{ engine_main_arrays_are_static; engine_v8; sector; wall; sprite; spriteext; numsectors; numwalls; numyaxbunches; yax_getbunch; headspritesect; headspritestat; prevspritesect; prevspritestat; nextspritesect; nextspritestat; headsectbunch; nextsectbunch; hitscan; actor; ud; luaJIT_BC_*; gethitickms; };