//------------------------------------------------------------------------- /* Copyright (C) 1996, 2003 - 3D Realms Entertainment Copyright (C) 2000, 2003 - Matt Saettler (EDuke Enhancements) Copyright (C) 2020 - Christoph Oelckers This file is part of Enhanced Duke Nukem 3D version 1.5 - Atomic Edition Duke Nukem 3D is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License aint with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. Original Source: 1996 - Todd Replogle Prepared for public release: 03/21/2003 - Charlie Wiederhold, 3D Realms EDuke enhancements integrated: 04/13/2003 - Matt Saettler Note: EDuke source was in transition. Changes are in-progress in the source as it is released. */ //------------------------------------------------------------------------- #include "ns.h" // Must come before everything else! #include "global.h" #include "interpolate.h" BEGIN_DUKE_NS void setsectinterpolate(int sectnum) { int j, k, startwall,endwall; auto sect = §or[sectnum]; startwall = sect->wallptr; endwall = startwall+sect->wallnum; for(j=startwall;j= 0) { StartInterpolation(k, Interp_Wall_X); StartInterpolation(k, Interp_Wall_Y); k = wall[k].point2; StartInterpolation(k, Interp_Wall_X); StartInterpolation(k, Interp_Wall_Y); } } } void clearsectinterpolate(int sectnum) { short j,startwall,endwall; auto sect = §or[sectnum]; startwall = sect->wallptr; endwall = startwall + sect->wallnum; for(j=startwall;j= 0) { StopInterpolation(wall[j].nextwall, Interp_Wall_X); StopInterpolation(wall[j].nextwall, Interp_Wall_Y); } } } END_DUKE_NS