class DukeGenericPole2 : DukeActor { default { pic "GENERICPOLE2"; } override void OnHit(DukeActor proj) { for (int k = 0; k < 6; k++) { let a = frandom(0, 360); let vel = frandom(4, 8); let zvel = -frandom(0, 16) - self.vel.Z * 0.25; let spawned = dlevel.SpawnActor(self.sector, self.pos.plusZ(-8), 'DukeScrap', -8, (0.75, 0.75), a, vel, zvel, self, STAT_MISC); if (spawned) spawned.spriteextra = DukeScrap.Scrap1 + random(0, 15); } self.PlayActorSound("GLASS_HEAVYBREAK"); self.Destroy(); } } class DukeHangLight : DukeGenericPole2 { default { statnum STAT_ACTOR; clipdist 8; pic "HANGLIGHT"; } override void Initialize() { self.cstat |= CSTAT_SPRITE_BLOCK_ALL; } } class DukeStatueFlash : DukeActor { default { pic "STATUEFLASH"; } override void OnHit(DukeActor proj) { self.lotsofcolourglass(40); self.PlayActorSound("GLASS_HEAVYBREAK"); self.angle = frandom(0, 360); self.lotsofglass(8); self.Destroy(); } } class DukeStatue : DukeStatueFlash { default { pic "STATUE"; } } class DukeBottle10 : DukeActor { Default { pic "BOTTLE10"; clipdist 8; } override void Initialize() { self.cstat |= CSTAT_SPRITE_BLOCK_ALL; } override void OnHit(DukeActor proj) { self.lotsofstuff("DukeMoney", random(4, 7)); self.PlayActorSound("GLASS_HEAVYBREAK"); self.angle = frandom(0, 360); self.lotsofglass(8); self.Destroy(); } } class DukeVase : DukeActor { Default { pic "VASE"; clipdist 8; } override void Initialize() { self.cstat |= CSTAT_SPRITE_BLOCK_ALL; } override void OnHit(DukeActor proj) { self.lotsofglass(49); self.PlayActorSound("GLASS_HEAVYBREAK"); self.angle = frandom(0, 360); self.lotsofglass(8); self.Destroy(); } } class DukeFanSprite : DukeActor { Default { spriteset "FANSPRITE", "FANSPRITEBROKE"; clipdist 8; statnum STAT_DEFAULT; } override void Initialize() { self.cstat |= CSTAT_SPRITE_BLOCK_ALL; } override void OnHit(DukeActor proj) { if (self.spritesetindex == 0) { self.setSpriteSetImage(1); self.cstat &= ~CSTAT_SPRITE_BLOCK_ALL; if (self.sector.CheckTexture(sectortype.floor, "FANSHADOW")) self.sector.SetTextureName(sectortype.floor, "FANSHADOWBROKE"); self.PlayActorSound("GLASS_HEAVYBREAK"); for (int j = 0; j < 16; j++) self.RANDOMSCRAP(); } } } class DukeSatellite : DukeActor { Default { pic "SATELITE"; clipdist 8; statnum STAT_DEFAULT; } override void Initialize() { self.cstat |= CSTAT_SPRITE_BLOCK_ALL; } override void OnHit(DukeActor proj) { if (!proj.actorflag3(SFLAG3_LIGHTDAMAGE)) { for (int j = 0; j < 15; j++) { let a = frandom(0, 360); let vel = frandom(4, 12); let zvel = -frandom(-1, 1); let spawned = dlevel.SpawnActor(self.sector, (self.pos.XY, self.sector.floorz - 12 - j * 2), 'DukeScrap', -8, (1, 1), a, vel, zvel, self, STAT_MISC); if (spawned) spawned.spriteextra = DukeScrap.Scrap1 + random(0, 15); } self.spawn("DukeExplosion2"); self.Destroy(); } } } class DukeFuelPod : DukeSatellite { Default { pic "FUELPOD"; } } class DukeSolarPanel : DukeSatellite { Default { pic "SOLARPANNEL"; } } class DukeAntenna : DukeSatellite { Default { pic "ANTENNA"; } } class DukeFetus : DukeActor { Default { spriteset "FETUS", "FETUSBROKE"; clipdist 8; statnum STAT_DEFAULT; } override void Initialize() { self.cstat |= CSTAT_SPRITE_BLOCK_ALL; } override void OnHit(DukeActor proj) { if (self.spritesetindex == 0) { self.setSpriteSetImage(1); self.PlayActorSound("GLASS_BREAKING"); self.lotsofglass(10); } else { for (int j = 0; j < 48; j++) { self.shoot("DukeBloodSplat1"); self.angle += 58.5; // Was 333, which really makes no sense. } self.PlayActorSound("GLASS_HEAVYBREAK"); self.PlayActorSound("SQUISHED"); self.PlayActorSound("GLASS_BREAKING"); self.lotsofglass(10); self.Destroy(); } } } class DukeFetusBroke : DukeFetus { Default { spritesetindex 1; } } // This one had no init code. class DukeHydroplant : DukeActor { Default { spriteset "HYDROPLANT", "BROKEHYDROPLANT"; } override void OnHit(DukeActor proj) { if (self.spritesetindex == 0) { self.setSpriteSetImage(1); self.PlayActorSound("GLASS_BREAKING"); self.lotsofglass(10); } else if (self.cstat & CSTAT_SPRITE_BLOCK) { self.PlayActorSound("GLASS_BREAKING"); self.pos.Z += 16; self.cstat = 0; self.lotsofglass(5); } } } class DukeHydroplantBroke : DukeHydroplant { Default { spritesetindex 1; } } class DukeHydrant : DukeActor { Default { spriteset "HYDRENT", "BROKEFIREHYDRENT"; clipdist 8; statnum STAT_DEFAULT; } override void Initialize() { self.cstat |= CSTAT_SPRITE_BLOCK_ALL; } override void OnHit(DukeActor proj) { if (self.spritesetindex == 0) { self.setSpriteSetImage(1); self.spawn("DukeToiletWater"); self.PlayActorSound("GLASS_HEAVYBREAK"); } } } class DukePipe1 : DukeActor { Default { spriteset "PIPE1", "PIPE1B"; clipdist 8; statnum STAT_DEFAULT; } override void Initialize() { self.cstat |= CSTAT_SPRITE_BLOCK_ALL; } override void OnHit(DukeActor proj) { if (self.spritesetindex == 0) { self.setSpriteSetImage(1); let spawned = self.spawn("DukeSteam"); if (spawned) spawned.pos.Z = self.sector.floorz - 32; } } } class DukePipe2 : DukePipe1 { Default { spriteset "PIPE2", "PIPE2B"; } } class DukePipe3 : DukePipe1 { Default { spriteset "PIPE3", "PIPE3B"; } } class DukePipe4 : DukePipe1 { Default { spriteset "PIPE4", "PIPE4B"; } } class DukePipe5 : DukePipe1 { Default { spriteset "PIPE5", "PIPE5B"; } } class DukePipe6 : DukePipe1 { Default { spriteset "PIPE6", "PIPE6B"; } } class DukeSpaceMarine : DukeActor { Default { pic "SPACEMARINE"; } override void Initialize() { self.cstat |= CSTAT_SPRITE_BLOCK_ALL; self.extra = 20; ChangeStat(STAT_ZOMBIEACTOR); } override void OnHit(DukeActor proj) { self.extra -= proj.extra; if (self.extra > 0) return; self.angle = frandom(0, 360); self.shoot("DukeBloodSplat1"); self.angle = frandom(0, 360); self.shoot("DukeBloodSplat2"); self.angle = frandom(0, 360); self.shoot("DukeBloodSplat3"); self.angle = frandom(0, 360); self.shoot("DukeBloodSplat4"); self.angle = frandom(0, 360); self.shoot("DukeBloodSplat1"); self.angle = frandom(0, 360); self.shoot("DukeBloodSplat2"); self.angle = frandom(0, 360); self.shoot("DukeBloodSplat3"); self.angle = frandom(0, 360); self.shoot("DukeBloodSplat4"); self.spawnguts("DukeJibs1", 1); self.spawnguts("DukeJibs2", 2); self.spawnguts("DukeJibs3", 3); self.spawnguts("DukeJibs4", 4); self.spawnguts("DukeJibs5", 1); self.spawnguts("DukeJibs3", 6); Duke.PlaySound("SQUISHED"); self.Destroy(); } } class DukeMonk : DukeSpaceMarine { default { pic "MONK"; clipdist 8; } override void Initialize() { self.cstat |= CSTAT_SPRITE_BLOCK_ALL; ChangeStat(STAT_DEFAULT); } override void OnHit(DukeActor proj) { self.PlayActorSound(Raze.FindSoundByResID(self.lotag)); self.spawnsprite(self.hitag); super.OnHit(proj); } } class DukeLuke : DukeMonk { default { pic "LUKE"; } } class DukeIndy : DukeMonk { default { pic "INDY"; } } class DukeJuryGuy : DukeMonk { default { pic "JURYGUY"; } } class DukeChair3 : DukeActor { default { pic "CHAIR3"; } override void OnHit(DukeActor proj) { self.PlayActorSound("GLASS_HEAVYBREAK"); for (int j = 0; j < 16; j++) self.RANDOMSCRAP(); self.Destroy(); } } class RedneckFlamingo : DukeActor { default { spriteset "FLAMINGO", "FLAMINGOB"; } override void OnHit(DukeActor proj) { if (self.spritesetindex < self.getSpriteSetSize() - 1) { self.setSpriteSetImage(self.spritesetindex + 1); self.PlayActorSound("GLASS_BREAKING"); self.lotsofglass(10); for (int k = 0; k < 6; k++) { let a = frandom(0, 360); let vel = frandom(4, 8); let zvel = -frandom(0, 16) - self.vel.Z * 0.25; let spawned = dlevel.SpawnActor(self.sector, self.pos.plusZ(-8), "DukeScrap", -8, (0.75, 0.75), a, vel, zvel, self, STAT_MISC); if (spawned) spawned.spriteextra = DukeScrap.Scrap6 + random(0, 15); } } } } class RedneckMarbleStatue : RedneckFlamingo { default { spriteset "MARBLESTATUE1", "MARBLESTATUE2", "MARBLESTATUE3"; } } class RedneckMarbleStatue2 : RedneckMarbleStatue { default { spritesetindex 1; } } class RedneckSnakeRiverSign : DukeActor { default { spriteset "FLAMINGO", "FLAMINGOB"; } override void OnHit(DukeActor proj) { if (self.spritesetindex == 0) { self.setSpriteSetImage(1); self.PlayActorSound("WOODBREK"); self.hitradius(10, 0, 0, 1, 1); if (self.lotag != 0) { DukeSpriteIterator it; for (let act = it.First(); act; act = it.Next()) { if (act is 'RedneckSnakeRiverSign' && act.pal == 4) { if (act.lotag == self.lotag) act.setSpriteSetImage(1); } } } } } }