class DukeShell : DukeActor { default { shade -8; statnum STAT_MISC; spriteset "SHELL", "SHELL1"; } void initshell(bool isshell, double direction) { let Owner = self.OwnerActor; if (Owner && Owner != self) { double ang; if (Owner.isPlayer()) { let plr = Owner.GetPlayer(); let pactor = plr.actor; ang = pactor.angle - Raze.BAngToDegree * (random(8, 71)); //Fine tune self.temp_data[0] = random(0, 1); self.pos.Z = 3 + pactor.pos.Z + pactor.viewzoffset + plr.pyoff + tan(plr.getPitchWithView()) * 8. + (!isshell ? 3 : 0); self.vel.Z = -frandom(0, 1); } else { ang = self.angle; self.pos.Z = Owner.pos.Z - gs.playerheight + 3; } self.pos.XY = Owner.pos.XY + ang.ToVector() * 8; if (direction > 0) { // to the right, with feeling self.angle = ang + 90; self.vel.X = direction; } else { self.angle = ang - 90; self.vel.X = -direction; } double scale = Raze.isRR() && isshell ? 0.03125 : 0.0625; self.scale = (scale, scale); } } override void Initialize() { initshell(true, Raze.isNamWW2GI()? 1.875 : -1.25); } override void Tick() { let sectp = self.sector; self.DoMove(CLIPMASK0); if (sectp == null || sectp.floorz + 24 < self.pos.Z) { self.Destroy(); return; } if (sectp.lotag == ST_2_UNDERWATER) { self.temp_data[1]++; if (self.temp_data[1] > 8) { self.temp_data[1] = 0; self.temp_data[0]++; self.temp_data[0] &= 3; } if (self.vel.Z < 0.5) self. vel.Z += (gs.gravity / 13); // 8 else self.vel.Z -= 0.25; if (self.vel.X > 0) self.vel.X -= 0.25; else self.vel.X = 0; } else { self.temp_data[1]++; if (self.temp_data[1] > 3) { self.temp_data[1] = 0; self.temp_data[0]++; self.temp_data[0] &= 3; } if (self.vel.Z < 2) self.vel.Z += (gs.gravity / 3); // 52; if(self.vel.X > 0) self.vel.X -= 1/16.; else { self.Destroy(); } } } override bool animate(tspritetype t) { if (self.GetSpriteSetsize() > 0) t.setspritepic(self, self.temp_data[0] & 1); t.cstat |= (CSTAT_SPRITE_XFLIP | CSTAT_SPRITE_YFLIP); if (self.temp_data[0] > 1) t.cstat &= ~CSTAT_SPRITE_XFLIP; if (self.temp_data[0] > 2) t.cstat &= ~(CSTAT_SPRITE_XFLIP | CSTAT_SPRITE_YFLIP); return true; } } class DukeShotgunShell : DukeShell { default { spriteset "SHOTGUNSHELL"; } override void Initialize() { initshell(false, Raze.isNamWW2GI()? 1.875 : -1.25); } }