// In CON, the dangling else ambiguity is resolved in a very peculiar way: // A cascade "ifP1 ifP2 ifP3 Stmt1 ... else Stmt2" is considered as if the // predicates P1, P2, P3, ... are combined with a logical AND. // So effectively, there is no ambiguity at all, and one of Stmt1 and Stmt2 // is guaranteed to be taken. define Q 114 define GLOBAL 0 gamevar x 0 GLOBAL // divisible by 2, 3, 5? gamevar xm2 0 GLOBAL gamevar xm3 0 GLOBAL gamevar xm5 0 GLOBAL state testelse setvarvar xm2 x, modvar xm2 2 setvarvar xm3 x, modvar xm3 3 setvarvar xm5 x, modvar xm5 5 redefinequote Q ERROR: one path of if/else must be taken ifvarn xm2 0 ifvarn xm3 0 ifvarn xm5 0 redefinequote Q x=%d is not divisible by either 2, 3 or 5 else redefinequote Q x=%d is divisible by either 2, 3 or 5 qsprintf Q Q x userquote Q ends onevent EVENT_ENTERLEVEL setvar x 0 whilevarn x 31 { state testelse addvar x 1 } endevent // Test deferred code. This CON code doesn't make much sense, but check out // the generated Lua code... onevent EVENT_JUMP ifpdistl 100 ifpdistg 0 ifcanseetarget { palfrom 32 32 32 ifcanseetarget quote 29 ifcanseetarget quote 30 setvar x 0 state testelse } else ifcanseetarget quote 31 endevent