//------------------------------------------------------------------------- /* Copyright (C) 2010-2019 EDuke32 developers and contributors Copyright (C) 2019 Nuke.YKT This file is part of NBlood. NBlood is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License version 2 as published by the Free Software Foundation. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. */ //------------------------------------------------------------------------- #pragma once BEGIN_BLD_NS #pragma pack(push, 1) union BUTTONFLAGS { int8_t byte; struct { unsigned int jump : 1; unsigned int crouch : 1; unsigned int shoot : 1; unsigned int shoot2 : 1; unsigned int lookUp : 1; unsigned int lookDown : 1; }; }; union KEYFLAGS { int16_t word; struct { unsigned int action : 1; unsigned int jab : 1; unsigned int prevItem : 1; unsigned int nextItem : 1; unsigned int useItem : 1; unsigned int prevWeapon : 1; unsigned int nextWeapon : 1; unsigned int holsterWeapon : 1; unsigned int lookCenter : 1; unsigned int lookLeft : 1; unsigned int lookRight : 1; unsigned int spin180 : 1; unsigned int pause : 1; unsigned int quit : 1; unsigned int restart : 1; }; }; union USEFLAGS { uint8_t byte; struct { unsigned int useBeastVision : 1; unsigned int useCrystalBall : 1; unsigned int useJumpBoots : 1; unsigned int useMedKit : 1; }; }; union SYNCFLAGS { uint8_t byte; struct { unsigned int buttonChange : 1; unsigned int keyChange : 1; unsigned int useChange : 1; unsigned int weaponChange : 1; unsigned int mlookChange : 1; unsigned int run : 1; }; }; struct GINPUT { SYNCFLAGS syncFlags; int16_t forward; fix16_t q16turn; int16_t strafe; BUTTONFLAGS buttonFlags; KEYFLAGS keyFlags; USEFLAGS useFlags; uint8_t newWeapon; fix16_t q16mlook; }; #pragma pack(pop) extern GINPUT gInput; extern bool bSilentAim; int32_t ctrlCheckAllInput(void); void ctrlClearAllInput(void); void ctrlInit(); void ctrlGetInput(); END_BLD_NS