// //--------------------------------------------------------------------------- // // Copyright(C) 2021 Christoph Oelckers // All rights reserved. // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU Lesser General Public License as published by // the Free Software Foundation, either version 2 of the License, or // (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU Lesser General Public License for more details. // // You should have received a copy of the GNU Lesser General Public License // along with this program. If not, see http://www.gnu.org/licenses/ // //-------------------------------------------------------------------------- // /* ** hw_voxels.cpp ** ** voxel handling. ** **/ #include "build.h" #include "voxels.h" #include "hw_voxels.h" #include "tiletexture.h" #include "gamecontrol.h" static int voxlumps[MAXVOXELS]; float voxscale[MAXVOXELS]; voxmodel_t* voxmodels[MAXVOXELS]; FixedBitArray voxrotate; void voxInit() { for (auto& v : voxscale) v = 1.f; voxrotate.Zero(); } void voxClear() { for (auto& vox : voxmodels) { if (vox) { delete vox->model; delete vox; } vox = nullptr; } } int voxDefine(int voxindex, const char* filename) { if ((unsigned)voxindex >= MAXVOXELS) return -1; int i = fileSystem.FindFile(filename); voxlumps[voxindex] = i; return i < 0 ? -1 : 0; } static voxmodel_t* voxload(int lumpnum) { FVoxel* voxel = R_LoadKVX(lumpnum); if (voxel != nullptr) { voxmodel_t* vm = new voxmodel_t; *vm = {}; auto pivot = voxel->Mips[0].Pivot; //vm->mdnum = 1; //VOXel model id vm->scale = vm->bscale = 1.f; vm->piv.X = float(pivot.X); vm->piv.Y = float(pivot.Y); vm->piv.Z = float(pivot.Z); vm->siz.X = voxel->Mips[0].SizeX; vm->siz.Y = voxel->Mips[0].SizeY; vm->siz.Z = voxel->Mips[0].SizeZ; vm->is8bit = true; voxel->Mips[0].Pivot.Zero(); // Needs to be taken out of the voxel data because it gets baked into the vertex buffer which we cannot use here. vm->model = new FVoxelModel(voxel, true); return vm; } return nullptr; } void LoadVoxelModels() { for (int i = 0; i < MAXVOXELS; i++) { int lumpnum = voxlumps[i]; if (lumpnum > 0) { voxmodels[i] = voxload(lumpnum); if (voxmodels[i]) voxmodels[i]->scale = voxscale[i]; else Printf("Unable to load voxel from %s\n", fileSystem.GetFileFullPath(lumpnum).GetChars()); } else { auto index = fileSystem.FindResource(i, "KVX"); if (index >= 0) { voxmodels[i] = voxload(index); } } } }