#pragma once class FSerializer; struct vec2_16_t { int16_t x, y; }; struct vec2_t { int32_t x, y; vec2_t() = default; vec2_t(const vec2_t&) = default; vec2_t(int x_, int y_) : x(x_), y(y_) {} vec2_t operator+(const vec2_t& other) const { return { x + other.x, y + other.y }; } vec2_t operator-(const vec2_t& other) const { return { x - other.x, y - other.y }; } vec2_t& operator+=(const vec2_t& other) { x += other.x; y += other.y; return *this; }; vec2_t& operator-=(const vec2_t& other) { x -= other.x; y -= other.y; return *this; }; vec2_t& operator/= (int other) { x /= other; y /= other; return *this; } bool operator == (const vec2_t& other) const { return x == other.x && y == other.y; }; }; inline vec2_t operator/ (const vec2_t& vec, int other) { return { vec.x / other, vec.y / other }; } struct vec3_t { union { struct { int32_t x, y, z; }; vec2_t vec2; }; vec3_t() = default; vec3_t(const vec3_t&) = default; vec3_t(int x_, int y_, int z_) : x(x_), y(y_), z(z_) {} vec3_t operator+(const vec3_t& other) const { return { x + other.x, y + other.y, z + other.z }; } vec3_t operator-(const vec3_t& other) const { return { x - other.x, y - other.y, z - other.z }; } vec3_t& operator+=(const vec3_t & other) { x += other.x; y += other.y; z += other.z; return *this; }; vec3_t& operator-=(const vec3_t & other) { x -= other.x; y -= other.y; z += other.z; return *this; }; }; #if 0 struct FVector2 { float x, y; }; struct vec3_16_t { union { struct { int16_t x, y, z; }; vec2_16_t vec2; }; }; #endif FSerializer& Serialize(FSerializer& arc, const char* key, vec2_t& c, vec2_t* def); FSerializer& Serialize(FSerializer& arc, const char* key, vec3_t& c, vec3_t* def);