#ifndef __bullet_h__ #define __bullet_h__ // 32 bytes struct bulletInfo { short nDamage; // 0 short field_2; // 2 int field_4; // 4 short field_8; // 8 short nSeq; // 10 short field_C; // 12 short nFlags; short field_10; // damage radius? short xyRepeat; char pad[12]; }; extern bulletInfo BulletInfo[]; extern short nRadialBullet; extern short lasthitsect; extern int lasthitz; extern int lasthitx; extern int lasthity; void InitBullets(); short GrabBullet(); void DestroyBullet(short nRun); int MoveBullet(short nBullet); void SetBulletEnemy(short nBullet, short nEnemy); int BuildBullet(short nSprite, int nType, int ebx, int ecx, int val1, int nAngle, int val2, int val3); void IgniteSprite(int nSprite); void FuncBullet(int, int, int); void BackUpBullet(int *x, int *y, short nAngle); #endif