/* ** interphelpers.h ** ** Interpolation helpers for use throughout Build games. ** **--------------------------------------------------------------------------- ** Copyright 2022 Christoph Oelckers, Mitchell Richters ** All rights reserved. ** ** Redistribution and use in source and binary forms, with or without ** modification, are permitted provided that the following conditions ** are met: ** ** 1. Redistributions of source code must retain the above copyright ** notice, this list of conditions and the following disclaimer. ** 2. Redistributions in binary form must reproduce the above copyright ** notice, this list of conditions and the following disclaimer in the ** documentation and/or other materials provided with the distribution. ** 3. The name of the author may not be used to endorse or promote products ** derived from this software without specific prior written permission. ** ** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR ** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES ** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. ** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, ** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT ** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, ** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY ** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT ** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF ** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. **--------------------------------------------------------------------------- ** */ #pragma once #include "fixedhorizon.h" inline constexpr int32_t interpolatedvalue(int32_t oval, int32_t val, double const smoothratio, int const scale = 16) { return oval + MulScale(val - oval, int(smoothratio), scale); } inline constexpr int32_t interpolatedvalue(int32_t oval, int32_t val, int const smoothratio, int const scale = 16) { return oval + MulScale(val - oval, smoothratio, scale); } inline constexpr double interpolatedvaluef(double oval, double val, double const smoothratio, int const scale = 16) { return oval + MulScaleF(val - oval, smoothratio, scale); } inline constexpr fixedhoriz interpolatedhorizon(fixedhoriz oval, fixedhoriz val, double const smoothratio, int const scale = 16) { return q16horiz(oval.asq16() + MulScale((val - oval).asq16(), int(smoothratio), scale)); } inline constexpr fixedhoriz interpolatedhorizon(fixedhoriz oval, fixedhoriz val, int const smoothratio, int const scale = 16) { return q16horiz(oval.asq16() + MulScale((val - oval).asq16(), smoothratio, scale)); }