/* ** rawpagetexture.cpp ** Texture class for Raven's raw fullscreen pages ** **--------------------------------------------------------------------------- ** Copyright 2004-2006 Randy Heit ** All rights reserved. ** ** Redistribution and use in source and binary forms, with or without ** modification, are permitted provided that the following conditions ** are met: ** ** 1. Redistributions of source code must retain the above copyright ** notice, this list of conditions and the following disclaimer. ** 2. Redistributions in binary form must reproduce the above copyright ** notice, this list of conditions and the following disclaimer in the ** documentation and/or other materials provided with the distribution. ** 3. The name of the author may not be used to endorse or promote products ** derived from this software without specific prior written permission. ** ** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR ** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES ** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. ** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, ** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT ** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, ** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY ** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT ** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF ** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. **--------------------------------------------------------------------------- ** ** */ #include "files.h" #include "filesystem.h" #include "bitmap.h" #include "imagehelpers.h" #include "image.h" //========================================================================== // // A raw 320x200 graphic used by Heretic and Hexen fullscreen images // //========================================================================== class FRawPageTexture : public FImageSource { int mPaletteLump = -1; public: FRawPageTexture (int lumpnum); TArray CreatePalettedPixels(int conversion) override; int CopyPixels(FBitmap *bmp, int conversion) override; }; //========================================================================== // // RAW textures must be exactly 64000 bytes long and not be identifiable // as Doom patch // //========================================================================== bool CheckIfRaw(FileReader & data, int desiredsize) { if (data.GetLength() != desiredsize) return false; // This is probably a raw page graphic, but do some checking to be sure patch_t *foo; int height; int width; data.Seek(0, FileReader::SeekSet); auto bits = data.Read(data.GetLength()); foo = (patch_t *)bits.Data(); height = LittleShort(foo->height); width = LittleShort(foo->width); if (height > 0 && height < 510 && width > 0 && width < 15997) { // The dimensions seem like they might be valid for a patch, so // check the column directory for extra security. At least one // column must begin exactly at the end of the column directory, // and none of them must point past the end of the patch. bool gapAtStart = true; int x; for (x = 0; x < width; ++x) { uint32_t ofs = LittleLong(foo->columnofs[x]); if (ofs == (uint32_t)width * 4 + 8) { gapAtStart = false; } else if (ofs >= 64000-1) // Need one byte for an empty column { return true; } else { // Ensure this column does not extend beyond the end of the patch const uint8_t *foo2 = (const uint8_t *)foo; while (ofs < 64000) { if (foo2[ofs] == 255) { return true; } ofs += foo2[ofs+1] + 4; } if (ofs >= 64000) { return true; } } } if (gapAtStart || (x != width)) { return true; } return false; } else { return true; } } //========================================================================== // // // //========================================================================== FImageSource *RawPageImage_TryCreate(FileReader & file, int lumpnum) { if (!CheckIfRaw(file, 64000)) return nullptr; return new FRawPageTexture(lumpnum); } //========================================================================== // // // //========================================================================== FRawPageTexture::FRawPageTexture (int lumpnum) : FImageSource(lumpnum) { Width = 320; Height = 200; // Special case hack for Heretic's E2 end pic. This is not going to be exposed as an editing feature because the implications would be horrible. FString Name; fileSystem.GetFileShortName(Name, lumpnum); if (Name.CompareNoCase("E2END") == 0) { mPaletteLump = fileSystem.CheckNumForName("E2PAL"); if (fileSystem.FileLength(mPaletteLump) < 768) mPaletteLump = -1; } else bUseGamePalette = true; } //========================================================================== // // // //========================================================================== TArray FRawPageTexture::CreatePalettedPixels(int conversion) { FileData lump = fileSystem.ReadFile (SourceLump); const uint8_t *source = (const uint8_t *)lump.GetMem(); const uint8_t *source_p = source; uint8_t *dest_p; TArray Pixels(Width*Height, true); dest_p = Pixels.Data(); const uint8_t *remap = ImageHelpers::GetRemap(conversion == luminance); // This does not handle the custom palette. // User maps are encouraged to use a real image format when replacing E2END and the original could never be used anywhere else. // Convert the source image from row-major to column-major format for (int y = 200; y != 0; --y) { for (int x = 320; x != 0; --x) { *dest_p = remap[*source_p]; dest_p += 200; source_p++; } dest_p -= 200 * 320 - 1; } return Pixels; } int FRawPageTexture::CopyPixels(FBitmap *bmp, int conversion) { if (mPaletteLump < 0) return FImageSource::CopyPixels(bmp, conversion); else { FileData lump = fileSystem.ReadFile(SourceLump); FileData plump = fileSystem.ReadFile(mPaletteLump); const uint8_t *source = (const uint8_t *)lump.GetMem(); const uint8_t *psource = (const uint8_t *)plump.GetMem(); PalEntry paldata[256]; for (auto & pe : paldata) { pe.r = *psource++; pe.g = *psource++; pe.b = *psource++; pe.a = 255; } bmp->CopyPixelData(0, 0, source, 320, 200, 1, 320, 0, paldata); } return 0; }