//------------------------------------------------------------------------- /* Copyright (C) 2022 Christoph Oelckers This is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. */ //------------------------------------------------------------------------- // // updatesector utilities. Uses a breadth-first algorithm similar // but not identical to EDuke32's updatesectorneighbor. // checker functions for updatesector's template parameter. inline int inside0(double x, double y, double z, const sectortype* sect) { return inside(x, y, sect); } inline int insideZ(double x, double y, double z, const sectortype* sect) { double cz, fz; getzsofslopeptr(sect, x, y, &cz, &fz); return (z >= cz && z <= fz && inside(x, y, sect) != 0); } template void DoUpdateSector(double x, double y, double z, int* sectnum, double maxDistance, Inside checker) { double maxDistSq = maxDistance * maxDistance; if (validSectorIndex(*sectnum)) { if (checker(x, y, z, §or[*sectnum])) return; BFSSearch search(sector.Size(), *sectnum); int iter = 0; for (unsigned listsectnum; (listsectnum = search.GetNext()) != BFSSearch::EOL;) { auto lsect = §or[listsectnum]; if (checker(x, y, z, lsect)) { *sectnum = listsectnum; return; } for (auto& wal : wallsofsector(lsect)) { if (wal.nextsector >= 0 && !search.Check(wal.nextsector) && (iter == 0 || SquareDistToSector(x, y, wal.nextSector()) <= maxDistSq)) search.Add(wal.nextsector); } iter++; } } for (int i = (int)sector.Size() - 1; i >= 0; i--) if (checker(x, y, z, §or[i])) { *sectnum = i; return; } *sectnum = -1; } constexpr int MAXUPDATESECTORDIST = 96; inline void updatesector(const DVector3& pos, sectortype** const sectp) { int sectno = *sectp ? sector.IndexOf(*sectp) : -1; DoUpdateSector(pos.X, pos.Y, pos.Z, §no, MAXUPDATESECTORDIST, inside0); *sectp = sectno == -1 ? nullptr : §or[sectno]; } inline void updatesector(const DVector2& pos, sectortype** const sectp) { int sectno = *sectp ? sector.IndexOf(*sectp) : -1; DoUpdateSector(pos.X, pos.Y, 0, §no, MAXUPDATESECTORDIST, inside0); *sectp = sectno == -1 ? nullptr : §or[sectno]; } inline void updatesectorz(const DVector3& pos, sectortype** const sectp) { int sectno = *sectp ? sector.IndexOf(*sectp) : -1; DoUpdateSector(pos.X, pos.Y, pos.Z, §no, MAXUPDATESECTORDIST, insideZ); *sectp = sectno == -1 ? nullptr : §or[sectno]; } inline void updatesectorneighbor(const DVector3& pos, sectortype** const sect, double maxDistance = MAXUPDATESECTORDIST) { int sectno = *sect? sector.IndexOf(*sect) : -1; DoUpdateSector(pos.X, pos.Y, 0, §no, maxDistance, inside0); *sect = sectno < 0? nullptr : §or[sectno]; } [[deprecated]] inline void updatesector(int x_, int y_, int* sectnum) { double x = x_ * inttoworld; double y = y_ * inttoworld; DoUpdateSector(x, y, 0, sectnum, MAXUPDATESECTORDIST, inside0); }