//------------------------------------------------------------------------- /* Copyright (C) 2010 EDuke32 developers and contributors This file is part of EDuke32. EDuke32 is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License version 2 as published by the Free Software Foundation. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. */ //------------------------------------------------------------------------- #include "ns.h" #include "compat.h" #include "build.h" #include "common.h" #include "exhumed.h" #include "osdcmds.h" #include "view.h" BEGIN_PS_NS int32_t registerosdcommands(void) { //if (VOLUMEONE) // OSD_RegisterFunction("changelevel","changelevel : warps to the given level", osdcmd_changelevel); //else //{ // OSD_RegisterFunction("changelevel","changelevel : warps to the given level", osdcmd_changelevel); // OSD_RegisterFunction("map","map : loads the given user map", osdcmd_map); // OSD_RegisterFunction("demo","demo : starts the given demo", osdcmd_demo); //} //OSD_RegisterFunction("cmenu","cmenu <#>: jumps to menu", osdcmd_cmenu); //OSD_RegisterFunction("crosshaircolor","crosshaircolor: changes the crosshair color", osdcmd_crosshaircolor); //OSD_RegisterFunction("give","give : gives requested item", osdcmd_give); //OSD_RegisterFunction("god","god: toggles god mode", osdcmd_god); //OSD_RegisterFunction("activatecheat","activatecheat : activates a cheat code", osdcmd_activatecheat); //OSD_RegisterFunction("restartmap", "restartmap: restarts the current map", osdcmd_restartmap); //OSD_RegisterFunction("restartsound","restartsound: reinitializes the sound system",osdcmd_restartsound); //OSD_RegisterFunction("spawn","spawn [palnum] [cstat] [ang] [x y z]: spawns a sprite with the given properties",osdcmd_spawn); return 0; } END_PS_NS