//------------------------------------------------------------------------- /* Copyright (C) 2010 EDuke32 developers and contributors This file is part of EDuke32. EDuke32 is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License version 2 as published by the Free Software Foundation. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. */ //------------------------------------------------------------------------- //**************************************************************************** // // sounds.h // //**************************************************************************** #ifndef sounds_public_h_ #define sounds_public_h_ #include "raze_sound.h" #include "raze_music.h" struct MapRecord; BEGIN_DUKE_NS // Sound flags enum { SF_LOOP = 1, SF_MSFX = 2, SF_TALK = 4, SF_ADULT = 8, SF_GLOBAL = 16, SF_ONEINST_INTERNAL = 32, SF_DTAG = 128, }; enum esound_t { kPitchStart, kPitchEnd, kVolAdjust, kPriority, kFlags, kMaxUserData }; int A_CheckSoundPlaying(int spriteNum, int soundNum, int channel = 0); int A_PlaySound(int soundNum, int spriteNum, int channel = CHAN_AUTO, EChanFlags flags = 0); inline int spritesound(int soundnum, int spritenum) { return A_PlaySound(soundnum, spritenum); } int A_CheckAnySoundPlaying(int spriteNum); int S_CheckSoundPlaying(int soundNum); inline int S_CheckSoundPlaying(int sprnum, int soundNum) { return S_CheckSoundPlaying(soundNum); } void cacheAllSounds(void); void S_MenuSound(void); void S_PauseMusic(bool paused); void S_PauseSounds(bool paused); void S_PlayLevelMusic(MapRecord* mi); void S_PlaySpecialMusic(unsigned int); void S_ContinueLevelMusic(void); int S_PlaySound(int num, int channel = CHAN_AUTO, EChanFlags flags = 0); inline int sound(int num) { return S_PlaySound(num); } int S_PlaySound3D(int num, int spriteNum, const vec3_t *pos, int channel = CHAN_AUTO, EChanFlags flags = 0); void S_StopEnvSound(int sndNum,int sprNum, int flags = -1); inline void stopsound(int snd) { S_StopEnvSound(snd, -1); } #define S_StopSound(num) S_StopEnvSound(num, -1) void S_Update(void); void S_ChangeSoundPitch(int soundNum, int spriteNum, int pitchoffset); int S_GetUserFlags(int sndnum); int S_DefineSound(unsigned index, const char* filename, int ps, int pe, int pr, int m, int vo, float vol); void S_InitSound(); void S_PlayRRMusic(int newTrack = -1); void PlayBonusMusic(); inline bool S_IsSoundValid(int num) { return (!soundEngine->isValidSoundId(num + 1)); } // Placeholders. inline void StopCommentary() {} inline bool StartCommentary(int tag, int sprnum) { return false; } END_DUKE_NS #endif