// Compatibility declarations for things which might not be present in // certain build environments. It also levels the playing field caused // by different platforms. #ifndef compat_h_ #define compat_h_ #pragma once #include "xs_Float.h" #include "m_alloc.h" #include "intvec.h" #include "m_swap.h" #include "serializer.h" ////////// Compiler detection ////////// #ifdef __GNUC__ # define EDUKE32_GCC_PREREQ(major, minor) (major < __GNUC__ || (major == __GNUC__ && minor <= __GNUC_MINOR__)) #else # define EDUKE32_GCC_PREREQ(major, minor) 0 #endif ////////// Language detection ////////// ////////// Language and compiler feature polyfills ////////// # define EXTERNC #ifndef UNREFERENCED_PARAMETER # define UNREFERENCED_PARAMETER(x) (x) = (x) #endif #if defined __GNUC__ || defined __clang__ # define ATTRIBUTE(attrlist) __attribute__(attrlist) #else # define ATTRIBUTE(attrlist) #endif #ifndef MAY_ALIAS # ifdef _MSC_VER # define MAY_ALIAS # else # define MAY_ALIAS __attribute__((may_alias)) # endif #endif #ifndef FORCE_INLINE # ifdef _MSC_VER # define FORCE_INLINE __forceinline # else # ifdef __GNUC__ # define FORCE_INLINE inline __attribute__((always_inline)) # else # define FORCE_INLINE inline # endif # endif #endif # define fallthrough__ [[fallthrough]] ////////// Architecture detection ////////// #ifdef WORDS_BIGENDIAN # define B_BIG_ENDIAN 1 #else # define B_BIG_ENDIAN 0 #endif #include #include #include #include #include #include #include #include #if !(defined _WIN32 && defined __clang__) #include #endif #include #include #include #include #include # include # include # include # include ////////// Platform headers ////////// #if !defined __APPLE__ && (!defined EDUKE32_BSD || !__STDC__) # include #endif #include "engineerrors.h" ////////// DEPRECATED: Standard library prefixing ////////// typedef intptr_t ssize_t; typedef ssize_t bssize_t; #define BMAX_PATH 256 ////////// Metaprogramming structs ////////// using std::enable_if_t; using native_t = intptr_t; typedef struct MAY_ALIAS { int32_t x, y; } vec2_t; typedef struct { float x, y; } vec2f_t; typedef struct { double x, y; } vec2d_t; typedef struct MAY_ALIAS { union { struct { int32_t x, y, z; }; vec2_t vec2; }; } vec3_t; typedef struct MAY_ALIAS { union { struct { int16_t x, y, z; }; vec2_16_t vec2; }; } vec3_16_t; typedef struct { union { struct { union { float x, d; }; union { float y, u; }; union { float z, v; }; }; vec2f_t vec2; }; } vec3f_t; static_assert(sizeof(vec3f_t) == sizeof(float) * 3); typedef struct { union { double x; double d; }; union { double y; double u; }; union { double z; double v; }; } vec3d_t; static_assert(sizeof(vec3d_t) == sizeof(double) * 3); ////////// Language tricks that depend on size_t ////////// #include "basics.h" ////////// Pointer management ////////// #define DO_FREE_AND_NULL(var) do { \ Xfree(var); (var) = NULL; \ } while (0) ////////// Data serialization ////////// inline int32_t B_LITTLE32(int32_t val) { return LittleLong(val); } inline uint32_t B_LITTLE32(uint32_t val) { return LittleLong(val); } inline int32_t B_LITTLE16(int16_t val) { return LittleShort(val); } inline uint32_t B_LITTLE16(uint16_t val) { return LittleShort(val); } static FORCE_INLINE void B_BUF32(void * const buf, uint32_t const x) { *(uint32_t *) buf = x; } static FORCE_INLINE uint32_t B_UNBUF32(void const * const buf) { return *(uint32_t const *) buf; } static FORCE_INLINE uint16_t B_UNBUF16(void const * const buf) { return *(uint16_t const *) buf; } ////////// Abstract data operations ////////// using std::min; using std::max; ////////// Bitfield manipulation ////////// // This once was a static array, requiring a memory acces where a shift would suffice. // Revert the above to a real bit shift through some C++ operator magic. That saves me from reverting all the code that uses this construct. // Note: Only occurs 25 times in the code, should be removed for good. static struct { constexpr uint8_t operator[](int index) const { return 1 << index; }; } pow2char; static FORCE_INLINE void bitmap_set(uint8_t *const ptr, int const n) { ptr[n>>3] |= 1 << (n&7); } static FORCE_INLINE char bitmap_test(uint8_t const *const ptr, int const n) { return ptr[n>>3] & (1 << (n&7)); } ////////// Utility functions ////////// // breadth-first search helpers template void bfirst_search_init(T *const list, uint8_t *const bitmap, T *const eltnumptr, int const maxelts, int const firstelt) { memset(bitmap, 0, (maxelts+7)>>3); list[0] = firstelt; bitmap_set(bitmap, firstelt); *eltnumptr = 1; } template void bfirst_search_try(T *const list, uint8_t *const bitmap, T *const eltnumptr, int const elt) { if (!bitmap_test(bitmap, elt)) { bitmap_set(bitmap, elt); list[(*eltnumptr)++] = elt; } } ////////// PANICKING ALLOCATION WRAPPERS ////////// #define Xstrdup(s) (strdup(s)) #define Xmalloc(size) (M_Malloc(size)) #define Xcalloc(nmemb, size) (M_Calloc(nmemb, size)) #define Xrealloc(ptr, size) (M_Realloc(ptr, size)) #define Xfree(ptr) (M_Free(ptr)) ////////// Inlined external libraries ////////// /* End dependence on compat.o object. */ inline FSerializer& Serialize(FSerializer& arc, const char* key, vec3_t& c, vec3_t* def) { if (def && !memcmp(&c, def, sizeof(c))) return arc; if (arc.BeginObject(key)) { arc("x", c.x, def? &def->x : nullptr) ("y", c.y, def ? &def->y : nullptr) ("z", c.z, def ? &def->z : nullptr) .EndObject(); } return arc; } #endif // compat_h_