#ifndef THINGDEF_EXP_H #define THINGDEF_EXP_H /* ** thingdef_exp.h ** ** Expression evaluation ** **--------------------------------------------------------------------------- ** Copyright 2008 Christoph Oelckers ** All rights reserved. ** ** Redistribution and use in source and binary forms, with or without ** modification, are permitted provided that the following conditions ** are met: ** ** 1. Redistributions of source code must retain the above copyright ** notice, this list of conditions and the following disclaimer. ** 2. Redistributions in binary form must reproduce the above copyright ** notice, this list of conditions and the following disclaimer in the ** documentation and/or other materials provided with the distribution. ** 3. The name of the author may not be used to endorse or promote products ** derived from this software without specific prior written permission. ** 4. When not used as part of ZDoom or a ZDoom derivative, this code will be ** covered by the terms of the GNU General Public License as published by ** the Free Software Foundation; either version 2 of the License, or (at ** your option) any later version. ** ** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR ** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES ** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. ** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, ** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT ** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, ** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY ** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT ** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF ** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. **--------------------------------------------------------------------------- ** */ #include "m_random.h" #include "sc_man.h" #include "s_soundinternal.h" #include "vmbuilder.h" #include "scopebarrier.h" #include "types.h" #include "vmintern.h" #include "c_cvars.h" struct FState; // needed for FxConstant. Maybe move the state constructor to a subclass later? #define CHECKRESOLVED() if (isresolved) return this; isresolved=true; #define SAFE_DELETE(p) if (p!=NULL) { delete p; p=NULL; } #define RESOLVE(p,c) if (p!=NULL) p = p->Resolve(c) #define ABORT(p) if (!(p)) { delete this; return NULL; } #define SAFE_RESOLVE(p,c) RESOLVE(p,c); ABORT(p) #define SAFE_RESOLVE_OPT(p,c) if (p!=NULL) { SAFE_RESOLVE(p,c) } class VMFunctionBuilder; class FxJumpStatement; extern FMemArena FxAlloc; //========================================================================== // // // //========================================================================== struct FScriptPosition; class FxLoopStatement; class FxCompoundStatement; class FxLocalVariableDeclaration; typedef TDeletingArray FArgumentList; struct FCompileContext { FxExpression *ControlStmt = nullptr; FxLoopStatement *Loop = nullptr; FxCompoundStatement *Block = nullptr; PPrototype *ReturnProto; PFunction *Function; // The function that is currently being compiled (or nullptr for constant evaluation.) PContainerType *Class; // The type of the owning class. bool FromDecorate; // DECORATE must silence some warnings and demote some errors. int StateIndex; // index in actor's state table for anonymous functions, otherwise -1 (not used by DECORATE which pre-resolves state indices) int StateCount; // amount of states an anoymous function is being used on (must be 1 for state indices to be allowed.) int Lump; bool Unsafe = false; TDeletingArray FunctionArgs; PNamespace *CurGlobals; VersionInfo Version; FString VersionString; FCompileContext(PNamespace *spc, PFunction *func, PPrototype *ret, bool fromdecorate, int stateindex, int statecount, int lump, const VersionInfo &ver); FCompileContext(PNamespace *spc, PContainerType *cls, bool fromdecorate); // only to be used to resolve constants! PSymbol *FindInClass(FName identifier, PSymbolTable *&symt); PSymbol *FindInSelfClass(FName identifier, PSymbolTable *&symt); PSymbol *FindGlobal(FName identifier); void HandleJumps(int token, FxExpression *handler); void CheckReturn(PPrototype *proto, FScriptPosition &pos); bool CheckWritable(int flags); FxLocalVariableDeclaration *FindLocalVariable(FName name); }; //========================================================================== // // // //========================================================================== struct ExpVal { PType *Type; union { int Int; double Float; void *pointer; }; ExpVal() { Type = TypeSInt32; Int = 0; } ~ExpVal() { if (Type == TypeString) { ((FString *)&pointer)->~FString(); } } ExpVal(const FString &str) { Type = TypeString; ::new(&pointer) FString(str); } ExpVal(const ExpVal &o) { Type = o.Type; if (o.Type == TypeString) { ::new(&pointer) FString(*(FString *)&o.pointer); } else { memcpy(&Float, &o.Float, 8); } } ExpVal &operator=(const ExpVal &o) { if (Type == TypeString) { ((FString *)&pointer)->~FString(); } Type = o.Type; if (o.Type == TypeString) { ::new(&pointer) FString(*(FString *)&o.pointer); } else { memcpy(&Float, &o.Float, 8); } return *this; } int GetInt() const { int regtype = Type->GetRegType(); return regtype == REGT_INT ? Int : regtype == REGT_FLOAT ? int(Float) : 0; } unsigned GetUInt() const { int regtype = Type->GetRegType(); return regtype == REGT_INT ? unsigned(Int) : regtype == REGT_FLOAT ? unsigned(Float) : 0; } double GetFloat() const { int regtype = Type->GetRegType(); return regtype == REGT_INT ? (Type == TypeUInt32? double(unsigned(Int)) : double(Int)) : regtype == REGT_FLOAT ? Float : 0; } void *GetPointer() const { int regtype = Type->GetRegType(); return regtype == REGT_POINTER ? pointer : nullptr; } const FString GetString() const { return Type == TypeString ? *(FString *)&pointer : Type == TypeName ? FString(FName(ENamedName(Int)).GetChars()) : FString(); } bool GetBool() const { int regtype = Type->GetRegType(); return regtype == REGT_INT ? !!Int : regtype == REGT_FLOAT ? Float!=0. : false; } FName GetName() const { if (Type == TypeString) { if (((FString *)&pointer)->Len() == 0) return NAME_None; return FName(*(FString *)&pointer); } return Type == TypeName ? ENamedName(Int) : NAME_None; } }; enum EFxType { EFX_Expression, EFX_Identifier, EFX_MemberIdentifier, EFX_ClassDefaults, EFX_Constant, EFX_BoolCast, EFX_IntCast, EFX_FloatCast, EFX_NameCast, EFX_StringCast, EFX_ColorCast, EFX_SoundCast, EFX_TypeCast, EFX_PlusSign, EFX_MinusSign, EFX_UnaryNotBitwise, EFX_UnaryNotBoolean, EFX_SizeAlign, EFX_PreIncrDecr, EFX_PostIncrDecr, EFX_Assign, EFX_AssignSelf, EFX_Binary, // one token fits all, the operator is enough to distinguish them. EFX_BinaryLogical, EFX_DotCross, EFX_Conditional, EFX_Abs, EFX_ATan2, EFX_New, EFX_MinMax, EFX_Random, EFX_RandomPick, EFX_FRandom, EFX_Random2, EFX_ClassMember, EFX_StructMember, EFX_LocalVariable, EFX_Self, EFX_ArrayElement, EFX_FunctionCall, EFX_MemberFunctionCall, EFX_ActionSpecialCall, EFX_FlopFunctionCall, EFX_VMFunctionCall, EFX_Sequence, EFX_CompoundStatement, EFX_IfStatement, EFX_LoopStatement, EFX_WhileLoop, EFX_DoWhileLoop, EFX_ForLoop, EFX_JumpStatement, EFX_ReturnStatement, EFX_ClassTypeCast, EFX_ClassPtrCast, EFX_StateByIndex, EFX_RuntimeStateIndex, EFX_MultiNameState, EFX_DamageValue, EFX_Nop, EFX_LocalVariableDeclaration, EFX_SwitchStatement, EFX_CaseStatement, EFX_VectorValue, EFX_VectorBuiltin, EFX_TypeCheck, EFX_DynamicCast, EFX_GlobalVariable, EFX_Super, EFX_StackVariable, EFX_MultiAssign, EFX_StaticArray, EFX_StaticArrayVariable, EFX_CVar, EFX_NamedNode, EFX_GetClass, EFX_GetParentClass, EFX_GetClassName, EFX_IsAbstract, EFX_StrLen, EFX_ColorLiteral, EFX_GetDefaultByType, EFX_FontCast, EFX_LocalArrayDeclaration, EFX_OutVarDereference, EFX_COUNT }; //========================================================================== // // // //========================================================================== class FxExpression { protected: FxExpression(EFxType type, const FScriptPosition &pos) : ScriptPosition(pos), ExprType(type) { } public: virtual ~FxExpression() {} virtual FxExpression *Resolve(FCompileContext &ctx); virtual bool isConstant() const; virtual bool RequestAddress(FCompileContext &ctx, bool *writable); virtual PPrototype *ReturnProto(); virtual VMFunction *GetDirectFunction(PFunction *func, const VersionInfo &ver); virtual bool CheckReturn() { return false; } virtual int GetBitValue() { return -1; } bool IsNumeric() const { return ValueType->isNumeric(); } bool IsFloat() const { return ValueType->isFloat(); } bool IsInteger() const { return ValueType->isNumeric() && ValueType->isIntCompatible(); } bool IsPointer() const { return ValueType->isPointer(); } bool IsVector() const { return ValueType == TypeVector2 || ValueType == TypeVector3; }; bool IsBoolCompat() const { return ValueType->isScalar(); } bool IsObject() const { return ValueType->isObjectPointer(); } bool IsArray() const { return ValueType->isArray() || (ValueType->isPointer() && ValueType->toPointer()->PointedType->isArray()); } bool isStaticArray() const { return (ValueType->isPointer() && ValueType->toPointer()->PointedType->isStaticArray()); } // can only exist in pointer form. bool IsDynamicArray() const { return (ValueType->isDynArray()); } bool IsNativeStruct() const { return (ValueType->isStruct() && static_cast(ValueType)->isNative); } virtual ExpEmit Emit(VMFunctionBuilder *build); void EmitStatement(VMFunctionBuilder *build); virtual void EmitCompare(VMFunctionBuilder *build, bool invert, TArray &patchspots_yes, TArray &patchspots_no); FScriptPosition ScriptPosition; PType *ValueType = nullptr; bool isresolved = false; bool NeedResult = true; // should be set to false if not needed and properly handled by all nodes for their subnodes to eliminate redundant code EFxType ExprType; void *operator new(size_t size) { return FxAlloc.Alloc(size); } void operator delete(void *block) {} void operator delete[](void *block) {} }; //========================================================================== // // FxIdentifier // //========================================================================== class FxIdentifier : public FxExpression { public: FName Identifier = NAME_None; bool noglobal = false; FxIdentifier(FName i, const FScriptPosition &p); FxExpression *Resolve(FCompileContext&); FxExpression *ResolveMember(FCompileContext&, PContainerType*, FxExpression*&, PContainerType*); }; //========================================================================== // // FxMemberIdentifier // //========================================================================== class FxMemberIdentifier : public FxIdentifier { FxExpression *Object; public: FxMemberIdentifier(FxExpression *obj, FName i, const FScriptPosition &p); ~FxMemberIdentifier(); FxExpression *Resolve(FCompileContext&); }; //========================================================================== // // FxConstant // //========================================================================== class FxConstant : public FxExpression { ExpVal value; public: FxConstant(bool val, const FScriptPosition &pos) : FxExpression(EFX_Constant, pos) { ValueType = value.Type = TypeBool; value.Int = val; isresolved = true; } FxConstant(int val, const FScriptPosition &pos) : FxExpression(EFX_Constant, pos) { ValueType = value.Type = TypeSInt32; value.Int = val; isresolved = true; } FxConstant(unsigned int val, const FScriptPosition &pos) : FxExpression(EFX_Constant, pos) { ValueType = value.Type = TypeUInt32; value.Int = val; isresolved = true; } FxConstant(double val, const FScriptPosition &pos) : FxExpression(EFX_Constant, pos) { ValueType = value.Type = TypeFloat64; value.Float = val; isresolved = true; } FxConstant(FSoundID val, const FScriptPosition &pos) : FxExpression(EFX_Constant, pos) { ValueType = value.Type = TypeSound; value.Int = val; isresolved = true; } FxConstant(FName val, const FScriptPosition &pos) : FxExpression(EFX_Constant, pos) { ValueType = value.Type = TypeName; value.Int = val.GetIndex(); isresolved = true; } FxConstant(const FString &str, const FScriptPosition &pos) : FxExpression(EFX_Constant, pos) { ValueType = TypeString; value = ExpVal(str); isresolved = true; } FxConstant(ExpVal cv, const FScriptPosition &pos) : FxExpression(EFX_Constant, pos) { value = cv; ValueType = cv.Type; isresolved = true; } FxConstant(PClass *val, PClassPointer *valtype, const FScriptPosition &pos) : FxExpression(EFX_Constant, pos) { value.pointer = (void*)val; value.Type = ValueType = valtype; isresolved = true; } FxConstant(FState *state, const FScriptPosition &pos) : FxExpression(EFX_Constant, pos) { value.pointer = state; ValueType = value.Type = TypeState; isresolved = true; } FxConstant(FFont *state, const FScriptPosition &pos) : FxExpression(EFX_Constant, pos) { value.pointer = state; ValueType = value.Type = TypeFont; isresolved = true; } FxConstant(void *state, const FScriptPosition &pos) : FxExpression(EFX_Constant, pos) { value.pointer = state; ValueType = value.Type = TypeVoidPtr; isresolved = true; } FxConstant(const FScriptPosition &pos) : FxExpression(EFX_Constant, pos) { value.pointer = nullptr; ValueType = value.Type = TypeNullPtr; isresolved = true; } FxConstant(PType *type, TypedVMValue &vmval, const FScriptPosition &pos) : FxExpression(EFX_Constant, pos) { isresolved = true; switch (vmval.Type) { default: case REGT_INT: value.Int = vmval.i; break; case REGT_FLOAT: value.Float = vmval.f; break; case REGT_STRING: new(&value) ExpVal(vmval.s()); break; case REGT_POINTER: value.pointer = vmval.a; break; } ValueType = value.Type = type; } static FxExpression *MakeConstant(PSymbol *sym, const FScriptPosition &pos); bool isConstant() const { return true; } ExpVal GetValue() const { return value; } ExpEmit Emit(VMFunctionBuilder *build); }; //========================================================================== // // // //========================================================================== class FxVectorValue : public FxExpression { FxExpression *xyz[3]; bool isConst; // gets set to true if all element are const (used by function defaults parser) public: friend class ZCCCompiler; FxVectorValue(FxExpression *x, FxExpression *y, FxExpression *z, const FScriptPosition &sc); ~FxVectorValue(); FxExpression *Resolve(FCompileContext&); bool isConstVector(int dim) { if (!isConst) return false; return dim == 2 ? xyz[2] == nullptr : xyz[2] != nullptr; } ExpEmit Emit(VMFunctionBuilder *build); }; //========================================================================== // // // //========================================================================== class FxBoolCast : public FxExpression { FxExpression *basex; bool NeedValue; public: FxBoolCast(FxExpression *x, bool needvalue = true); ~FxBoolCast(); FxExpression *Resolve(FCompileContext&); ExpEmit Emit(VMFunctionBuilder *build); void EmitCompare(VMFunctionBuilder *build, bool invert, TArray &patchspots_yes, TArray &patchspots_no); }; class FxIntCast : public FxExpression { FxExpression *basex; bool NoWarn; bool Explicit; public: FxIntCast(FxExpression *x, bool nowarn, bool explicitly = false, bool isunsigned = false); ~FxIntCast(); FxExpression *Resolve(FCompileContext&); ExpEmit Emit(VMFunctionBuilder *build); }; class FxFloatCast : public FxExpression { FxExpression *basex; public: FxFloatCast(FxExpression *x); ~FxFloatCast(); FxExpression *Resolve(FCompileContext&); ExpEmit Emit(VMFunctionBuilder *build); }; class FxNameCast : public FxExpression { FxExpression *basex; bool mExplicit; public: FxNameCast(FxExpression *x, bool explicitly = false); ~FxNameCast(); FxExpression *Resolve(FCompileContext&); ExpEmit Emit(VMFunctionBuilder *build); }; class FxStringCast : public FxExpression { FxExpression *basex; public: FxStringCast(FxExpression *x); ~FxStringCast(); FxExpression *Resolve(FCompileContext&); ExpEmit Emit(VMFunctionBuilder *build); }; class FxColorCast : public FxExpression { FxExpression *basex; public: FxColorCast(FxExpression *x); ~FxColorCast(); FxExpression *Resolve(FCompileContext&); ExpEmit Emit(VMFunctionBuilder *build); }; class FxSoundCast : public FxExpression { FxExpression *basex; public: FxSoundCast(FxExpression *x); ~FxSoundCast(); FxExpression *Resolve(FCompileContext&); ExpEmit Emit(VMFunctionBuilder *build); }; class FxFontCast : public FxExpression { FxExpression *basex; public: FxFontCast(FxExpression *x); ~FxFontCast(); FxExpression *Resolve(FCompileContext&); }; //========================================================================== // // FxTypeCast // //========================================================================== class FxTypeCast : public FxExpression { public: FxExpression *basex; bool NoWarn; bool Explicit; FxTypeCast(FxExpression *x, PType *type, bool nowarn, bool explicitly = false); ~FxTypeCast(); FxExpression *Resolve(FCompileContext&); ExpEmit Emit(VMFunctionBuilder *build); }; //========================================================================== // // FxSign // //========================================================================== class FxPlusSign : public FxExpression { FxExpression *Operand; public: FxPlusSign(FxExpression*); ~FxPlusSign(); FxExpression *Resolve(FCompileContext&); ExpEmit Emit(VMFunctionBuilder *build); }; //========================================================================== // // FxSign // //========================================================================== class FxMinusSign : public FxExpression { FxExpression *Operand; public: FxMinusSign(FxExpression*); ~FxMinusSign(); FxExpression *Resolve(FCompileContext&); ExpEmit Emit(VMFunctionBuilder *build); }; //========================================================================== // // FxUnaryNot // //========================================================================== class FxUnaryNotBitwise : public FxExpression { FxExpression *Operand; public: FxUnaryNotBitwise(FxExpression*); ~FxUnaryNotBitwise(); FxExpression *Resolve(FCompileContext&); ExpEmit Emit(VMFunctionBuilder *build); }; //========================================================================== // // FxUnaryNot // //========================================================================== class FxUnaryNotBoolean : public FxExpression { FxExpression *Operand; public: FxUnaryNotBoolean(FxExpression*); ~FxUnaryNotBoolean(); FxExpression *Resolve(FCompileContext&); ExpEmit Emit(VMFunctionBuilder *build); void EmitCompare(VMFunctionBuilder *build, bool invert, TArray &patchspots_yes, TArray &patchspots_no); }; //========================================================================== // // FxSign // //========================================================================== class FxSizeAlign : public FxExpression { FxExpression *Operand; int Which; public: FxSizeAlign(FxExpression*, int which); ~FxSizeAlign(); FxExpression *Resolve(FCompileContext&); ExpEmit Emit(VMFunctionBuilder *build); }; //========================================================================== // // FxPreIncrDecr // //========================================================================== class FxPreIncrDecr : public FxExpression { int Token; FxExpression *Base; bool AddressRequested; bool AddressWritable; public: FxPreIncrDecr(FxExpression *base, int token); ~FxPreIncrDecr(); FxExpression *Resolve(FCompileContext&); bool RequestAddress(FCompileContext &ctx, bool *writable); ExpEmit Emit(VMFunctionBuilder *build); }; //========================================================================== // // FxPostIncrDecr // //========================================================================== class FxPostIncrDecr : public FxExpression { int Token; FxExpression *Base; public: FxPostIncrDecr(FxExpression *base, int token); ~FxPostIncrDecr(); FxExpression *Resolve(FCompileContext&); ExpEmit Emit(VMFunctionBuilder *build); }; //========================================================================== // // FxAssign // //========================================================================== class FxAssign : public FxExpression { FxExpression *Base; FxExpression *Right; int IsBitWrite; bool AddressRequested; bool AddressWritable; bool IsModifyAssign; friend class FxAssignSelf; public: FxAssign(FxExpression *base, FxExpression *right, bool ismodify = false); ~FxAssign(); FxExpression *Resolve(FCompileContext&); //bool RequestAddress(FCompileContext &ctx, bool *writable); ExpEmit Emit(VMFunctionBuilder *build); ExpEmit Address; }; //========================================================================== // // FxAssign // //========================================================================== class FxCompoundStatement; class FxMultiAssign : public FxExpression { FxCompoundStatement *LocalVarContainer; // for handling the temporary variables of the results, which may need type casts. FArgumentList Base; FxExpression *Right; bool AddressRequested = false; bool AddressWritable = false; public: FxMultiAssign(FArgumentList &base, FxExpression *right, const FScriptPosition &pos); ~FxMultiAssign(); FxExpression *Resolve(FCompileContext&); ExpEmit Emit(VMFunctionBuilder *build); }; //========================================================================== // // FxAssignSelf // //========================================================================== class FxAssignSelf : public FxExpression { public: FxAssign *Assignment; FxAssignSelf(const FScriptPosition &pos); FxExpression *Resolve(FCompileContext&); ExpEmit Emit(VMFunctionBuilder *build); }; //========================================================================== // // FxBinary // //========================================================================== class FxBinary : public FxExpression { public: int Operator; FxExpression *left; FxExpression *right; FxBinary(int, FxExpression*, FxExpression*); ~FxBinary(); bool Promote(FCompileContext &ctx, bool forceint = false); }; //========================================================================== // // FxBinary // //========================================================================== class FxAddSub : public FxBinary { public: FxAddSub(int, FxExpression*, FxExpression*); FxExpression *Resolve(FCompileContext&); ExpEmit Emit(VMFunctionBuilder *build); }; //========================================================================== // // FxBinary // //========================================================================== class FxMulDiv : public FxBinary { public: FxMulDiv(int, FxExpression*, FxExpression*); FxExpression *Resolve(FCompileContext&); ExpEmit Emit(VMFunctionBuilder *build); }; //========================================================================== // // FxBinary // //========================================================================== class FxPow : public FxBinary { public: FxPow(FxExpression*, FxExpression*); FxExpression *Resolve(FCompileContext&); ExpEmit Emit(VMFunctionBuilder *build); }; //========================================================================== // // FxBinary // //========================================================================== class FxCompareRel : public FxBinary { PType *CompareType; public: FxCompareRel(int, FxExpression*, FxExpression*); FxExpression *Resolve(FCompileContext&); ExpEmit EmitCommon(VMFunctionBuilder *build, bool forcompare, bool invert); ExpEmit Emit(VMFunctionBuilder *build); void EmitCompare(VMFunctionBuilder *build, bool invert, TArray &patchspots_yes, TArray &patchspots_no); }; //========================================================================== // // FxBinary // //========================================================================== class FxCompareEq : public FxBinary { public: FxCompareEq(int, FxExpression*, FxExpression*); FxExpression *Resolve(FCompileContext&); ExpEmit EmitCommon(VMFunctionBuilder *build, bool forcompare, bool invert); ExpEmit Emit(VMFunctionBuilder *build); void EmitCompare(VMFunctionBuilder *build, bool invert, TArray &patchspots_yes, TArray &patchspots_no); }; //========================================================================== // // FxBinary // //========================================================================== class FxBitOp : public FxBinary { public: FxBitOp(int, FxExpression*, FxExpression*); FxExpression *Resolve(FCompileContext&); ExpEmit Emit(VMFunctionBuilder *build); }; //========================================================================== // // FxBinary // //========================================================================== class FxShift : public FxBinary { public: FxShift(int, FxExpression*, FxExpression*); FxExpression *Resolve(FCompileContext&); ExpEmit Emit(VMFunctionBuilder *build); }; //========================================================================== // // // //========================================================================== class FxLtGtEq : public FxBinary { public: FxLtGtEq(FxExpression*, FxExpression*); FxExpression *Resolve(FCompileContext&); ExpEmit Emit(VMFunctionBuilder *build); }; //========================================================================== // // // //========================================================================== class FxConcat : public FxBinary { public: FxConcat(FxExpression*, FxExpression*); FxExpression *Resolve(FCompileContext&); ExpEmit Emit(VMFunctionBuilder *build); }; //========================================================================== // // FxBinaryLogical // //========================================================================== class FxBinaryLogical : public FxExpression { public: int Operator; FxExpression *left; FxExpression *right; TDeletingArray list; FxBinaryLogical(int, FxExpression*, FxExpression*); ~FxBinaryLogical(); void Flatten(); FxExpression *Resolve(FCompileContext&); ExpEmit Emit(VMFunctionBuilder *build); }; //========================================================================== // // FxBinaryLogical // //========================================================================== class FxDotCross : public FxExpression { public: int Operator; FxExpression *left; FxExpression *right; FxDotCross(int, FxExpression*, FxExpression*); ~FxDotCross(); FxExpression *Resolve(FCompileContext&); ExpEmit Emit(VMFunctionBuilder *build); }; //========================================================================== // // // //========================================================================== class FxTypeCheck : public FxExpression { public: FxExpression *left; FxExpression *right; bool ClassCheck; FxTypeCheck(FxExpression*, FxExpression*); ~FxTypeCheck(); FxExpression *Resolve(FCompileContext&); ExpEmit EmitCommon(VMFunctionBuilder *build); ExpEmit Emit(VMFunctionBuilder *build); void EmitCompare(VMFunctionBuilder *build, bool invert, TArray &patchspots_yes, TArray &patchspots_no); }; //========================================================================== // // // //========================================================================== class FxDynamicCast : public FxExpression { PClass *CastType; public: FxExpression *expr; FxDynamicCast(PClass*, FxExpression*); ~FxDynamicCast(); FxExpression *Resolve(FCompileContext&); ExpEmit Emit(VMFunctionBuilder *build); }; //========================================================================== // // FxConditional // //========================================================================== class FxConditional : public FxExpression { public: FxExpression *condition; FxExpression *truex; FxExpression *falsex; FxConditional(FxExpression*, FxExpression*, FxExpression*); ~FxConditional(); FxExpression *Resolve(FCompileContext&); ExpEmit Emit(VMFunctionBuilder *build); }; //========================================================================== // // // //========================================================================== class FxAbs : public FxExpression { FxExpression *val; public: FxAbs(FxExpression *v); ~FxAbs(); FxExpression *Resolve(FCompileContext&); ExpEmit Emit(VMFunctionBuilder *build); }; //========================================================================== // // // //========================================================================== class FxATan2 : public FxExpression { FxExpression *yval, *xval; public: FxATan2(FxExpression *y, FxExpression *x, const FScriptPosition &pos); ~FxATan2(); FxExpression *Resolve(FCompileContext&); ExpEmit Emit(VMFunctionBuilder *build); private: ExpEmit ToReg(VMFunctionBuilder *build, FxExpression *val); }; //========================================================================== // // // //========================================================================== class FxNew : public FxExpression { FxExpression *val; PFunction *CallingFunction; public: FxNew(FxExpression *v); ~FxNew(); FxExpression *Resolve(FCompileContext&); ExpEmit Emit(VMFunctionBuilder *build); }; //========================================================================== // // // //========================================================================== class FxMinMax : public FxExpression { TDeletingArray choices; FName Type; public: FxMinMax(TArray &expr, FName type, const FScriptPosition &pos); FxExpression *Resolve(FCompileContext&); ExpEmit Emit(VMFunctionBuilder *build); }; //========================================================================== // // // //========================================================================== class FxRandom : public FxExpression { protected: FRandom *rng; FxExpression *min, *max; FxRandom(EFxType type, FRandom * r, const FScriptPosition &pos); public: FxRandom(FRandom *, FxExpression *mi, FxExpression *ma, const FScriptPosition &pos, bool nowarn); ~FxRandom(); FxExpression *Resolve(FCompileContext&); ExpEmit Emit(VMFunctionBuilder *build); }; //========================================================================== // // // //========================================================================== class FxRandomPick : public FxExpression { protected: FRandom *rng; TDeletingArray choices; public: FxRandomPick(FRandom *, TArray &expr, bool floaty, const FScriptPosition &pos, bool nowarn); ~FxRandomPick(); FxExpression *Resolve(FCompileContext&); ExpEmit Emit(VMFunctionBuilder *build); }; //========================================================================== // // // //========================================================================== class FxFRandom : public FxRandom { public: FxFRandom(FRandom *, FxExpression *mi, FxExpression *ma, const FScriptPosition &pos); ExpEmit Emit(VMFunctionBuilder *build); }; //========================================================================== // // // //========================================================================== class FxRandom2 : public FxExpression { FRandom * rng; FxExpression *mask; public: FxRandom2(FRandom *, FxExpression *m, const FScriptPosition &pos, bool nowarn); ~FxRandom2(); FxExpression *Resolve(FCompileContext&); ExpEmit Emit(VMFunctionBuilder *build); }; //========================================================================== // // // //========================================================================== class FxRandomSeed : public FxExpression { protected: FRandom *rng; FxExpression *seed; public: FxRandomSeed(FRandom *, FxExpression *mi, const FScriptPosition &pos, bool nowarn); ~FxRandomSeed(); FxExpression *Resolve(FCompileContext&); ExpEmit Emit(VMFunctionBuilder *build); }; //========================================================================== // // FxMemberBase // //========================================================================== class FxMemberBase : public FxExpression { public: PField *membervar; bool AddressRequested = false; bool AddressWritable = true; int BarrierSide = -1; // [ZZ] some magic FxMemberBase(EFxType type, PField *f, const FScriptPosition &p); }; //========================================================================== // // FxGlobalVariaböe // //========================================================================== class FxGlobalVariable : public FxMemberBase { public: FxGlobalVariable(PField*, const FScriptPosition&); FxExpression *Resolve(FCompileContext&); bool RequestAddress(FCompileContext &ctx, bool *writable); ExpEmit Emit(VMFunctionBuilder *build); virtual int GetBitValue() { return membervar->BitValue; } }; class FxCVar : public FxExpression { FBaseCVar *CVar; public: FxCVar(FBaseCVar*, const FScriptPosition&); FxExpression *Resolve(FCompileContext&); ExpEmit Emit(VMFunctionBuilder *build); }; //========================================================================== // // FxClassMember // //========================================================================== class FxStructMember : public FxMemberBase { public: FxExpression *classx; FxStructMember(FxExpression*, PField*, const FScriptPosition&); ~FxStructMember(); FxExpression *Resolve(FCompileContext&); bool RequestAddress(FCompileContext &ctx, bool *writable); ExpEmit Emit(VMFunctionBuilder *build); virtual int GetBitValue() { return membervar->BitValue; } }; //========================================================================== // // FxClassMember // //========================================================================== class FxClassMember : public FxStructMember { public: FxClassMember(FxExpression*, PField*, const FScriptPosition&); }; //========================================================================== // // FxLocalVariable // //========================================================================== class FxLocalVariable : public FxExpression { public: FxLocalVariableDeclaration *Variable; bool AddressRequested; int RegOffset; FxLocalVariable(FxLocalVariableDeclaration*, const FScriptPosition&); FxExpression *Resolve(FCompileContext&); bool RequestAddress(FCompileContext &ctx, bool *writable); ExpEmit Emit(VMFunctionBuilder *build); }; //========================================================================== // // FxLocalVariable // //========================================================================== class FxStackVariable : public FxMemberBase { public: FxStackVariable(PType *type, int offset, const FScriptPosition&); ~FxStackVariable(); FxExpression *Resolve(FCompileContext&); bool RequestAddress(FCompileContext &ctx, bool *writable); ExpEmit Emit(VMFunctionBuilder *build); virtual int GetBitValue() { return membervar->BitValue; } }; //========================================================================== // // FxLocalVariable // //========================================================================== class FxStaticArray; class FxStaticArrayVariable : public FxExpression { public: FxStaticArray *Variable; bool AddressRequested; FxStaticArrayVariable(FxLocalVariableDeclaration*, const FScriptPosition&); FxExpression *Resolve(FCompileContext&); bool RequestAddress(FCompileContext &ctx, bool *writable); ExpEmit Emit(VMFunctionBuilder *build); }; //========================================================================== // // FxSelf // //========================================================================== class FxSelf : public FxExpression { bool check; public: FxSelf(const FScriptPosition&, bool deccheck = false); FxExpression *Resolve(FCompileContext&); ExpEmit Emit(VMFunctionBuilder *build); }; //========================================================================== // // FxSuper // //========================================================================== class FxSuper : public FxSelf { public: FxSuper(const FScriptPosition&pos) : FxSelf(pos) { ExprType = EFX_Super; } FxExpression *Resolve(FCompileContext&); }; //========================================================================== // // FxArrayElement // //========================================================================== class FxArrayElement : public FxExpression { public: FxExpression *Array; FxExpression *index; size_t SizeAddr; bool AddressRequested; bool AddressWritable; bool arrayispointer = false; FxArrayElement(FxExpression*, FxExpression*); ~FxArrayElement(); FxExpression *Resolve(FCompileContext&); bool RequestAddress(FCompileContext &ctx, bool *writable); ExpEmit Emit(VMFunctionBuilder *build); }; //========================================================================== // // FxFunctionCall // //========================================================================== class FxFunctionCall : public FxExpression { FRandom *RNG; public: FName MethodName; FArgumentList ArgList; FxFunctionCall(FName methodname, FName rngname, FArgumentList &args, const FScriptPosition &pos); ~FxFunctionCall(); FxExpression *Resolve(FCompileContext&); }; //========================================================================== // // FxFunctionCall // //========================================================================== class FxMemberFunctionCall : public FxExpression { FxExpression *Self; FName MethodName; FArgumentList ArgList; public: FxMemberFunctionCall(FxExpression *self, FName methodname, FArgumentList &args, const FScriptPosition &pos); ~FxMemberFunctionCall(); FxExpression *Resolve(FCompileContext&); }; //========================================================================== // // FxFlopFunctionCall // //========================================================================== class FxFlopFunctionCall : public FxExpression { int Index; FArgumentList ArgList; public: FxFlopFunctionCall(size_t index, FArgumentList &args, const FScriptPosition &pos); ~FxFlopFunctionCall(); FxExpression *Resolve(FCompileContext&); ExpEmit Emit(VMFunctionBuilder *build); }; //========================================================================== // // FxVectorBuiltin // //========================================================================== class FxVectorBuiltin : public FxExpression { FName Function; FxExpression *Self; public: FxVectorBuiltin(FxExpression *self, FName name); ~FxVectorBuiltin(); FxExpression *Resolve(FCompileContext&); ExpEmit Emit(VMFunctionBuilder *build); }; //========================================================================== // // FxVectorBuiltin // //========================================================================== class FxStrLen : public FxExpression { FxExpression *Self; public: FxStrLen(FxExpression *self); ~FxStrLen(); FxExpression *Resolve(FCompileContext&); ExpEmit Emit(VMFunctionBuilder *build); }; //========================================================================== // // FxGetClass // //========================================================================== class FxGetClass : public FxExpression { FxExpression *Self; public: FxGetClass(FxExpression *self); ~FxGetClass(); FxExpression *Resolve(FCompileContext&); ExpEmit Emit(VMFunctionBuilder *build); }; //========================================================================== // // FxGetClass // //========================================================================== class FxGetParentClass : public FxExpression { FxExpression *Self; public: FxGetParentClass(FxExpression *self); ~FxGetParentClass(); FxExpression *Resolve(FCompileContext&); ExpEmit Emit(VMFunctionBuilder *build); }; //========================================================================== // // FxGetClass // //========================================================================== class FxGetClassName : public FxExpression { FxExpression *Self; public: FxGetClassName(FxExpression *self); ~FxGetClassName(); FxExpression *Resolve(FCompileContext&); ExpEmit Emit(VMFunctionBuilder *build); }; //========================================================================== // // FxIsAbstract // //========================================================================== class FxIsAbstract : public FxExpression { FxExpression* Self; public: FxIsAbstract(FxExpression* self); ~FxIsAbstract(); FxExpression *Resolve(FCompileContext&); ExpEmit Emit(VMFunctionBuilder* build); }; //========================================================================== // // FxColorLiteral // //========================================================================== class FxColorLiteral : public FxExpression { FArgumentList ArgList; int constval = 0; public: FxColorLiteral(FArgumentList &args, FScriptPosition &sc); FxExpression *Resolve(FCompileContext&); ExpEmit Emit(VMFunctionBuilder *build); }; //========================================================================== // // FxVMFunctionCall // //========================================================================== class FxVMFunctionCall : public FxExpression { friend class FxMultiAssign; bool NoVirtual; bool hasStringArgs = false; FxExpression *Self; // for multi assignment int AssignCount = 0; TArray ReturnRegs; PFunction *CallingFunction; bool CheckAccessibility(const VersionInfo &ver); public: FArgumentList ArgList; PFunction* Function; FxVMFunctionCall(FxExpression *self, PFunction *func, FArgumentList &args, const FScriptPosition &pos, bool novirtual); ~FxVMFunctionCall(); FxExpression *Resolve(FCompileContext&); PPrototype *ReturnProto(); VMFunction *GetDirectFunction(PFunction *func, const VersionInfo &ver); ExpEmit Emit(VMFunctionBuilder *build); bool CheckEmitCast(VMFunctionBuilder *build, bool returnit, ExpEmit ®); TArray &GetReturnTypes() const { return Function->Variants[0].Proto->ReturnTypes; } }; //========================================================================== // // FxSequence (a list of statements with no semantics attached - used to return multiple nodes as one) // //========================================================================== class FxLocalVariableDeclaration; class FxSequence : public FxExpression { TDeletingArray Expressions; public: FxSequence(const FScriptPosition &pos) : FxExpression(EFX_Sequence, pos) {} FxExpression *Resolve(FCompileContext&); ExpEmit Emit(VMFunctionBuilder *build); void Add(FxExpression *expr) { if (expr != NULL) Expressions.Push(expr); expr->NeedResult = false; } VMFunction *GetDirectFunction(PFunction *func, const VersionInfo &ver); bool CheckReturn(); }; //========================================================================== // // FxCompoundStatement (like a list but implements maintenance of local variables) // //========================================================================== class FxLocalVariableDeclaration; class FxCompoundStatement : public FxSequence { TArray LocalVars; FxCompoundStatement *Outer = nullptr; friend class FxLocalVariableDeclaration; friend class FxStaticArray; friend class FxMultiAssign; friend class FxLocalArrayDeclaration; public: FxCompoundStatement(const FScriptPosition &pos) : FxSequence(pos) {} FxExpression *Resolve(FCompileContext&); ExpEmit Emit(VMFunctionBuilder *build); FxLocalVariableDeclaration *FindLocalVariable(FName name, FCompileContext &ctx); bool CheckLocalVariable(FName name); }; //========================================================================== // // FxSwitchStatement // //========================================================================== class FxSwitchStatement : public FxExpression { FxExpression *Condition; FArgumentList Content; struct CaseAddr { int casevalue; size_t jumpaddress; }; TArray CaseAddresses; public: TArray Breaks; FxSwitchStatement(FxExpression *cond, FArgumentList &content, const FScriptPosition &pos); ~FxSwitchStatement(); FxExpression *Resolve(FCompileContext&); ExpEmit Emit(VMFunctionBuilder *build); bool CheckReturn(); }; //========================================================================== // // FxSwitchStatement // //========================================================================== class FxCaseStatement : public FxExpression { FxExpression *Condition; int CaseValue; // copy the value to here for easier access. friend class FxSwitchStatement; public: FxCaseStatement(FxExpression *cond, const FScriptPosition &pos); ~FxCaseStatement(); FxExpression *Resolve(FCompileContext&); }; //========================================================================== // // FxIfStatement // //========================================================================== class FxIfStatement : public FxExpression { FxExpression *Condition; FxExpression *WhenTrue; FxExpression *WhenFalse; public: FxIfStatement(FxExpression *cond, FxExpression *true_part, FxExpression *false_part, const FScriptPosition &pos); ~FxIfStatement(); FxExpression *Resolve(FCompileContext&); ExpEmit Emit(VMFunctionBuilder *build); bool CheckReturn(); }; //========================================================================== // // Base class for loops // //========================================================================== class FxLoopStatement : public FxExpression { protected: FxLoopStatement(EFxType etype, const FScriptPosition &pos) : FxExpression(etype, pos) { } void Backpatch(VMFunctionBuilder *build, size_t loopstart, size_t loopend); FxExpression *Resolve(FCompileContext&) final; virtual FxExpression *DoResolve(FCompileContext&) = 0; public: TArray Jumps; }; //========================================================================== // // FxWhileLoop // //========================================================================== class FxWhileLoop : public FxLoopStatement { FxExpression *Condition; FxExpression *Code; public: FxWhileLoop(FxExpression *condition, FxExpression *code, const FScriptPosition &pos); ~FxWhileLoop(); FxExpression *DoResolve(FCompileContext&); ExpEmit Emit(VMFunctionBuilder *build); }; //========================================================================== // // FxDoWhileLoop // //========================================================================== class FxDoWhileLoop : public FxLoopStatement { FxExpression *Condition; FxExpression *Code; public: FxDoWhileLoop(FxExpression *condition, FxExpression *code, const FScriptPosition &pos); ~FxDoWhileLoop(); FxExpression *DoResolve(FCompileContext&); ExpEmit Emit(VMFunctionBuilder *build); }; //========================================================================== // // FxForLoop // //========================================================================== class FxForLoop : public FxLoopStatement { FxExpression *Init; FxExpression *Condition; FxExpression *Iteration; FxExpression *Code; public: FxForLoop(FxExpression *init, FxExpression *condition, FxExpression *iteration, FxExpression *code, const FScriptPosition &pos); ~FxForLoop(); FxExpression *DoResolve(FCompileContext&); ExpEmit Emit(VMFunctionBuilder *build); }; //========================================================================== // // FxJumpStatement // //========================================================================== class FxJumpStatement : public FxExpression { public: FxJumpStatement(int token, const FScriptPosition &pos); FxExpression *Resolve(FCompileContext&); ExpEmit Emit(VMFunctionBuilder *build); int Token; size_t Address; }; //========================================================================== // // FxReturnStatement // //========================================================================== class FxReturnStatement : public FxExpression { FArgumentList Args; public: FxReturnStatement(FxExpression *value, const FScriptPosition &pos); FxReturnStatement(FArgumentList &args, const FScriptPosition &pos); ~FxReturnStatement(); FxExpression *Resolve(FCompileContext&); ExpEmit Emit(VMFunctionBuilder *build); VMFunction *GetDirectFunction(PFunction *func, const VersionInfo &ver); bool CheckReturn() { return true; } }; //========================================================================== // // // //========================================================================== class FxClassTypeCast : public FxExpression { PClass *desttype; FxExpression *basex; bool Explicit; public: FxClassTypeCast(PClassPointer *dtype, FxExpression *x, bool explicitly); ~FxClassTypeCast(); FxExpression *Resolve(FCompileContext&); ExpEmit Emit(VMFunctionBuilder *build); }; //========================================================================== // // // //========================================================================== class FxClassPtrCast : public FxExpression { PClass *desttype; FxExpression *basex; public: FxClassPtrCast(PClass *dtype, FxExpression *x); ~FxClassPtrCast(); FxExpression *Resolve(FCompileContext&); ExpEmit Emit(VMFunctionBuilder *build); }; //========================================================================== // // // //========================================================================== class FxNop : public FxExpression { public: FxNop(const FScriptPosition &p) : FxExpression(EFX_Nop, p) { isresolved = true; ValueType = TypeVoid; } ExpEmit Emit(VMFunctionBuilder *build) { return ExpEmit(); } }; //========================================================================== // // // //========================================================================== class FxLocalVariableDeclaration : public FxExpression { friend class FxCompoundStatement; friend class FxLocalVariable; friend class FxStaticArrayVariable; friend class FxLocalArrayDeclaration; friend class FxStructMember; FName Name; FxExpression *Init; int VarFlags; int RegCount; protected: FxExpression *clearExpr; void ClearDynamicArray(VMFunctionBuilder *build); public: int StackOffset = -1; int RegNum = -1; FxLocalVariableDeclaration(PType *type, FName name, FxExpression *initval, int varflags, const FScriptPosition &p); ~FxLocalVariableDeclaration(); FxExpression *Resolve(FCompileContext&); ExpEmit Emit(VMFunctionBuilder *build); void Release(VMFunctionBuilder *build); void SetReg(ExpEmit reginfo); }; //========================================================================== // // // //========================================================================== class FxStaticArray : public FxLocalVariableDeclaration { friend class FxStaticArrayVariable; PType *ElementType; FArgumentList values; public: FxStaticArray(PType *type, FName name, FArgumentList &args, const FScriptPosition &pos); FxExpression *Resolve(FCompileContext&); ExpEmit Emit(VMFunctionBuilder *build); }; class FxNamedNode : public FxExpression { public: FName name; FxExpression *value; FxNamedNode(FName n, FxExpression *x, const FScriptPosition &pos) : FxExpression(EFX_NamedNode, pos), name(n), value(x) { } FxExpression *Resolve(FCompileContext&) { // This should never reach the backend in a supported context, // it's just needed to extend argument lists with the skipped parameters and needs to be resolved by the parent node. ScriptPosition.Message(MSG_ERROR, "Named arguments not supported here"); delete this; return nullptr; } }; //========================================================================== // // // //========================================================================== class FxLocalArrayDeclaration : public FxLocalVariableDeclaration { PType *ElementType; FArgumentList values; public: FxLocalArrayDeclaration(PType *type, FName name, FArgumentList &args, int varflags, const FScriptPosition &pos); FxExpression *Resolve(FCompileContext&); ExpEmit Emit(VMFunctionBuilder *build); }; //========================================================================== // // // //========================================================================== class FxOutVarDereference : public FxExpression { FxExpression *Self; PType *SelfType; bool AddressWritable; public: FxOutVarDereference(FxExpression *self, const FScriptPosition &p) : FxExpression(EFX_OutVarDereference, p), Self (self) { } ~FxOutVarDereference(); FxExpression *Resolve(FCompileContext &); bool RequestAddress(FCompileContext &ctx, bool *writable); ExpEmit Emit(VMFunctionBuilder *build); }; struct CompileEnvironment { FxExpression* (*SpecialTypeCast)(FxTypeCast* func, FCompileContext& ctx); bool (*CheckForCustomAddition)(FxAddSub* func, FCompileContext& ctx); FxExpression* (*CheckSpecialIdentifier)(FxIdentifier* func, FCompileContext& ctx); FxExpression* (*CheckSpecialGlobalIdentifier)(FxIdentifier* func, FCompileContext& ctx); FxExpression* (*ResolveSpecialIdentifier)(FxIdentifier* func, FxExpression*& object, PContainerType* objtype, FCompileContext& ctx); FxExpression* (*CheckSpecialMember)(FxStructMember* func, FCompileContext& ctx); FxExpression* (*CheckCustomGlobalFunctions)(FxFunctionCall* func, FCompileContext& ctx); bool (*ResolveSpecialFunction)(FxVMFunctionCall* func, FCompileContext& ctx); FName CustomBuiltinNew; //override the 'new' function if some classes need special treatment. }; extern CompileEnvironment compileEnvironment; #endif