#pragma once #include "build.h" #include "compat.h" #include "duke3d.h" #include "mmulti.h" #include "quotemgr.h" #include "sounds.h" #include "constants.h" #include "types.h" BEGIN_DUKE_NS extern user_defs ud; // Interpolation code is the same in all games with slightly different naming - this needs to be unified and cleaned up. // Interpolations are reconstructed on load and do not need to be saved. #define MAXINTERPOLATIONS MAXSPRITES extern int numinterpolations; extern int* curipos[MAXINTERPOLATIONS]; extern int bakipos[MAXINTERPOLATIONS]; // Variables that do not need to be saved. extern int respawnactortime; extern int bouncemineblastradius; extern int respawnitemtime; extern int morterblastradius; extern int numfreezebounces; extern int pipebombblastradius; extern int dukefriction; extern int rpgblastradius; extern int seenineblastradius; extern int shrinkerblastradius; extern int gc; extern int tripbombblastradius; extern int camerashitable; extern int max_player_health; extern int max_armour_amount; extern int lasermode; extern int cameraclock; extern int cameradist; extern int otherp; // transient helper, MP only extern TileInfo tileinfo[MAXTILES]; // static state extern ActorInfo actorinfo[MAXTILES]; // static state extern int actor_tog; // cheat state extern intptr_t apScriptGameEvent[]; extern TArray ScriptCode; extern input_t sync[MAXPLAYERS]; extern int16_t max_ammo_amount[MAX_WEAPONS]; extern int16_t weaponsandammosprites[15]; extern int32_t PHEIGHT; extern int duke3d_globalflags; extern bool synchronized_input; extern uint8_t ready2send; extern input_t loc; extern int gamequit; extern int playerswhenstarted; extern int show_shareware; extern int screenpeek; extern ClockTicks ototalclock; // Variables that must be saved extern uint8_t sectorextra[MAXSECTORS]; // these hold fields that were formerly in sprite and sector. Move these back into the base structs! extern int rtsplaying; extern int tempwallptr; extern weaponhit hittype[MAXSPRITES]; extern bool sound445done; extern int levelTextTime; extern uint16_t frags[MAXPLAYERS][MAXPLAYERS]; extern player_struct ps[MAXPLAYERS]; extern int spriteqamount; extern uint8_t shadedsector[MAXSECTORS]; extern int lastvisinc; extern animwalltype animwall[MAXANIMWALLS]; extern int numanimwalls; extern int animatecnt; extern int numclouds; extern int camsprite; extern int numcyclers; extern int earthquaketime; extern int freezerhurtowner; extern int global_random; extern int impact_damage; extern int mirrorcnt; extern int numplayersprites; extern int spriteqloc; extern int thunder_brightness; enum animtype_t { anim_floorz, anim_ceilingz, anim_vertexx, anim_vertexy, }; extern int16_t animatesect[MAXANIMATES]; extern int16_t animatetarget[MAXANIMATES]; extern int8_t animatetype[MAXANIMATES]; extern int animategoal[MAXANIMATES]; extern int animatevel[MAXANIMATES]; extern int16_t clouds[256]; extern int16_t cloudx; extern int16_t cloudy; extern ClockTicks cloudtotalclock; extern int16_t spriteq[1024]; extern int16_t cyclers[MAXCYCLERS][6]; extern int16_t mirrorsector[64]; extern int16_t mirrorwall[64]; extern ClockTicks lockclock; extern int wupass; extern int chickenplant; extern int thunderon; extern int ufospawn; extern int ufocnt; extern int hulkspawn; extern int lastlevel; extern int geosectorwarp[MAXGEOSECTORS]; extern int geosectorwarp2[MAXGEOSECTORS]; extern int geosector[MAXGEOSECTORS]; extern int geox[MAXGEOSECTORS]; extern int geoy[MAXGEOSECTORS]; extern int geox2[MAXGEOSECTORS]; extern int geoy2[MAXGEOSECTORS]; extern int geocnt; extern short ambientlotag[64]; extern short ambienthitag[64]; extern unsigned ambientfx; extern int msx[MAXANIMPOINTS], msy[MAXANIMPOINTS]; extern int WindTime, WindDir; extern short fakebubba_spawn, mamaspawn_count, banjosound; extern short BellTime, BellSprite /* word_119BE0*/; extern uint8_t enemysizecheat /*raat607*/, ufospawnsminion, pistonsound, chickenphase /* raat605*/, RRRA_ExitedLevel, fogactive; extern uint32_t everyothertime; extern player_orig po[MAXPLAYERS]; END_DUKE_NS #include "inlines.h"