_newlineidxs = newlineidxs end if (not _EDUKE32_LUNATIC) then --- stand-alone local debug = require("debug") for argi=1,#arg do local filename = arg[argi] g_recurslevel = -1 g_badids = {} reset_labels() reset_gamedata() reset_codegen() g_numerrors = 0 g_directory = filename:match("(.*/)") or "" filename = filename:sub(#g_directory+1, -1) -- NOTE: xpcall isn't useful here since the traceback won't give us -- anything inner to the lpeg.match call local ok, msg = pcall(do_include_file, g_directory, filename) -- ^v Swap commenting (comment top, uncomment bottom line) to get backtraces -- local ok, msg = true, do_include_file(g_directory, filename) if (not ok) then if (g_lastkwpos ~= nil) then printf("LAST KEYWORD POSITION: %s, %s", linecolstr(g_lastkwpos), g_lastkw) end print(msg) end --[[ local file = io.stdout for filename,codetab in pairs(g_file_code) do file:write(format("-- GENERATED CODE for \"%s\":\n", filename)) file:write(table.concat(flatten_codetab(codetab), "\n")) file:write("\n") end --]] end else --- embedded return { parse=parse } end