# EDuke32 Makefile for GNU Make # SDK locations - adjust to match your setup DXROOT=../sdk/dx ALROOT=AL # Engine options SUPERBUILD = 1 POLYMOST = 1 USE_OPENGL = 1 NOASM = 0 LINKED_GTK = 0 BUILD32_ON_64 = 0 # Debugging options RELEASE?=1 NOSOUND?=0 USE_OPENAL?=0 # build locations SRC=source RSRC=rsrc EROOT=../build ESRC=$(EROOT)/src EINC=$(EROOT)/include INC=$(SRC) o=o ifneq (0,$(RELEASE)) # debugging disabled debug=-fomit-frame-pointer -O2 else # debugging enabled debug=-ggdb -O0 -DDEBUGGINGAIDS endif CC=gcc CXX=g++ OURCFLAGS=$(debug) -W -Wall -Wimplicit -Werror-implicit-function-declaration -Wno-unused \ -fno-pic -funsigned-char -fno-strict-aliasing -DNO_GCC_BUILTINS -DNOCOPYPROTECT \ -I$(INC) -I$(EINC) -I$(SRC)/jmact -I$(SRC)/jaudiolib OURCXXFLAGS=-fno-exceptions -fno-rtti LIBS=-lm NASMFLAGS=-s #-g EXESUFFIX= include $(EROOT)/Makefile.shared ifeq ($(PLATFORM),LINUX) OBJ=obj EOBJ=eobj NASMFLAGS+= -f elf LIBS+= -lvorbisfile -lvorbis -logg else ifeq ($(PLATFORM),WINDOWS) OBJ=obj_win EOBJ=eobj_win LIBS+= -L$(ALROOT)/lib -lvorbisfile -lvorbis -logg else OBJ=obj EOBJ=eobj endif endif JMACTOBJ=$(OBJ)/util_lib.$o \ $(OBJ)/file_lib.$o \ $(OBJ)/control.$o \ $(OBJ)/keyboard.$o \ $(OBJ)/mouse.$o \ $(OBJ)/mathutil.$o \ $(OBJ)/scriplib.$o AUDIOLIB_FX_STUB=$(OBJ)/audiolib_fxstub.$o AUDIOLIB_MUSIC_STUB=$(OBJ)/audiolib_musicstub.$o AUDIOLIB_FX_SDL=$(OBJ)/ll_man.$o \ $(OBJ)/fx_man.$o \ $(OBJ)/dsl.$o \ $(OBJ)/pitch.$o \ $(OBJ)/multivoc.$o ifeq ($(USE_OPENAL),1) AUDIOLIB_FX_SDL += $(OBJ)/openal.$o endif AUDIOLIB_MUSIC_SDL=$(OBJ)/sdlmusic.$o AUDIOLIB_FX=$(OBJ)/pitch.$o \ $(OBJ)/multivoc.$o \ $(OBJ)/ll_man.$o \ $(OBJ)/fx_man.$o \ $(OBJ)/dsoundout.$o ifeq ($(USE_OPENAL),1) AUDIOLIB_FX += $(OBJ)/openal.$o endif AUDIOLIB_MUSIC=$(OBJ)/midi.$o \ $(OBJ)/mpu401.$o \ $(OBJ)/music.$o ifeq (0,$(NOASM)) # Assembly sound mixing code AUDIOLIB_FX_SDL += $(OBJ)/mv_mix.$o $(OBJ)/mv_mix16.$o $(OBJ)/mvreverb.$o AUDIOLIB_FX += $(OBJ)/mv_mix.$o $(OBJ)/mv_mix16.$o $(OBJ)/mvreverb.$o else # C fallbacks for sound mixing code AUDIOLIB_FX_SDL += $(OBJ)/mv_mix-c.$o $(OBJ)/mvreverb-c.$o AUDIOLIB_FX += $(OBJ)/mv_mix-c.$o $(OBJ)/mvreverb-c.$o endif GAMEOBJS=$(OBJ)/game.$o \ $(OBJ)/actors.$o \ $(OBJ)/anim.$o \ $(OBJ)/animlib.$o \ $(OBJ)/config.$o \ $(OBJ)/gamedef.$o \ $(OBJ)/gameexec.$o \ $(OBJ)/gamevars.$o \ $(OBJ)/global.$o \ $(OBJ)/menus.$o \ $(OBJ)/namesdyn.$o \ $(OBJ)/player.$o \ $(OBJ)/premap.$o \ $(OBJ)/savegame.$o \ $(OBJ)/sector.$o \ $(OBJ)/rts.$o \ $(OBJ)/testcd.$o \ $(OBJ)/osdfuncs.$o \ $(OBJ)/osdcmds.$o \ $(OBJ)/grpscan.$o \ $(JMACTOBJ) EDITOROBJS=$(OBJ)/astub.$o ifeq ($(PLATFORM),WINDOWS) OURCFLAGS+= -DUNDERSCORES -I$(DXROOT)/include -I$(ALROOT)/include NASMFLAGS+= -DUNDERSCORES -f win32 GAMEOBJS+= $(OBJ)/gameres.$o $(OBJ)/winbits.$o $(OBJ)/startwin.game.$o EDITOROBJS+= $(OBJ)/buildres.$o endif ifeq ($(RENDERTYPE),SDL) OURCFLAGS+= $(subst -Dmain=SDL_main,,$(shell sdl-config --cflags)) ifneq ($(PLATFORM),WINDOWS) AUDIOLIBOBJ=$(AUDIOLIB_MUSIC_SDL) $(AUDIOLIB_FX_SDL) $(OBJ)/sounds.$o LIBS+= -lSDL_mixer else AUDIOLIBOBJ=$(AUDIOLIB_MUSIC_STUB) $(AUDIOLIB_FX_STUB) $(OBJ)/sounds.$o endif ifeq (1,$(HAVE_GTK2)) OURCFLAGS+= -DHAVE_GTK2 $(shell pkg-config --cflags gtk+-2.0) GAMEOBJS+= $(OBJ)/game_banner.$o $(OBJ)/startgtk.game.$o EDITOROBJS+= $(OBJ)/editor_banner.$o endif GAMEOBJS+= $(OBJ)/game_icon.$o EDITOROBJS+= $(OBJ)/build_icon.$o endif ifeq ($(RENDERTYPE),WIN) AUDIOLIBOBJ=$(AUDIOLIB_MUSIC) $(AUDIOLIB_FX) $(OBJ)/sounds.$o endif ifeq ($(NOSOUND),1) AUDIOLIBOBJ=$(AUDIOLIB_MUSIC_STUB) $(AUDIOLIB_FX_STUB) $(OBJ)/sounds.$o endif GAMEOBJS+= $(AUDIOLIBOBJ) OURCFLAGS+= $(BUILDCFLAGS) OURCXXFLAGS+= $(BUILDCFLAGS) ifeq ($(USE_OPENAL),1) OURCFLAGS+= -DUSE_OPENAL endif .PHONY: clean all engine $(EOBJ)/$(ENGINELIB) $(EOBJ)/$(EDITORLIB) # TARGETS # Invoking Make from the terminal in OSX just chains the build on to xcode ifeq ($(PLATFORM),DARWIN) ifeq ($(RELEASE),0) style=Development else style=Deployment endif .PHONY: alldarwin alldarwin: cd osx && xcodebuild -target All -buildstyle $(style) endif ifeq ($(PLATFORM),WINDOWS) all: eduke32$(EXESUFFIX) mapster32$(EXESUFFIX) duke3d_w32$(EXESUFFIX) else all: eduke32$(EXESUFFIX) mapster32$(EXESUFFIX) endif eduke32$(EXESUFFIX): $(GAMEOBJS) $(EOBJ)/$(ENGINELIB) $(CC) -o $@ $^ $(LIBS) $(STDCPPLIB) # -Wl,-Map=$@.map -rm -f eduke32.sym$(EXESUFFIX) cp eduke32$(EXESUFFIX) eduke32.sym$(EXESUFFIX) strip eduke32$(EXESUFFIX) mapster32$(EXESUFFIX): $(EDITOROBJS) $(EOBJ)/$(EDITORLIB) $(EOBJ)/$(ENGINELIB) $(CC) $(CFLAGS) $(OURCFLAGS) -o $@ $^ $(LIBS) # -Wl,-Map=$@.map -rm -f mapster32.sym$(EXESUFFIX) cp mapster32$(EXESUFFIX) mapster32.sym$(EXESUFFIX) strip mapster32$(EXESUFFIX) duke3d_w32$(EXESUFFIX): $(OBJ)/wrapper.$o $(CC) $(CFLAGS) $(OURCFLAGS) -o $@ $^ -Wl strip duke3d_w32$(EXESUFFIX) include Makefile.deps .PHONY: enginelib editorlib enginelib editorlib: -mkdir -p $(EOBJ) $(MAKE) -C $(EROOT)/ "OBJ=$(CURDIR)/$(EOBJ)" \ SUPERBUILD=$(SUPERBUILD) POLYMOST=$(POLYMOST) \ USE_OPENGL=$(USE_OPENGL) BUILD32_ON_64=$(BUILD32_ON_64) \ NOASM=$(NOASM) RELEASE=$(RELEASE) $@ $(EOBJ)/$(ENGINELIB): enginelib $(EOBJ)/$(EDITORLIB): editorlib # RULES $(OBJ)/%.$o: $(SRC)/%.nasm nasm $(NASMFLAGS) $< -o $@ $(OBJ)/%.$o: $(SRC)/jaudiolib/%.nasm nasm $(NASMFLAGS) $< -o $@ $(OBJ)/%.$o: $(SRC)/%.c $(CC) $(CFLAGS) $(OURCFLAGS) -c $< -o $@ $(OBJ)/%.$o: $(SRC)/%.cpp $(CXX) $(CXXFLAGS) $(OURCXXFLAGS) $(OURCFLAGS) -c $< -o $@ $(OBJ)/%.$o: $(SRC)/jmact/%.c $(CC) $(CFLAGS) $(OURCFLAGS) -c $< -o $@ $(OBJ)/%.$o: $(SRC)/jaudiolib/%.c $(CC) $(CFLAGS) $(OURCFLAGS) -c $< -o $@ $(OBJ)/%.$o: $(SRC)/misc/%.rc windres -i $< -o $@ --include-dir=$(EINC) --include-dir=$(SRC) $(OBJ)/%.$o: $(SRC)/util/%.c $(CC) $(CFLAGS) $(OURCFLAGS) -c $< -o $@ $(OBJ)/%.$o: $(RSRC)/%.c $(CC) $(CFLAGS) $(OURCFLAGS) -c $< -o $@ $(OBJ)/game_banner.$o: $(RSRC)/game_banner.c $(OBJ)/editor_banner.$o: $(RSRC)/editor_banner.c $(RSRC)/game_banner.c: $(RSRC)/game.bmp echo "#include " > $@ gdk-pixbuf-csource --extern --struct --raw --name=startbanner_pixdata $^ | sed 's/load_inc//' >> $@ $(RSRC)/editor_banner.c: $(RSRC)/build.bmp echo "#include " > $@ gdk-pixbuf-csource --extern --struct --raw --name=startbanner_pixdata $^ | sed 's/load_inc//' >> $@ # PHONIES clean: ifeq ($(PLATFORM),DARWIN) cd osx && xcodebuild -target All clean else -rm -f $(OBJ)/* eduke32$(EXESUFFIX) eduke32.sym$(EXESUFFIX) mapster32$(EXESUFFIX) mapster32.sym$(EXESUFFIX) core* duke3d_w32$(EXESUFFIX) endif veryclean: clean ifeq ($(PLATFORM),DARWIN) else -rm -f $(EOBJ)/* endif