/* ** vmexports.cpp ** ** global script exports ** **--------------------------------------------------------------------------- ** Copyright 2022 Christoph Oelckers ** All rights reserved. ** ** Redistribution and use in source and binary forms, with or without ** modification, are permitted provided that the following conditions ** are met: ** ** 1. Redistributions of source code must retain the above copyright ** notice, this list of conditions and the following disclaimer. ** 2. Redistributions in binary form must reproduce the above copyright ** notice, this list of conditions and the following disclaimer in the ** documentation and/or other materials provided with the distribution. ** 3. The name of the author may not be used to endorse or promote products ** derived from this software without specific prior written permission. ** ** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR ** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES ** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. ** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, ** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT ** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, ** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY ** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT ** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF ** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. **--------------------------------------------------------------------------- ** */ #include "maptypes.h" #include "vm.h" #include "gamefuncs.h" #include "raze_sound.h" sectortype* Raze_updatesector(double x, double y, sectortype* sec, double dist) { updatesector(DVector2(x, y), &sec, dist); return sec; } DEFINE_ACTION_FUNCTION_NATIVE(_Raze, updatesector, Raze_updatesector) { PARAM_PROLOGUE; PARAM_FLOAT(x); PARAM_FLOAT(y); PARAM_POINTER(s, sectortype); PARAM_FLOAT(dist); ACTION_RETURN_POINTER(Raze_updatesector(x, y, s, dist)); } DEFINE_ACTION_FUNCTION_NATIVE(_Raze, SoundEnabled, SoundEnabled) { ACTION_RETURN_INT(SoundEnabled()); } DEFINE_ACTION_FUNCTION_NATIVE(_Raze, SetReverb, FX_SetReverb) { PARAM_PROLOGUE; PARAM_INT(i); FX_SetReverb(i); return 0; } DEFINE_ACTION_FUNCTION_NATIVE(_Raze, SetReverbDelay, FX_SetReverbDelay) { PARAM_PROLOGUE; PARAM_INT(i); FX_SetReverbDelay(i); return 0; } int Raze_FindSoundByResID(int id) { return soundEngine->FindSoundByResID(id).index(); } DEFINE_ACTION_FUNCTION_NATIVE(_Raze, FindSoundByResID, Raze_FindSoundByResID) { PARAM_PROLOGUE; PARAM_INT(i); ACTION_RETURN_INT(Raze_FindSoundByResID(i)); } //============================================================================= // // internal sector struct - no longer identical with on-disk format // //============================================================================= DEFINE_FIELD_NAMED_X(sectortype, sectortype, ceilingxpan_, ceilingxpan) DEFINE_FIELD_NAMED_X(sectortype, sectortype, ceilingypan_, ceilingypan) DEFINE_FIELD_NAMED_X(sectortype, sectortype, floorxpan_, floorxpan) DEFINE_FIELD_NAMED_X(sectortype, sectortype, floorypan_, floorypan) DEFINE_FIELD_UNSIZED(sectortype, sectortype, walls) DEFINE_FIELD_X(sectortype, sectortype, ceilingstat) DEFINE_FIELD_X(sectortype, sectortype, floorstat) DEFINE_FIELD_X(sectortype, sectortype, lotag) DEFINE_FIELD_X(sectortype, sectortype, type) DEFINE_FIELD_X(sectortype, sectortype, hitag) DEFINE_FIELD_X(sectortype, sectortype, extra) DEFINE_FIELD_X(sectortype, sectortype, ceilingshade) DEFINE_FIELD_X(sectortype, sectortype, ceilingpal) DEFINE_FIELD_X(sectortype, sectortype, floorshade) DEFINE_FIELD_X(sectortype, sectortype, floorpal) DEFINE_FIELD_X(sectortype, sectortype, visibility) DEFINE_FIELD_X(sectortype, sectortype, fogpal) DEFINE_FIELD_X(sectortype, sectortype, exflags) DEFINE_FIELD_X(sectortype, sectortype, floorz) DEFINE_FIELD_X(sectortype, sectortype, ceilingz) DEFINE_FIELD_X(sectortype, sectortype, shadedsector) DEFINE_FIELD_NAMED_X(walltype, walltype, xpan_, xpan) DEFINE_FIELD_NAMED_X(walltype, walltype, ypan_, ypan) DEFINE_FIELD_X(walltype, walltype, pos) DEFINE_FIELD_X(walltype, walltype, point2) DEFINE_FIELD_X(walltype, walltype, nextwall) DEFINE_FIELD_X(walltype, walltype, sector) DEFINE_FIELD_X(walltype, walltype, nextsector) DEFINE_FIELD_X(walltype, walltype, cstat) DEFINE_FIELD_X(walltype, walltype, lotag) DEFINE_FIELD_X(walltype, walltype, type) DEFINE_FIELD_X(walltype, walltype, hitag) DEFINE_FIELD_X(walltype, walltype, extra) DEFINE_FIELD_X(walltype, walltype, shade) DEFINE_FIELD_X(walltype, walltype, pal) DEFINE_FIELD_NAMED_X(walltype, walltype, xrepeat, xrepeat) DEFINE_FIELD_NAMED_X(walltype, walltype, yrepeat, yrepeat) DEFINE_FIELD_NAMED_X(tspritetype, tspritetype, sectp, sector) DEFINE_FIELD_X(tspritetype, tspritetype, cstat) DEFINE_FIELD_X(tspritetype, tspritetype, statnum) DEFINE_FIELD_X(tspritetype, tspritetype, angle) DEFINE_FIELD_X(tspritetype, tspritetype, xint) DEFINE_FIELD_X(tspritetype, tspritetype, yint) DEFINE_FIELD_X(tspritetype, tspritetype, inittype) DEFINE_FIELD_X(tspritetype, tspritetype, lotag) DEFINE_FIELD_X(tspritetype, tspritetype, hitag) DEFINE_FIELD_X(tspritetype, tspritetype, extra) DEFINE_FIELD_X(tspritetype, tspritetype, detail) DEFINE_FIELD_X(tspritetype, tspritetype, shade) DEFINE_FIELD_X(tspritetype, tspritetype, pal) DEFINE_FIELD_X(tspritetype, tspritetype, clipdist) DEFINE_FIELD_X(tspritetype, tspritetype, blend) DEFINE_FIELD_X(tspritetype, tspritetype, scale) DEFINE_FIELD_X(tspritetype, tspritetype, xoffset) DEFINE_FIELD_X(tspritetype, tspritetype, yoffset) DEFINE_FIELD_X(tspritetype, tspritetype, ownerActor) DEFINE_FIELD_X(tspritetype, tspritetype, time) DEFINE_FIELD_X(tspritetype, tspritetype, pos) DEFINE_GLOBAL_NAMED(wall, walls) DEFINE_GLOBAL_NAMED(sector, sectors) void sector_setfloorz(sectortype* sect, double val) { if (!sect) ThrowAbortException(X_READ_NIL, nullptr); sect->setfloorz(val); } DEFINE_ACTION_FUNCTION_NATIVE(_sectortype, setfloorz, sector_setfloorz) { PARAM_SELF_STRUCT_PROLOGUE(sectortype); PARAM_FLOAT(z); self->setfloorz(z); return 0; } void sector_setceilingz(sectortype* sect, double val) { if (!sect) ThrowAbortException(X_READ_NIL, nullptr); sect->setceilingz(val); } DEFINE_ACTION_FUNCTION_NATIVE(_sectortype, setceilingz, sector_setceilingz) { PARAM_SELF_STRUCT_PROLOGUE(sectortype); PARAM_FLOAT(z); self->setceilingz(z); return 0; } void sector_addfloorz(sectortype* sect, double val) { if (!sect) ThrowAbortException(X_READ_NIL, nullptr); sect->addfloorz(val); } DEFINE_ACTION_FUNCTION_NATIVE(_sectortype, addfloorz, sector_addfloorz) { PARAM_SELF_STRUCT_PROLOGUE(sectortype); PARAM_FLOAT(z); self->addfloorz(z); return 0; } void sector_addceilingz(sectortype* sect, double val) { if (!sect) ThrowAbortException(X_READ_NIL, nullptr); sect->addceilingz(val); } DEFINE_ACTION_FUNCTION_NATIVE(_sectortype, addceilingz, sector_addceilingz) { PARAM_SELF_STRUCT_PROLOGUE(sectortype); PARAM_FLOAT(z); self->addceilingz(z); return 0; } void sector_setfloorxpan(sectortype* sect, double val) { if (!sect) ThrowAbortException(X_READ_NIL, nullptr); sect->setfloorxpan(float(val)); } DEFINE_ACTION_FUNCTION_NATIVE(_sectortype, setfloorxpan, sector_setfloorxpan) { PARAM_SELF_STRUCT_PROLOGUE(sectortype); PARAM_FLOAT(xpan); sector_setfloorxpan(self, xpan); return 0; } void sector_setceilingxpan(sectortype* sect, double val) { if (!sect) ThrowAbortException(X_READ_NIL, nullptr); sect->setceilingxpan(float(val)); } DEFINE_ACTION_FUNCTION_NATIVE(_sectortype, setceilingxpan, sector_setceilingxpan) { PARAM_SELF_STRUCT_PROLOGUE(sectortype); PARAM_FLOAT(xpan); sector_setceilingxpan(self, xpan); return 0; } void sector_addfloorxpan(sectortype* sect, double val) { if (!sect) ThrowAbortException(X_READ_NIL, nullptr); sect->addfloorxpan(float(val)); } DEFINE_ACTION_FUNCTION_NATIVE(_sectortype, addfloorxpan, sector_addfloorxpan) { PARAM_SELF_STRUCT_PROLOGUE(sectortype); PARAM_FLOAT(xpan); sector_addfloorxpan(self, xpan); return 0; } void sector_addceilingxpan(sectortype* sect, double val) { if (!sect) ThrowAbortException(X_READ_NIL, nullptr); sect->addceilingxpan(float(val)); } DEFINE_ACTION_FUNCTION_NATIVE(_sectortype, addceilingxpan, sector_addceilingxpan) { PARAM_SELF_STRUCT_PROLOGUE(sectortype); PARAM_FLOAT(xpan); sector_addceilingxpan(self, xpan); return 0; } void sector_setfloorypan(sectortype* sect, double val) { if (!sect) ThrowAbortException(X_READ_NIL, nullptr); sect->setfloorypan(float(val)); } DEFINE_ACTION_FUNCTION_NATIVE(_sectortype, setfloorypan, sector_setfloorypan) { PARAM_SELF_STRUCT_PROLOGUE(sectortype); PARAM_FLOAT(ypan); sector_setfloorypan(self, ypan); return 0; } void sector_setceilingypan(sectortype* sect, double val) { if (!sect) ThrowAbortException(X_READ_NIL, nullptr); sect->setceilingypan(float(val)); } DEFINE_ACTION_FUNCTION_NATIVE(_sectortype, setceilingypan, sector_setceilingypan) { PARAM_SELF_STRUCT_PROLOGUE(sectortype); PARAM_FLOAT(ypan); sector_setceilingypan(self, ypan); return 0; } void sector_addfloorypan(sectortype* sect, double val) { if (!sect) ThrowAbortException(X_READ_NIL, nullptr); sect->addfloorypan(float(val)); } DEFINE_ACTION_FUNCTION_NATIVE(_sectortype, addfloorypan, sector_addfloorypan) { PARAM_SELF_STRUCT_PROLOGUE(sectortype); PARAM_FLOAT(ypan); sector_addfloorypan(self, ypan); return 0; } void sector_addceilingypan(sectortype* sect, double val) { if (!sect) ThrowAbortException(X_READ_NIL, nullptr); sect->addceilingypan(float(val)); } DEFINE_ACTION_FUNCTION_NATIVE(_sectortype, addceilingypan, sector_addceilingypan) { PARAM_SELF_STRUCT_PROLOGUE(sectortype); PARAM_FLOAT(ypan); sector_addceilingypan(self, ypan); return 0; } void sector_setfloorslope(sectortype* sect, int val) { if (!sect) ThrowAbortException(X_READ_NIL, nullptr); sect->setfloorslope(val); } DEFINE_ACTION_FUNCTION_NATIVE(_sectortype, setfloorslope, sector_setfloorslope) { PARAM_SELF_STRUCT_PROLOGUE(sectortype); PARAM_INT(slope); self->setfloorslope(slope); return 0; } void sector_setceilingslope(sectortype* sect, int val) { if (!sect) ThrowAbortException(X_READ_NIL, nullptr); sect->setceilingslope(val); } DEFINE_ACTION_FUNCTION_NATIVE(_sectortype, setceilingslope, sector_setceilingslope) { PARAM_SELF_STRUCT_PROLOGUE(sectortype); PARAM_INT(slope); self->setceilingslope(slope); return 0; } int sector_floorslope(sectortype* sect) { if (!sect) ThrowAbortException(X_READ_NIL, nullptr); return sect->getfloorslope(); } DEFINE_ACTION_FUNCTION_NATIVE(_sectortype, floorslope, sector_floorslope) { PARAM_SELF_STRUCT_PROLOGUE(sectortype); ACTION_RETURN_INT(self->getfloorslope()); } int sector_ceilingslope(sectortype* sect) { if (!sect) ThrowAbortException(X_READ_NIL, nullptr); return sect->getceilingslope(); } DEFINE_ACTION_FUNCTION_NATIVE(_sectortype, ceilingslope, sector_ceilingslope) { PARAM_SELF_STRUCT_PROLOGUE(sectortype); ACTION_RETURN_INT(self->getceilingslope()); } //============================================================================= void wall_setxpan(walltype* wal, double val) { if (!wal) ThrowAbortException(X_READ_NIL, nullptr); wal->setxpan(float(val)); } DEFINE_ACTION_FUNCTION_NATIVE(_walltype, setxpan, wall_setxpan) { PARAM_SELF_STRUCT_PROLOGUE(walltype); PARAM_FLOAT(xpan); wall_setxpan(self, xpan); return 0; } void wall_addxpan(walltype* wal, double val) { if (!wal) ThrowAbortException(X_READ_NIL, nullptr); wal->addxpan(float(val)); } DEFINE_ACTION_FUNCTION_NATIVE(_walltype, addxpan, wall_addxpan) { PARAM_SELF_STRUCT_PROLOGUE(walltype); PARAM_FLOAT(xpan); wall_addxpan(self, xpan); return 0; } void wall_setypan(walltype* wal, double val) { if (!wal) ThrowAbortException(X_READ_NIL, nullptr); wal->setypan(float(val)); } DEFINE_ACTION_FUNCTION_NATIVE(_walltype, setypan, wall_setypan) { PARAM_SELF_STRUCT_PROLOGUE(walltype); PARAM_FLOAT(ypan); wall_setypan(self, ypan); return 0; } void wall_addypan(walltype* wal, double val) { if (!wal) ThrowAbortException(X_READ_NIL, nullptr); wal->addypan(float(val)); } DEFINE_ACTION_FUNCTION_NATIVE(_walltype, addypan, wall_addypan) { PARAM_SELF_STRUCT_PROLOGUE(walltype); PARAM_FLOAT(ypan); wall_addypan(self, ypan); return 0; } sectortype* wall_nextsector(walltype* wal) { if (!wal) ThrowAbortException(X_READ_NIL, nullptr); return wal->nextSector(); } DEFINE_ACTION_FUNCTION_NATIVE(_walltype, nextsectorp, wall_nextsector) { PARAM_SELF_STRUCT_PROLOGUE(walltype); ACTION_RETURN_POINTER(self->nextSector()); } sectortype* wall_sector(walltype* wal) { if (!wal) ThrowAbortException(X_READ_NIL, nullptr); return wal->sectorp(); } DEFINE_ACTION_FUNCTION_NATIVE(_walltype, sectorp, wall_sector) { PARAM_SELF_STRUCT_PROLOGUE(walltype); ACTION_RETURN_POINTER(self->sectorp()); } walltype* wall_nextwall(walltype* wal) { if (!wal) ThrowAbortException(X_READ_NIL, nullptr); return wal->nextWall(); } DEFINE_ACTION_FUNCTION_NATIVE(_walltype, nextwallp, wall_nextwall) { PARAM_SELF_STRUCT_PROLOGUE(walltype); ACTION_RETURN_POINTER(self->nextWall()); } walltype* wall_lastwall(walltype* wal) { if (!wal) ThrowAbortException(X_READ_NIL, nullptr); return wal->lastWall(); } DEFINE_ACTION_FUNCTION_NATIVE(_walltype, lastwall, wall_lastwall) { PARAM_SELF_STRUCT_PROLOGUE(walltype); ACTION_RETURN_POINTER(self->lastWall()); } walltype* wall_point2wall(walltype* wal) { if (!wal) ThrowAbortException(X_READ_NIL, nullptr); return wal->point2Wall(); } DEFINE_ACTION_FUNCTION_NATIVE(_walltype, point2wall, wall_point2wall) { PARAM_SELF_STRUCT_PROLOGUE(walltype); ACTION_RETURN_POINTER(self->point2Wall()); } double wall_deltax(walltype* wal) { if (!wal) ThrowAbortException(X_READ_NIL, nullptr); return wal->delta().X; } DEFINE_ACTION_FUNCTION_NATIVE(_walltype, deltax, wall_point2wall) { PARAM_SELF_STRUCT_PROLOGUE(walltype); ACTION_RETURN_FLOAT(self->delta().X); } double wall_deltay(walltype* wal) { if (!wal) ThrowAbortException(X_READ_NIL, nullptr); return wal->delta().Y; } DEFINE_ACTION_FUNCTION_NATIVE(_walltype, deltay, wall_point2wall) { PARAM_SELF_STRUCT_PROLOGUE(walltype); ACTION_RETURN_FLOAT(self->delta().Y); } double wall_length(walltype* wal) { if (!wal) ThrowAbortException(X_READ_NIL, nullptr); return wal->Length(); } DEFINE_ACTION_FUNCTION_NATIVE(_walltype, length, wall_length) { PARAM_SELF_STRUCT_PROLOGUE(walltype); ACTION_RETURN_FLOAT(self->Length()); } void wall_move(walltype* wal, double x, double y) { if (!wal) ThrowAbortException(X_READ_NIL, nullptr); wal->move(DVector2(x, y)); } DEFINE_ACTION_FUNCTION_NATIVE(_walltype, move, wall_move) { PARAM_SELF_STRUCT_PROLOGUE(walltype); PARAM_FLOAT(x); PARAM_FLOAT(y); self->move(DVector2(x, y)); return 0; } void wall_dragpoint(walltype* wal, double x, double y) { if (!wal) ThrowAbortException(X_READ_NIL, nullptr); dragpoint(wal, DVector2(x, y)); } DEFINE_ACTION_FUNCTION_NATIVE(_walltype, dragpoint, wall_dragpoint) { PARAM_SELF_STRUCT_PROLOGUE(walltype); PARAM_FLOAT(x); PARAM_FLOAT(y); wall_dragpoint(self, x, y); return 0; } int wall_twosided(walltype* wal) { if (!wal) ThrowAbortException(X_READ_NIL, nullptr); return wal->twoSided(); } DEFINE_ACTION_FUNCTION_NATIVE(_walltype, twosided, wall_twosided) { PARAM_SELF_STRUCT_PROLOGUE(walltype); ACTION_RETURN_BOOL(self->twoSided()); } //============================================================================= void tspritetype_setSpritePic(tspritetype* targ, DCoreActor* self, unsigned z) { auto& spriteset = static_cast(self->GetClass())->ActorInfo()->SpriteSet; if (z < spriteset.Size()) { targ->picnum = spriteset[z]; } } DEFINE_ACTION_FUNCTION_NATIVE(_tspritetype, setSpritePic, tspritetype_setSpritePic) { PARAM_SELF_STRUCT_PROLOGUE(tspritetype); PARAM_OBJECT(owner, DCoreActor); PARAM_INT(z); tspritetype_setSpritePic(self, owner, z); return 0; } //============================================================================= DEFINE_FIELD_NAMED(DCoreActor, spr.sectp, sector) DEFINE_FIELD_NAMED(DCoreActor, spr.cstat, cstat) DEFINE_FIELD_NAMED(DCoreActor, spr.cstat2, cstat2) DEFINE_FIELD_NAMED(DCoreActor, spr.picnum, picnum) DEFINE_FIELD_NAMED(DCoreActor, spr.statnum, statnum) DEFINE_FIELD_NAMED(DCoreActor, spr.intangle, intangle) DEFINE_FIELD_NAMED(DCoreActor, spr.pos, pos) DEFINE_FIELD_NAMED(DCoreActor, spr.xint, xint) DEFINE_FIELD_NAMED(DCoreActor, spr.yint, yint) DEFINE_FIELD_NAMED(DCoreActor, spr.inittype, inittype) DEFINE_FIELD_NAMED(DCoreActor, spr.hitag, hitag) DEFINE_FIELD_NAMED(DCoreActor, spr.lotag, lotag) DEFINE_FIELD_NAMED(DCoreActor, spr.type, type) DEFINE_FIELD_NAMED(DCoreActor, spr.flags, flags) // need to be careful with this! DEFINE_FIELD_NAMED(DCoreActor, spr.extra, extra) DEFINE_FIELD_NAMED(DCoreActor, spr.detail, detail) DEFINE_FIELD_NAMED(DCoreActor, spr.shade, shade) DEFINE_FIELD_NAMED(DCoreActor, spr.pal, pal) DEFINE_FIELD_NAMED(DCoreActor, spr.clipdist, intclipdist) DEFINE_FIELD_NAMED(DCoreActor, clipdist, clipdist) DEFINE_FIELD_NAMED(DCoreActor, spr.blend, blend) DEFINE_FIELD_NAMED(DCoreActor, spr.scale, scale) DEFINE_FIELD_NAMED(DCoreActor, spr.xoffset, xoffset) DEFINE_FIELD_NAMED(DCoreActor, spr.yoffset, yoffset) DEFINE_FIELD_NAMED(DCoreActor, spr.intowner, intowner) DEFINE_FIELD_NAMED(DCoreActor, sprext.mdanimtims, mdanimtims) DEFINE_FIELD_NAMED(DCoreActor, sprext.mdanimcur, mdanimcur) DEFINE_FIELD_NAMED(DCoreActor, sprext.renderflags, renderflags) DEFINE_FIELD_NAMED(DCoreActor, sprext.alpha, alpha) DEFINE_FIELD_NAMED(DCoreActor, time, spawnindex) DEFINE_FIELD(DCoreActor, spritesetindex) DEFINE_FIELD_NAMED(DCoreActor, spr.angle, angle) DEFINE_FIELD(DCoreActor, vel) DEFINE_FIELD(DCoreActor, viewzoffset) void coreactor_setpos(DCoreActor* self, double x, double y, double z, int relink) { self->spr.pos = { x, y, z }; // todo: SW needs to call updatesectorz here or have a separate function. if (relink) SetActor(self, self->spr.pos); } DEFINE_ACTION_FUNCTION_NATIVE(DCoreActor, setpos, coreactor_setpos) { PARAM_SELF_PROLOGUE(DCoreActor); PARAM_FLOAT(x); PARAM_FLOAT(y); PARAM_FLOAT(z); PARAM_BOOL(relink); coreactor_setpos(self, x, y, z, relink); return 0; } void coreactor_copypos(DCoreActor* self, DCoreActor* other, int relink) { if (!other) return; self->spr.pos = other->spr.pos; // todo: SW needs to call updatesectorz here or have a separate function. if (relink) SetActor(self, self->spr.pos); } DEFINE_ACTION_FUNCTION_NATIVE(DCoreActor, copypos, coreactor_setpos) { PARAM_SELF_PROLOGUE(DCoreActor); PARAM_POINTER(other, DCoreActor); PARAM_BOOL(relink); coreactor_copypos(self, other, relink); return 0; } void coreactor_move(DCoreActor* self, double x, double y, double z, int relink) { self->spr.pos += { x, y, z }; // todo: SW needs to call updatesectorz here or have a separate function. if (relink) SetActor(self, self->spr.pos); } DEFINE_ACTION_FUNCTION_NATIVE(DCoreActor, move, coreactor_move) { PARAM_SELF_PROLOGUE(DCoreActor); PARAM_FLOAT(x); PARAM_FLOAT(y); PARAM_FLOAT(z); PARAM_BOOL(relink); coreactor_move(self, x, y, z, relink); return 0; } void coreactor_setSpritePic(DCoreActor* self, unsigned z) { auto& spriteset = static_cast(self->GetClass())->ActorInfo()->SpriteSet; if (z < spriteset.Size()) { self->spritesetindex = z; self->spr.picnum = spriteset[z]; } } DEFINE_ACTION_FUNCTION_NATIVE(DCoreActor, setSpritePic, coreactor_setSpritePic) { PARAM_SELF_PROLOGUE(DCoreActor); PARAM_INT(z); coreactor_setSpritePic(self, z); return 0; } void coreactor_backuppos(DCoreActor* self) { self->backuppos(); } DEFINE_ACTION_FUNCTION_NATIVE(DCoreActor, backuppos, coreactor_backuppos) { PARAM_SELF_PROLOGUE(DCoreActor); coreactor_backuppos(self); return 0; } void coreactor_setposition(DCoreActor* self, double x, double y, double z) { SetActor(self, DVector3(x, y, z)); } DEFINE_ACTION_FUNCTION_NATIVE(DCoreActor, setposition, coreactor_setposition) { PARAM_SELF_PROLOGUE(DCoreActor); PARAM_FLOAT(x); PARAM_FLOAT(y); PARAM_FLOAT(z); coreactor_setposition(self, x, y, z); return 0; } void coreactor_setpositionz(DCoreActor* self, double x, double y, double z) { SetActorZ(self, DVector3(x, y, z)); } DEFINE_ACTION_FUNCTION_NATIVE(DCoreActor, setpositionz, coreactor_setpositionz) { PARAM_SELF_PROLOGUE(DCoreActor); PARAM_FLOAT(x); PARAM_FLOAT(y); PARAM_FLOAT(z); coreactor_setpositionz(self, x, y, z); return 0; }