/* Copyright (C) 2003-2004 Ryan C. Gordon. and James Bentler This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. Originally written by Ryan C. Gordon. (icculus@clutteredmind.org) Adapted to work with JonoF's port by James Bentler (bentler@cs.umn.edu) */ #include #include #include "dsl.h" #include "compat.h" #define _NEED_SDLMIXER 1 #include "sdl_inc.h" extern int MV_MixPage; int DSL_ErrorCode = DSL_Ok; static int mixer_initialized; static int interrupts_disabled = 0; static void(*_CallBackFunc)(void); static volatile char *_BufferStart; static int _BufferSize; static int _NumDivisions; static int _SampleRate; static int _remainder; static Mix_Chunk *blank; static unsigned char *blank_buf; /* possible todo ideas: cache sdl/sdl mixer error messages. */ char *DSL_ErrorString(int ErrorNumber) { char *ErrorString; switch (ErrorNumber) { case DSL_Warning: case DSL_Error: ErrorString = DSL_ErrorString(DSL_ErrorCode); break; case DSL_Ok: ErrorString = "SDL Driver ok."; break; case DSL_SDLInitFailure: ErrorString = "SDL Audio initialization failed."; break; case DSL_MixerActive: ErrorString = "SDL Mixer already initialized."; break; case DSL_MixerInitFailure: ErrorString = "SDL Mixer initialization failed."; break; default: ErrorString = "Unknown SDL Driver error."; break; } return ErrorString; } static void DSL_SetErrorCode(int ErrorCode) { DSL_ErrorCode = ErrorCode; } int DSL_Init(void) { /* FIXME: Do I need an SDL_mixer version check * like that in sdlmusic.h here, too??? */ DSL_SetErrorCode(DSL_Ok); if (SDL_InitSubSystem(SDL_INIT_AUDIO) < 0) { DSL_SetErrorCode(DSL_SDLInitFailure); return DSL_Error; } return DSL_Ok; } void DSL_Shutdown(void) { DSL_StopPlayback(); } static void mixer_callback(int chan, void *stream, int len, void *udata) { Uint8 *stptr; Uint8 *fxptr; int copysize; UNREFERENCED_PARAMETER(chan); UNREFERENCED_PARAMETER(udata); /* len should equal _BufferSize, else this is screwed up */ stptr = (Uint8 *)stream; if (_remainder > 0) { copysize = min(len, _remainder); fxptr = (Uint8 *)(&_BufferStart[MV_MixPage * _BufferSize]); memcpy(stptr, fxptr+(_BufferSize-_remainder), copysize); len -= copysize; _remainder -= copysize; stptr += copysize; } while (len > 0) { /* new buffer */ _CallBackFunc(); fxptr = (Uint8 *)(&_BufferStart[MV_MixPage * _BufferSize]); copysize = min(len, _BufferSize); memcpy(stptr, fxptr, copysize); len -= copysize; stptr += copysize; } _remainder = len; } int DSL_BeginBufferedPlayback(char *BufferStart, int BufferSize, int NumDivisions, unsigned SampleRate, int MixMode, void(*CallBackFunc)(void)) { Uint16 format; int channels; int chunksize; if (mixer_initialized) { DSL_SetErrorCode(DSL_MixerActive); return DSL_Error; } _CallBackFunc = CallBackFunc; _BufferStart = BufferStart; _BufferSize = (BufferSize / NumDivisions); _NumDivisions = NumDivisions; _SampleRate = SampleRate; _remainder = 0; format = (MixMode & SIXTEEN_BIT) ? AUDIO_S16SYS : AUDIO_U8; channels = (MixMode & STEREO) ? 2 : 1; /* 23ms is typically ideal (11025,22050,44100) 46ms isn't bad */ chunksize = 512; if (SampleRate >= 16000) chunksize *= 2; if (SampleRate >= 32000) chunksize *= 2; /* // SDL mixer does this already if (MixMode & SIXTEEN_BIT) chunksize *= 2; if (MixMode & STEREO) chunksize *= 2; */ if (Mix_OpenAudio(SampleRate, format, channels, chunksize) < 0) { DSL_SetErrorCode(DSL_MixerInitFailure); return DSL_Error; } /* Mix_SetPostMix(mixer_callback, NULL); */ /* have to use a channel because postmix will overwrite the music... */ Mix_RegisterEffect(0, mixer_callback, NULL, NULL); /* create a dummy sample just to allocate that channel */ blank_buf = (Uint8 *)malloc(4096); memset(blank_buf, 0, 4096); blank = Mix_QuickLoad_RAW(blank_buf, 4096); Mix_PlayChannel(0, blank, -1); mixer_initialized = 1; return DSL_Ok; } void DSL_StopPlayback(void) { if (mixer_initialized) { Mix_HaltChannel(0); } if (blank != NULL) { Mix_FreeChunk(blank); } blank = NULL; if (blank_buf != NULL) { free(blank_buf); } blank_buf = NULL; if (mixer_initialized) { Mix_CloseAudio(); } mixer_initialized = 0; } unsigned DSL_GetPlaybackRate(void) { return _SampleRate; } int DisableInterrupts(void) { if (interrupts_disabled) return 0; interrupts_disabled = 1; SDL_LockAudio(); return(0); } int RestoreInterrupts(int flags) { UNREFERENCED_PARAMETER(flags); if (!interrupts_disabled) return 0; interrupts_disabled = 0; SDL_UnlockAudio(); return(0); }