//------------------------------------------------------------------------- /* Copyright (C) 1997, 2005 - 3D Realms Entertainment This file is part of Shadow Warrior version 1.2 Shadow Warrior is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. Original Source: 1997 - Frank Maddin and Jim Norwood Prepared for public release: 03/28/2005 - Charlie Wiederhold, 3D Realms */ //------------------------------------------------------------------------- #ifndef INTERPSO_H #define INTERPSO_H BEGIN_SW_NS extern int32_t so_numinterpolations; void so_addinterpolation(SECTOR_OBJECTp sop); void so_setspriteinterpolation(SECTOR_OBJECTp sop, spritetype *sp); void so_stopspriteinterpolation(SECTOR_OBJECTp sop, spritetype *sp); void so_setinterpolationangdiff(SECTOR_OBJECTp sop, int16_t angdiff); void so_setinterpolationtics(SECTOR_OBJECTp sop, int16_t locktics); void so_updateinterpolations(void); void so_dointerpolations(int32_t smoothratio); void so_restoreinterpolations(void); void so_serializeinterpolations(FSerializer& arc); END_SW_NS #endif