/* ** listmenu.cpp ** A simple menu consisting of a list of items ** **--------------------------------------------------------------------------- ** Copyright 2010 Christoph Oelckers ** All rights reserved. ** ** Redistribution and use in source and binary forms, with or without ** modification, are permitted provided that the following conditions ** are met: ** ** 1. Redistributions of source code must retain the above copyright ** notice, this list of conditions and the following disclaimer. ** 2. Redistributions in binary form must reproduce the above copyright ** notice, this list of conditions and the following disclaimer in the ** documentation and/or other materials provided with the distribution. ** 3. The name of the author may not be used to endorse or promote products ** derived from this software without specific prior written permission. ** ** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR ** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES ** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. ** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, ** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT ** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, ** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY ** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT ** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF ** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. **--------------------------------------------------------------------------- ** */ #include "v_font.h" #include "cmdlib.h" #include "gstrings.h" #include "d_gui.h" #include "d_event.h" #include "menu.h" #include "v_draw.h" #include "baselayer.h" #include "gamecontrol.h" #include "build.h" //============================================================================= // // // //============================================================================= DListMenu::DListMenu(DMenu *parent, FListMenuDescriptor *desc) : DMenu(parent) { mDesc = NULL; if (desc != NULL) Init(parent, desc); } //============================================================================= // // // //============================================================================= void DListMenu::Init(DMenu *parent, FListMenuDescriptor *desc) { mParentMenu = parent; mDesc = desc; canAnimate = !!(mDesc->mFlags & LMF_Animate); if (mDesc->mScriptId >= 0) scriptID = mDesc->mScriptId; #if 0 if (desc->mCenter) { int center = 160; for(unsigned i=0;imItems.Size(); i++) { int xpos = mDesc->mItems[i]->GetX(); int width = mDesc->mItems[i]->GetWidth(); int curx = mDesc->mSelectOfsX; if (width > 0 && mDesc->mItems[i]->Selectable()) { int left = 160 - (width - curx) / 2 - curx; if (left < center) center = left; } } for(unsigned i=0;imItems.Size(); i++) { int width = mDesc->mItems[i]->GetWidth(); if (width > 0) { mDesc->mItems[i]->SetX(center); } } } #endif } //============================================================================= // // // //============================================================================= FListMenuItem *DListMenu::GetItem(FName name) { for(unsigned i=0;imItems.Size(); i++) { FName nm = mDesc->mItems[i]->GetAction(NULL); if (nm == name) return mDesc->mItems[i]; } return NULL; } //============================================================================= // // // //============================================================================= bool DListMenu::Responder (event_t *ev) { if (ev->type == EV_GUI_Event) { if (ev->subtype == EV_GUI_KeyDown) { int ch = tolower (ev->data1); for(unsigned i = mDesc->mSelectedItem + 1; i < mDesc->mItems.Size(); i++) { if (mDesc->mItems[i]->CheckHotkey(ch)) { mDesc->mSelectedItem = i; SelectionChanged(); gi->MenuSound(GameInterface::SelectSound); return true; } } for(int i = 0; i < mDesc->mSelectedItem; i++) { if (mDesc->mItems[i]->CheckHotkey(ch)) { mDesc->mSelectedItem = i; SelectionChanged(); gi->MenuSound(GameInterface::SelectSound); return true; } } } } return Super::Responder(ev); } //============================================================================= // // // //============================================================================= bool DListMenu::MenuEvent (int mkey, bool fromcontroller) { int startedAt = mDesc->mSelectedItem; switch (mkey) { case MKEY_Up: do { if (--mDesc->mSelectedItem < 0) mDesc->mSelectedItem = mDesc->mItems.Size()-1; } while (!mDesc->mItems[mDesc->mSelectedItem]->Selectable() && mDesc->mSelectedItem != startedAt); SelectionChanged(); gi->MenuSound(GameInterface::SelectSound); return true; case MKEY_Down: do { if (++mDesc->mSelectedItem >= (int)mDesc->mItems.Size()) mDesc->mSelectedItem = 0; } while (!mDesc->mItems[mDesc->mSelectedItem]->Selectable() && mDesc->mSelectedItem != startedAt); SelectionChanged(); gi->MenuSound(GameInterface::SelectSound); return true; case MKEY_Enter: if (mDesc->mSelectedItem >= 0 && mDesc->mItems[mDesc->mSelectedItem]->Activate(mDesc->mMenuName)) { gi->MenuSound(GameInterface::ChooseSound); } return true; default: return Super::MenuEvent(mkey, fromcontroller); } } //============================================================================= // // // //============================================================================= bool DListMenu::MouseEvent(int type, int xx, int yy) { int sel = -1; // convert x/y from screen to virtual coordinates, according to CleanX/Yfac use in DrawTexture //x = ((x - (screen->GetWidth() / 2)) / CleanXfac) + 160; //y = ((y - (screen->GetHeight() / 2)) / CleanYfac) + 100; int width43 = (screen->GetHeight() * 4 / 3); int x = (xx - (screen->GetWidth() - width43) / 2) * 320 / width43; int y = yy * 200 / screen->GetHeight(); if (mFocusControl != NULL) { mFocusControl->MouseEvent(type, x, y); return true; } else { if ((mDesc->mWLeft <= 0 || x > mDesc->mWLeft) && (mDesc->mWRight <= 0 || x < mDesc->mWRight)) { for(unsigned i=0;imItems.Size(); i++) { if (mDesc->mItems[i]->CheckCoordinate(x, y)) { if ((int)i != mDesc->mSelectedItem) { // no sound. This is too noisy. } mDesc->mSelectedItem = i; SelectionChanged(); mDesc->mItems[i]->MouseEvent(type, x, y); return true; } } } } mDesc->mSelectedItem = -1; return Super::MouseEvent(type, x, y); } //============================================================================= // // // //============================================================================= void DListMenu::Ticker () { Super::Ticker(); for(unsigned i=0;imItems.Size(); i++) { mDesc->mItems[i]->Ticker(); } } //============================================================================= // // // //============================================================================= void DListMenu::Drawer () { PreDraw(); for(unsigned i=0;imItems.Size(); i++) { mDesc->mItems[i]->Drawer(this, origin, mDesc->mSelectedItem == (int)i); } if (mDesc->mSelectedItem >= 0 && mDesc->mSelectedItem < (int)mDesc->mItems.Size()) mDesc->mItems[mDesc->mSelectedItem]->DrawSelector(mDesc->mSelectOfsX, mDesc->mSelectOfsY, mDesc->mSelector); PostDraw(); Super::Drawer(); } //============================================================================= // // base class for menu items // //============================================================================= FListMenuItem::~FListMenuItem() { } bool FListMenuItem::CheckCoordinate(int x, int y) { return false; } void FListMenuItem::Ticker() { } void FListMenuItem::Drawer(DListMenu* menu, const DVector2& origin, bool selected) { } bool FListMenuItem::Selectable() { return false; } void FListMenuItem::DrawSelector(int xofs, int yofs, FTexture *tex) { if (!tex) { if ((DMenu::MenuTime%8) < 6) { DrawText(&twod, ConFont, OptionSettings.mFontColorSelection, (mXpos + xofs - 160) * CleanXfac + screen->GetWidth() / 2, (mYpos + yofs - 100) * CleanYfac + screen->GetHeight() / 2, "\xd", DTA_CellX, 8 * CleanXfac, DTA_CellY, 8 * CleanYfac, TAG_DONE); } } else { DrawTexture (&twod, tex, mXpos + xofs, mYpos + yofs, DTA_Clean, true, TAG_DONE); } } bool FListMenuItem::Activate(FName) { return false; // cannot be activated } FName FListMenuItem::GetAction(int *pparam) { return mAction; } bool FListMenuItem::SetString(int i, const char *s) { return false; } bool FListMenuItem::GetString(int i, char *s, int len) { return false; } bool FListMenuItem::SetValue(int i, int value) { return false; } bool FListMenuItem::GetValue(int i, int *pvalue) { return false; } void FListMenuItem::Enable(bool on) { mEnabled = on; } bool FListMenuItem::MenuEvent(int mkey, bool fromcontroller) { return false; } bool FListMenuItem::MouseEvent(int type, int x, int y) { return false; } bool FListMenuItem::CheckHotkey(int c) { return false; } int FListMenuItem::GetWidth() { return 0; } //============================================================================= // // static patch // //============================================================================= FListMenuItemStaticPatch::FListMenuItemStaticPatch(int x, int y, FTexture *patch, bool centered) : FListMenuItem(x, y) { mTexture = patch; mCentered = centered; } void FListMenuItemStaticPatch::Drawer(DListMenu* menu, const DVector2& origin, bool selected) { if (!mTexture) { return; } int x = mXpos; FTexture *tex = mTexture; if (mYpos >= 0) { if (mCentered) x -= tex->GetWidth()/2; DrawTexture (&twod, tex, x, mYpos, DTA_Clean, true, TAG_DONE); } else { int x = (mXpos - 160) * CleanXfac + (screen->GetWidth()>>1); if (mCentered) x -= (tex->GetWidth()*CleanXfac)/2; DrawTexture (&twod, tex, x, -mYpos*CleanYfac, DTA_CleanNoMove, true, TAG_DONE); } } //============================================================================= // // static text // //============================================================================= FListMenuItemStaticText::FListMenuItemStaticText(int x, int y, const char *text, FFont *font, EColorRange color, bool centered) : FListMenuItem(x, y) { mText = text; mFont = font; mColor = color; mCentered = centered; } void FListMenuItemStaticText::Drawer(DListMenu* menu, const DVector2& origin, bool selected) { const char *text = mText; if (text != NULL) { if (*text == '$') text = GStrings(text+1); if (mYpos >= 0) { int x = mXpos; if (mCentered) x -= mFont->StringWidth(text)/2; DrawText(&twod, mFont, mColor, x, mYpos, text, DTA_Clean, true, TAG_DONE); } else { int x = (mXpos - 160) * CleanXfac + (screen->GetWidth()>>1); if (mCentered) x -= (mFont->StringWidth(text)*CleanXfac)/2; DrawText (&twod, mFont, mColor, x, -mYpos*CleanYfac, text, DTA_CleanNoMove, true, TAG_DONE); } } } FListMenuItemStaticText::~FListMenuItemStaticText() { if (mText != NULL) delete [] mText; } //============================================================================= // // base class for selectable items // //============================================================================= FListMenuItemSelectable::FListMenuItemSelectable(int x, int y, int height, FName action, int param) : FListMenuItem(x, y, action) { mHeight = height; mParam = param; mHotkey = 0; } bool FListMenuItemSelectable::CheckCoordinate(int x, int y) { return mEnabled && y >= mYpos && y < mYpos + mHeight; // no x check here } bool FListMenuItemSelectable::Selectable() { return mEnabled && !mHidden; } bool FListMenuItemSelectable::Activate(FName caller) { return M_SetMenu(mAction, mParam, caller); } FName FListMenuItemSelectable::GetAction(int *pparam) { if (pparam != NULL) *pparam = mParam; return mAction; } bool FListMenuItemSelectable::CheckHotkey(int c) { return c == tolower(mHotkey); } bool FListMenuItemSelectable::MouseEvent(int type, int x, int y) { if (type == DMenu::MOUSE_Release) { if (NULL != DMenu::CurrentMenu && DMenu::CurrentMenu->MenuEvent(MKEY_Enter, true)) { return true; } } return false; } //============================================================================= // // text item // //============================================================================= FListMenuItemText::FListMenuItemText(int x, int y, int height, int hotkey, const FString &text, FFont *font, EColorRange color, EColorRange color2, FName child, int param) : FListMenuItemSelectable(x, y, height, child, param) { mText = text; /* mFont = font; mColor = color; mColorSelected = color2; */ mFont = NewSmallFont; mColor = CR_RED; mColorSelected = CR_GOLD; mHotkey = hotkey; } FListMenuItemText::~FListMenuItemText() { } void FListMenuItemText::Drawer(DListMenu* menu, const DVector2& origin, bool selected) { const char *text = mText; if (mText.Len()) { if (*text == '$') text = GStrings(text+1); DrawText(&twod, mFont, selected ? mColorSelected : mColor, mXpos, mYpos, text, DTA_Clean, true, TAG_DONE); } } int FListMenuItemText::GetWidth() { const char *text = mText; if (mText.Len()) { if (*text == '$') text = GStrings(text+1); return mFont->StringWidth(text); } return 1; } //============================================================================= // // native text item // //============================================================================= FListMenuItemNativeText::FListMenuItemNativeText(int x, int y, int height, int hotkey, const FString& text, int fontnum, int palnum, float fontscale, FName child, int param) : FListMenuItemSelectable(x, y, height, child, param) { mText = text; mFontnum = NIT_BigFont; mPalnum = NIT_ActiveColor; mFontscale = fontscale; mHotkey = hotkey; } FListMenuItemNativeText::~FListMenuItemNativeText() { } void FListMenuItemNativeText::Drawer(DListMenu* menu, const DVector2& origin, bool selected) { const char* text = mText; if (mText.Len() && !mHidden) { if (*text == '$') text = GStrings(text + 1); auto state = selected ? NIT_SelectedState : mEnabled ? NIT_ActiveState : NIT_InactiveState; gi->DrawNativeMenuText(mFontnum, state, int((origin.X + mXpos) * 65536) , int((origin.Y + mYpos) * 65536), 1.f, text, menu->Descriptor()->mFlags); } } int FListMenuItemNativeText::GetWidth() { return 1; } //============================================================================= // // patch item // //============================================================================= FListMenuItemPatch::FListMenuItemPatch(int x, int y, int height, int hotkey, FTexture *patch, FName child, int param) : FListMenuItemSelectable(x, y, height, child, param) { mHotkey = hotkey; mTexture = patch; } void FListMenuItemPatch::Drawer(DListMenu* menu, const DVector2& origin, bool selected) { DrawTexture (&twod, mTexture, mXpos, mYpos, DTA_Clean, true, TAG_DONE); } int FListMenuItemPatch::GetWidth() { return mTexture ? mTexture->GetWidth() : 0; } //============================================================================= // // Fullscreen image drawer (move to its own source file!) // //============================================================================= void ImageScreen::Drawer() { if (mDesc->type == 0) { auto tileindexp = NameToTileIndex.CheckKey(FName(mDesc->text, true)); int tileindex; if (tileindexp == nullptr) { // If this isn't a name, try a literal tile index; auto c = mDesc->text.GetChars(); if (*c == '#') tileindex = (int)strtoll(c+1, nullptr, 0); // Error out if the screen cannot be found, this is always a definition error that needs to be reported. else I_Error("Invalid menu screen '%s'", mDesc->text.GetChars()); } else tileindex = *tileindexp; if (!gi->DrawSpecialScreen(origin, tileindex)) // allows the front end to do custom handling for a given image. { rotatesprite_fs(int(origin.X * 65536) + (160<<16), int(origin.Y * 65536) + (100<<16), 65536L,0,tileindex,0,0,10+64); } } else { gi->DrawCenteredTextScreen(origin, mDesc->text, mDesc->type); } }