//------------------------------------------------------------------------- /* Copyright (C) 2010-2019 EDuke32 developers and contributors Copyright (C) 2019 Nuke.YKT This file is part of NBlood. NBlood is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License version 2 as published by the Free Software Foundation. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. */ //------------------------------------------------------------------------- #include #include "compat.h" #include "common_game.h" #include "globals.h" #include "resource.h" ud_setup_t gSetup; bool bVanilla = false; int gFrameClock; int gFrameTicks; int gFrame; int volatile gGameClock; int gFrameRate; int gGamma; char *gVersionString; char gVersionStringBuf[16]; Resource gSysRes; const char *GetVersionString(void) { if (!gVersionString) { gVersionString = gVersionStringBuf; if (!gVersionString) return NULL; sprintf(gVersionString, "%d.%02d", EXEVERSION / 100, EXEVERSION % 100); } return gVersionString; }