//------------------------------------------------------------------------- /* Copyright (C) 1996, 2003 - 3D Realms Entertainment Copyright (C) 2020 - Christoph Oelckers This file is part of Enhanced Duke Nukem 3D version 1.5 - Atomic Edition Duke Nukem 3D is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. Original Source: 1996 - Todd Replogle Prepared for public release: 03/21/2003 - Charlie Wiederhold, 3D Realms */ //------------------------------------------------------------------------- #include "ns.h" // Must come before everything else! #include "v_font.h" #include "duke3d.h" #include "compat.h" #include "sbar.h" #include "v_draw.h" #include "names_r.h" #include "texturemanager.h" BEGIN_DUKE_NS //========================================================================== // // very much a dummy just to access the methods. // The goal is to export this to a script. // //========================================================================== class DRedneckStatusBar : public DDukeCommonStatusBar { public: DRedneckStatusBar() { numberFont = { BigFont, 0, Off, 1, 1 }; miniFont = { SmallFont2, 0, Off, 1, 1 }; digiFont = { DigiFont, 2, Off, 1, 1 }; // optionally draw at the top of the screen. SetSize(tilesiz[BOTTOMSTATUSBAR].y); scale = 0.5; ammo_sprites = { -1, AMMO, SHOTGUNAMMO, BATTERYAMMO, HBOMBAMMO, HBOMBAMMO, RRTILE43, DEVISTATORAMMO, TRIPBOMBSPRITE, GROWSPRITEICON, HBOMBAMMO, -1, BOWLINGBALLSPRITE, MOTOAMMO, BOATAMMO, -1, RPG2SPRITE }; item_icons = { 0, FIRSTAID_ICON, STEROIDS_ICON, HOLODUKE_ICON, JETPACK_ICON, HEAT_ICON, AIRTANK_ICON, BOOT_ICON }; } int getinvamount(const struct player_struct* p) { switch (p->inven_icon) { case ICON_FIRSTAID: return p->firstaid_amount; case ICON_STEROIDS: return (p->steroids_amount + 3) >> 2; case ICON_HOLODUKE: return (p->holoduke_amount) / 400; case ICON_JETPACK: return (p->jetpack_amount) / 100; case ICON_HEATS: return p->heat_amount / 12; case ICON_SCUBA: return (p->scuba_amount + 63) >> 6; case ICON_BOOTS: return (p->boot_amount / 10) >> 1; } return -1; } //========================================================================== // // Fullscreen HUD variant #1 for RR // //========================================================================== void FullscreenHUD1(struct player_struct* p, int snum) { // // Health // DrawGraphic(tileGetTexture(SPINNINGNUKEICON+1), 2, -2, DI_ITEM_LEFT_BOTTOM, 1, 0, 0, 10000. / 65536., 10000. / 65536.); FString format; if (!althud_flashing || p->last_extra > (max_player_health >> 2) || ((int)totalclock & 32) || (sprite[p->i].pal == 1 && p->last_extra < 2)) { int s = -8; if (althud_flashing && p->last_extra > max_player_health) s += (sintable[((int)totalclock << 5) & 2047] >> 10); int intens = clamp(255 - 4 * s, 0, 255); auto pe = PalEntry(255, intens, intens, intens); format.Format("%d", p->last_extra); SBar_DrawString(this, &numberFont, format, 44, -BigFont->GetHeight() * scale + 3.5, DI_TEXT_ALIGN_CENTER, CR_UNTRANSLATED, 1, 0, 0, scale, scale); } // // drink // DrawGraphic(tileGetTexture(COLA), 70, -2, DI_ITEM_LEFT_BOTTOM, 1, 0, 0, 10000. / 65536., 10000. / 65536.); format.Format("%d", p->drink_amt); SBar_DrawString(this, &numberFont, format, 98, -BigFont->GetHeight() * scale + 3.5, DI_TEXT_ALIGN_CENTER, CR_UNTRANSLATED, 1, 0, 0, scale, scale); // // eat // DrawGraphic(tileGetTexture(JETPACK), 122, -2, DI_ITEM_LEFT_BOTTOM, 1, 0, 0, 20000. / 65536., 20000. / 65536.); format.Format("%d", p->eat); SBar_DrawString(this, &numberFont, format, 175, -BigFont->GetHeight() * scale + 3.5, DI_TEXT_ALIGN_CENTER, CR_UNTRANSLATED, 1, 0, 0, scale, scale); // // selected weapon // int wicon = ammo_sprites[p->curr_weapon]; if (wicon > 0) { auto img = tileGetTexture(wicon); auto myscale = img && img->GetDisplayHeight() >= 50 ? 0.25 : 0.5; DrawGraphic(img, -50, -2, DI_ITEM_RIGHT_BOTTOM, 1, -1, -1, myscale, myscale); } int weapon = p->curr_weapon; if (weapon == HANDREMOTE_WEAPON) weapon = DYNAMITE_WEAPON; if (p->curr_weapon != KNEE_WEAPON && p->curr_weapon != SLINGBLADE_WEAPON && (!althud_flashing || (int)totalclock & 32 || p->ammo_amount[weapon] > (max_ammo_amount[weapon] / 10))) { format.Format("%d", p->ammo_amount[weapon]); SBar_DrawString(this, &numberFont, format, -20, -numberFont.mFont->GetHeight() * scale + 3.5, DI_TEXT_ALIGN_CENTER, CR_UNTRANSLATED, 1, 0, 0, scale, scale); } // // Selected inventory item // unsigned icon = p->inven_icon; if (icon > 0) { int x = -122; if (icon < ICON_MAX) DrawGraphic(tileGetTexture(item_icons[icon]), x, -2, DI_ITEM_LEFT_BOTTOM, 1, -1, -1, scale, scale); int percentv = getinvamount(p); if (icon <= 2) format.Format("%d%%", percentv); else format.Format("%d", percentv); SBar_DrawString(this, &miniFont, format, x + 34, -miniFont.mFont->GetHeight() * scale - 0.5, DI_TEXT_ALIGN_RIGHT, CR_UNTRANSLATED, 1, 0, 0, scale, scale); auto text = ontext(p); if (text.first) SBar_DrawString(this, &miniFont, text.first, x + 35, -miniFont.mFont->GetHeight() * scale - 9.5, DI_TEXT_ALIGN_RIGHT, CR_UNTRANSLATED, 1, 0, 0, scale, scale); } if (p->keys[1]) DrawGraphic(tileGetTexture(ACCESSCARD), -29, -32, DI_ITEM_BOTTOM, 1, -1, -1, 0.5, 0.5, 0xffffffff, TRANSLATION(Translation_Remap, 0)); if (p->keys[3]) DrawGraphic(tileGetTexture(ACCESSCARD), -24, -30, DI_ITEM_BOTTOM, 1, -1, -1, 0.5, 0.5, 0xffffffff, TRANSLATION(Translation_Remap, 23)); if (p->keys[2]) DrawGraphic(tileGetTexture(ACCESSCARD), -19, -28, DI_ITEM_BOTTOM, 1, -1, -1, 0.5, 0.5, 0xffffffff, TRANSLATION(Translation_Remap, 21)); } //========================================================================== // // Fullscreen HUD variant #2 for RR // //========================================================================== void FullscreenHUD2(struct player_struct* p) { // // health // DrawGraphic(tileGetTexture(HEALTHBOX), 2, -2, DI_ITEM_LEFT_BOTTOM, 1, -1, -1, scale, scale); int health = (sprite[p->i].pal == 1 && p->last_extra < 2) ? 1 : p->last_extra; FStringf format("%d", health); SBar_DrawString(this, &digiFont, format, 22, -digiFont.mFont->GetHeight() * scale - 5, DI_TEXT_ALIGN_CENTER, CR_UNTRANSLATED, 1, 0, 0, scale, scale); // // ammo // DrawGraphic(tileGetTexture(AMMOBOX), 41, -2, DI_ITEM_LEFT_BOTTOM, 1, -1, -1, scale, scale); int wp = p->curr_weapon == THROWINGDYNAMITE_WEAPON? DYNAMITE_WEAPON : p->curr_weapon; format.Format("%d", p->ammo_amount[wp]); SBar_DrawString(this, &digiFont, format, 62, -digiFont.mFont->GetHeight() * scale - 5, DI_TEXT_ALIGN_CENTER, CR_UNTRANSLATED, 1, 0, 0, scale, scale); // // inventory // unsigned icon = p->inven_icon; if (icon > 0) { int x = 85; DrawGraphic(tileGetTexture(INVENTORYBOX), 77, -2, DI_ITEM_LEFT_BOTTOM, 1, -1, -1, scale, scale); if (icon < ICON_MAX) DrawGraphic(tileGetTexture(item_icons[icon]), x, -14, DI_ITEM_LEFT | DI_ITEM_VCENTER, 1, -1, -1, scale, scale); int percentv = getinvamount(p); if (icon <= 2) format.Format("%d%%", percentv); else format.Format("%d", percentv); SBar_DrawString(this, &miniFont, format, x + 32, -miniFont.mFont->GetHeight() * scale - 5.5, DI_TEXT_ALIGN_RIGHT, CR_UNTRANSLATED, 1, 0, 0, scale, scale); } } //========================================================================== // // Fullscreen HUD drawer // //========================================================================== void DrawHud(int snum, int style) { auto p = &ps[snum]; BeginHUD(320, 200, 1.f); if (style == 1) { double y = -40; if (ud.multimode > 1) y -= 4; if (ud.multimode > 4) y -= 4; DrawInventory(p, 0, y, DI_SCREEN_CENTER_BOTTOM); FullscreenHUD1(p, snum); PrintLevelStats(scale * tilesiz[BIGALPHANUM].y + 10); } else if (style == 2) { DrawInventory(p, 56, -20, DI_SCREEN_CENTER_BOTTOM); FullscreenHUD2(p); PrintLevelStats(scale * tilesiz[HEALTHBOX].y + 4); } else { DrawInventory(p, 0, -20, DI_SCREEN_CENTER_BOTTOM); PrintLevelStats(2); } } //========================================================================== // // Status bar drawer (RR) // //========================================================================== void DrawWeaponBar(const struct player_struct* p, int top) { double sbscale = 32800. / 65536.; DrawGraphic(tileGetTexture(WEAPONBAR), 0, 158, DI_ITEM_OFFSETS, 1, 0, 0, sbscale, sbscale); FString format; for (int i = 0; i < 9; i++) { if ((g_gameType & GAMEFLAG_RRRA) && i == 4 && p->curr_weapon == CHICKEN_WEAPON) { DrawGraphic(tileGetTexture(AMMO_ICON + 10), 18 + i * 32, top - 6, DI_ITEM_OFFSETS, 1, 0, 0, sbscale, sbscale); format.Format("%d", p->ammo_amount[CHICKEN_WEAPON]); } else { if (p->gotweapon[i+1]) { DrawGraphic(tileGetTexture(AMMO_ICON + i), 18 + i * 32, top - 6, DI_ITEM_OFFSETS, 1, 0, 0, sbscale, sbscale); } format.Format("%d", p->ammo_amount[i+1]); } SBar_DrawString(this, &miniFont, format, 38 + i * 32, 162 - miniFont.mFont->GetHeight() * scale * 0.5, DI_TEXT_ALIGN_CENTER, CR_UNTRANSLATED, 1, 0, 0, scale, scale); } } //========================================================================== // // Status bar drawer (RR) // //========================================================================== void Statusbar(int snum) { auto p = &ps[snum]; double h = tilesiz[BOTTOMSTATUSBAR].y * scale; double top = 200 - h; BeginStatusBar(320, 200, h); DrawInventory(p, 160, 154, 0); if (hud_size < 7) DrawWeaponBar(p, top); DrawGraphic(tileGetTexture(BOTTOMSTATUSBAR), 0, top, DI_ITEM_LEFT_TOP, 1, -1, -1, scale, scale); FString format; if (ud.multimode > 1 && !ud.coop) { DrawGraphic(tileGetTexture(KILLSICON), 228, top + 8, DI_ITEM_OFFSETS, 1, 0, 0, 1, 1); format.Format("%d", max(p->frag - p->fraggedself, 0)); SBar_DrawString(this, &digiFont, format, 287, top + 17, DI_TEXT_ALIGN_CENTER, CR_UNTRANSLATED, 1, 0, 0, scale, scale); } else { auto key = tileGetTexture(ACCESS_ICON); if (p->keys[3]) DrawGraphic(key, 140, top + 16, DI_ITEM_OFFSETS, 1, -1, -1, scale, scale, 0xffffffff, TRANSLATION(Translation_Remap, 23)); if (p->keys[2]) DrawGraphic(key, 153, top + 16, DI_ITEM_OFFSETS, 1, -1, -1, scale, scale, 0xffffffff, TRANSLATION(Translation_Remap, 21)); if (p->keys[1]) DrawGraphic(key, 146, top + 23, DI_ITEM_OFFSETS, 1, -1, -1, scale, scale, 0xffffffff, TRANSLATION(Translation_Remap, 0)); } int num = (sprite[p->i].pal == 1 && p->last_extra < 2) ? 1 : p->last_extra; format.Format("%d", num); SBar_DrawString(this, &digiFont, format, 64, top + 17, DI_TEXT_ALIGN_CENTER, CR_UNTRANSLATED, 1, 0, 0, scale, scale); if (p->curr_weapon != KNEE_WEAPON) { int wep = (p->curr_weapon == HANDREMOTE_WEAPON) ? DYNAMITE_WEAPON : p->curr_weapon; format.Format("%d", p->ammo_amount[wep]); SBar_DrawString(this, &digiFont, format, 107, top + 17, DI_TEXT_ALIGN_CENTER, CR_UNTRANSLATED, 1, 0, 0, scale, scale); } int icon = p->inven_icon; if (icon) { int x = 183; if (icon < ICON_MAX) DrawGraphic(tileGetTexture(item_icons[icon]), x, top + 20, DI_ITEM_LEFT | DI_ITEM_VCENTER, 1, -1, -1, scale, scale); int percentv = getinvamount(p); if (icon <= 2) format.Format("%d%%", percentv); else format.Format("%d", percentv); SBar_DrawString(this, &miniFont, format, x + 34, top + 24, DI_TEXT_ALIGN_RIGHT, CR_UNTRANSLATED, 1, 0, 0, scale, scale); if (p->inven_icon == ICON_SCUBA || p->inven_icon == ICON_BOOTS) SBar_DrawString(this, &miniFont, "AUTO", x + 34, top + 14, DI_TEXT_ALIGN_RIGHT, CR_UNTRANSLATED, 1, 0, 0, scale, scale); } p->drunkang = ((p->drink_amt * 8) + 1647) & 2047; if (p->drink_amt >= 100) { p->drink_amt = 100; p->drunkang = 400; } // Todo: These need rotation support which currently does not exist. DrawGraphic(tileGetTexture(GUTMETER), 256, top + 15, DI_ITEM_RELCENTER, 1, -1, -1, scale, scale, 0xffffffff, 0, p->drunkang * (-360. / 2048)); DrawGraphic(tileGetTexture(GUTMETER), 292, top + 15, DI_ITEM_RELCENTER, 1, -1, -1, scale, scale, 0xffffffff, 0, p->eatang * (-360. / 2048)); if (p->drink_amt >= 0 && p->drink_amt <= 30) { DrawGraphic(tileGetTexture(GUTMETER_LIGHT1), 239, top + 24, DI_ITEM_OFFSETS, 1, -1, -1, scale, scale); } else if (p->drink_amt >= 31 && p->drink_amt <= 65) { DrawGraphic(tileGetTexture(GUTMETER_LIGHT2), 248, top + 24, DI_ITEM_OFFSETS, 1, -1, -1, scale, scale); } else if (p->drink_amt >= 66 && p->drink_amt <= 87) { DrawGraphic(tileGetTexture(GUTMETER_LIGHT3), 256, top + 24, DI_ITEM_OFFSETS, 1, -1, -1, scale, scale); } else { DrawGraphic(tileGetTexture(GUTMETER_LIGHT4), 265, top + 24, DI_ITEM_OFFSETS, 1, -1, -1, scale, scale); } if (p->eat >= 0 && p->eat <= 30) { DrawGraphic(tileGetTexture(GUTMETER_LIGHT1), 276, top + 24, DI_ITEM_OFFSETS, 1, -1, -1, scale, scale); } else if (p->eat >= 31 && p->eat <= 65) { DrawGraphic(tileGetTexture(GUTMETER_LIGHT2), 285, top + 24, DI_ITEM_OFFSETS, 1, -1, -1, scale, scale); } else if (p->eat >= 66 && p->eat <= 87) { DrawGraphic(tileGetTexture(GUTMETER_LIGHT3), 294, top + 24, DI_ITEM_OFFSETS, 1, -1, -1, scale, scale); } else { DrawGraphic(tileGetTexture(GUTMETER_LIGHT4), 302, top + 24, DI_ITEM_OFFSETS, 1, -1, -1, scale, scale); } PrintLevelStats(-1); } }; void PrintLevelName_r(double alpha); void drawstatusbar_r(int snum) { DRedneckStatusBar dsb; if (hud_size >= 9) { dsb.DrawHud(snum, hud_size == 11 ? 0 : hud_size == 10 ? 1 : 2); } else { dsb.Statusbar(snum); } if (hud_showmapname && levelTextTime > 1 && !M_Active()) { double alpha; if (levelTextTime > 16) alpha = 1.; else alpha = (levelTextTime) / 16.; PrintLevelName_r(alpha); } } END_DUKE_NS