# EDuke32 Makefile for Microsoft NMake

SRC=source
OBJ=obj_win
EROOT=build
EINC=$(EROOT)\include
EOBJ=eobj_win
INC=$(SRC)
RSRC=rsrc
o=obj

JAUDIOLIBDIR=$(SRC)\jaudiolib
JAUDIOLIB=libjfaudiolib.lib

ENGINELIB=engine.lib
EDITORLIB=build.lib

!ifdef DEBUG
# debugging options
flags_cl= /Od /Zi
flags_link=/DEBUG
!else
# release options
flags_cl=/Ox /GL /arch:SSE
flags_link=/RELEASE /LTCG
!endif


DXROOT="U:\SDKs\Microsoft DirectX SDK (April 2007)
MSSDKROOT="N:\Program Files\Microsoft Visual Studio 9.0\VC
PLATFORMSDK="N:\Program Files\Microsoft Visual Studio 9.0\VC\PlatformSDK

ENGINEOPTS=/DSUPERBUILD /DPOLYMOST /DUSE_OPENGL /DRANCID_NETWORKING /DPOLYMER

CC=cl
AS=ml
LINK=link /nologo /opt:ref
MT=mt
CFLAGS= /MT /J /nologo $(flags_cl)  \
	/I$(INC) /I$(EINC)\msvc /I$(EINC)\ /I$(SRC)\jmact /I$(JAUDIOLIBDIR)\include /I$(MSSDKROOT)\include" /I$(PLATFORMSDK)\include" \
 	/D "_CRT_SECURE_NO_DEPRECATE" /W2 $(ENGINEOPTS) \
 	/I$(DXROOT)\include" /DRENDERTYPEWIN=1
LIBS=user32.lib gdi32.lib shell32.lib dxguid.lib winmm.lib wsock32.lib comctl32.lib \
        /NODEFAULTLIB:glu32.lib /NODEFAULTLIB:msvcrt.lib /NODEFAULTLIB:msvcrtd.lib

LIBS=vorbisfile_static.lib vorbis_static.lib ogg_static.lib dsound.lib $(LIBS)

ASFLAGS=/nologo /coff /c
EXESUFFIX=.exe
!ifdef DEBUG
CFLAGS=$(CFLAGS) /DDEBUGGINGAIDS
LIBS=$(LIBS) /NODEFAULTLIB:libcmt.lib libcmtd.lib
!else
LIBS=$(LIBS) /NODEFAULTLIB:libcmtd.lib libcmt.lib
!endif

JMACTOBJ=$(OBJ)\util_lib.$o \
	$(OBJ)\file_lib.$o \
	$(OBJ)\control.$o \
	$(OBJ)\keyboard.$o \
	$(OBJ)\mouse.$o \
	$(OBJ)\mathutil.$o \
	$(OBJ)\scriplib.$o

AUDIOLIBOBJ=$(OBJ)\midi.$o $(OBJ)\music.$o $(OBJ)\mpu401.$o
 
GAMEOBJS=$(OBJ)\game.$o \
	$(OBJ)\actors.$o \
	$(OBJ)\anim.$o \
	$(OBJ)\gamedef.$o \
	$(OBJ)\gameexec.$o \
	$(OBJ)\gamevars.$o \
	$(OBJ)\global.$o \
	$(OBJ)\menus.$o \
	$(OBJ)\namesdyn.$o \
	$(OBJ)\player.$o \
	$(OBJ)\premap.$o \
	$(OBJ)\savegame.$o \
	$(OBJ)\sector.$o \
	$(OBJ)\rts.$o \
	$(OBJ)\config.$o \
	$(OBJ)\animlib.$o\
	$(OBJ)\osdfuncs.$o \
 	$(OBJ)\osdcmds.$o \
	$(OBJ)\grpscan.$o \
	$(OBJ)\winbits.$o \
	$(OBJ)\gameres.res \
	$(OBJ)\startwin.game.$o \
 	$(JMACTOBJ) \
	$(AUDIOLIBOBJ) \
	$(OBJ)\sounds.$o \
!ifdef DEBUG
	$(OBJ)\mdump.$o
!endif

EDITOROBJS=$(OBJ)\astub.$o \
	$(OBJ)\mathutil.$o \
	$(OBJ)\sounds_mapster32.$o \
	$(OBJ)\buildres.res \
	$(AUDIOLIB_FX) \
!ifdef DEBUG
	$(OBJ)\mdump.$o
!endif

		
# RULES
.SUFFIXES: .masm

{$(SRC)\}.masm{$(OBJ)\}.$o:
	$(AS) /c $(ASFLAGS) /Fo$@ $<

{$(SRC)\jmact}.c{$(OBJ)\}.$o:
	$(CC) /c $(CFLAGS) /Fo$@ $<

{$(SRC)\util}.c{$(OBJ)\}.$o:
	$(CC) /c $(CFLAGS) /Fo$@ $<

{$(SRC)\}.c{$(OBJ)\}.$o:
	$(CC) /c $(CFLAGS) /Fo$@ $<

{$(SRC)\}.cpp{$(OBJ)\}.$o:
	$(CC) /c $(CFLAGS) /Fo$@ $<

{$(SRC)\misc}.rc{$(OBJ)\}.res:
	$(RC) /i$(EINC)\ /i$(SRC)\ /I$(MSSDKROOT)\include" /I$(PLATFORMSDK)\include" /DPOLYMER /fo$@ /r $<


# TARGETS
all: eduke32$(EXESUFFIX) mapster32$(EXESUFFIX) # duke3d_w32$(EXESUFFIX);

eduke32$(EXESUFFIX): $(GAMEOBJS) $(EOBJ)\$(ENGINELIB) $(JAUDIOLIBDIR)\$(JAUDIOLIB)
	$(LINK) /OUT:$@ /SUBSYSTEM:WINDOWS /LIBPATH:$(DXROOT)\lib\x86" /LIBPATH:$(PLATFORMSDK)\lib" /LIBPATH:$(MSSDKROOT)\lib" $(flags_link) /MAP $** $(LIBS) 
	$(MT) -manifest $(RSRC)\manifest.game.xml -hashupdate -outputresource:$@ -out:$@.manifest
	
mapster32$(EXESUFFIX): $(EDITOROBJS) $(EOBJ)\$(ENGINELIB) $(EOBJ)\$(EDITORLIB) $(JAUDIOLIBDIR)\$(JAUDIOLIB)
	$(LINK) /OUT:$@ /SUBSYSTEM:WINDOWS /LIBPATH:$(DXROOT)\lib\x86" /LIBPATH:$(PLATFORMSDK)\lib" /LIBPATH:$(MSSDKROOT)\lib" $(flags_link) /MAP $** $(LIBS) 
	$(MT) -manifest $(RSRC)\manifest.build.xml -hashupdate -outputresource:$@ -out:$@.manifest
	
duke3d_w32$(EXESUFFIX): $(OBJ)/wrapper.$o
	$(LINK) /OUT:$@ /SUBSYSTEM:WINDOWS /LIBPATH:$(DXROOT)\lib\x86" /LIBPATH:$(PLATFORMSDK)\lib" /LIBPATH:$(MSSDKROOT)\lib" $(flags_link) /MAP $** $(LIBS) 
	$(MT) -manifest $@.manifest -outputresource:$@
	
!include Makefile.deps

enginelib editorlib: AlwaysBuild
	-mkdir $(EOBJ)
	echo OBJ=$(MAKEDIR)\$(EOBJ)\ > $(EOBJ)\overrides.mak
	echo CFLAGS=$(ENGINEOPTS) >> $(EOBJ)\overrides.mak
	cd $(EROOT)
	nmake /f Makefile.msvc "OVERRIDES=$(MAKEDIR)\$(EOBJ)\overrides.mak" $@
	cd $(MAKEDIR)

jaudiolib:
	cd $(JAUDIOLIBDIR)
	nmake /f Makefile.msvc
	cd $(MAKEDIR)


AlwaysBuild: ;
$(EOBJ)\$(EDITORLIB): editorlib ;
$(EOBJ)\$(ENGINELIB): enginelib ;
$(JAUDIOLIBDIR)\$(JAUDIOLIB): jaudiolib ;

# PHONIES	
clean:
	-del /Q $(OBJ)\* eduke32$(EXESUFFIX) mapster32$(EXESUFFIX) duke3d_w32$(EXESUFFIX) \
            *.pdb *.map *.manifest
	cd $(JAUDIOLIBDIR)
	nmake /f Makefile.msvc clean
	cd $(MAKEDIR)
	
veryclean: clean
	-del /Q $(EOBJ)\*