#pragma once #include "hwrenderer/postprocessing/hw_postprocess.h" #include class VkPPRenderPassSetup; class VkPPShader; class VkPPTexture; class VkTextureImage; class VulkanRenderDevice; class VkPPRenderState : public PPRenderState { public: VkPPRenderState(VulkanRenderDevice* fb); void PushGroup(const FString &name) override; void PopGroup() override; void Draw() override; private: void RenderScreenQuad(VkPPRenderPassSetup *passSetup, VulkanDescriptorSet *descriptorSet, VulkanFramebuffer *framebuffer, int framebufferWidth, int framebufferHeight, int x, int y, int width, int height, const void *pushConstants, uint32_t pushConstantsSize, bool stencilTest); VulkanRenderDevice* fb = nullptr; };