//------------------------------------------------------------------------- /* Copyright (C) 1996, 2003 - 3D Realms Entertainment This file is NOT part of Duke Nukem 3D version 1.5 - Atomic Edition However, it is either an older version of a file that is, or is some test code written during the development of Duke Nukem 3D. This file is provided purely for educational interest. Duke Nukem 3D is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. Prepared for public release: 03/21/2003 - Charlie Wiederhold, 3D Realms */ //------------------------------------------------------------------------- //**************************************************************************** // // Private header for CONTROL.C // //**************************************************************************** #ifndef _control_private #define _control_private #ifdef __cplusplus extern "C" { #endif //**************************************************************************** // // DEFINES // //**************************************************************************** #define BUTTON0_SCAN_1 sc_Space #define BUTTON0_SCAN_2 sc_Enter #define BUTTON0_SCAN_3 sc_kpad_Enter #define BUTTON1_SCAN sc_Escape #define AXISUNDEFINED 0x7f #define BUTTONUNDEFINED 0x7f #define KEYUNDEFINED 0x7f #define SENSITIVE 0x400 //#define MINSENSITIVE 0x30 #define THRESHOLD 0x200 #define MINTHRESHOLD 0x80 #define USERINPUTDELAY 200 #define ResetMouse 0 #define GetMouseButtons 3 #define GetMouseDelta 11 #define MouseInt 0x33 #define JoyMax 0xa00 #define MaxJoyValue 5000 #define DEFAULTMOUSESENSITIVITY 10 // 0x7000+MINIMUMMOUSESENSITIVITY #define INSTANT_ONOFF 0 #define TOGGLE_ONOFF 1 #define MAXCONTROLVALUE 0x7fff // Maximum number of buttons for any controller #define MAXBUTTONS 32 // Number of Mouse buttons #define MAXMOUSEBUTTONS 10 // Number of Mouse Axes #define MAXMOUSEAXES 2 // Number of JOY buttons #define MAXJOYBUTTONS 32 // Number of JOY axes #define MAXJOYAXES 8 // NORMAL axis scale #define NORMALAXISSCALE (65536) #define BUTTONSET(x,value) (CONTROL_ButtonState |= ((uint64_t)value<<((uint64_t)(x)))) #define BUTTONCLEAR(x) (CONTROL_ButtonState &= ~((uint64_t)1<<((uint64_t)(x)))) #define BUTTONHELDSET(x,value) (CONTROL_ButtonHeldState |= (uint64_t)(value<<((uint64_t)(x)))) #define LIMITCONTROL(x)\ {\ if ((*x)>MAXCONTROLVALUE) \ {\ (*x) = MAXCONTROLVALUE;\ }\ if ((*x)<-MAXCONTROLVALUE) \ {\ (*x) = -MAXCONTROLVALUE;\ }\ } #define SGN(x) \ ( ( (x) > 0 ) ? 1 : ( (x) < 0 ) ? -1 : 0 ) //**************************************************************************** // // TYPEDEFS // //**************************************************************************** typedef enum { motion_Left = -1, motion_Up = -1, motion_None = 0, motion_Right = 1, motion_Down = 1 } motion; typedef struct { int32_t joyMinX; int32_t joyMinY; int32_t threshMinX; int32_t threshMinY; int32_t threshMaxX; int32_t threshMaxY; int32_t joyMaxX; int32_t joyMaxY; int32_t joyMultXL; int32_t joyMultYL; int32_t joyMultXH; int32_t joyMultYH; } JoystickDef; // int32_t ThrottleMin; // int32_t RudderMin; // int32_t ThrottlethreshMin; // int32_t RudderthreshMin; // int32_t ThrottlethreshMax; // int32_t RudderthreshMax; // int32_t ThrottleMax; // int32_t RudderMax; // int32_t ThrottleMultL; // int32_t RudderMultL; // int32_t ThrottleMultH; // int32_t RudderMultH; /* typedef struct { uint8_t active : 1; uint8_t used : 1; uint8_t toggle : 1; uint8_t buttonheld : 1; uint8_t cleared : 1; } controlflags; typedef struct { volatile uint8_t active : 1; volatile uint8_t used : 1; volatile uint8_t toggle : 1; volatile uint8_t buttonheld : 1; volatile uint8_t cleared : 1; } controlflags; */ typedef struct { uint8_t active ; uint8_t used ; uint8_t toggle ; uint8_t buttonheld ; int32_t cleared ; } controlflags; typedef struct { kb_scancode key1; kb_scancode key2; } controlkeymaptype; typedef struct { uint8_t singleclicked; uint8_t doubleclicked; uint16_t extra; } controlbuttontype; typedef struct { uint8_t analogmap; uint8_t minmap; uint8_t maxmap; uint8_t extra; } controlaxismaptype; typedef struct { int32_t analog; int32_t digital; } controlaxistype; //*************************************************************************** // // PROTOTYPES // //*************************************************************************** void CONTROL_GetMouseDelta( void ); uint8_t CONTROL_GetMouseButtons( void ); int32_t CONTROL_StartMouse( void ); void CONTROL_GetJoyAbs( void ); void CONTROL_GetJoyDelta( void ); int32_t CONTROL_StartJoy( int32_t joy ); void CONTROL_ShutJoy( int32_t joy ); void CONTROL_SetFlag( int32_t which, int32_t active ); void CONTROL_ButtonFunctionState( int32_t * state ); int32_t CONTROL_KeyboardFunctionPressed( int32_t whichfunction ); static inline int32_t CONTROL_CheckRange( int32_t which ); int32_t CONTROL_GetTime( void ); void CONTROL_AxisFunctionState( int32_t * state ); void CONTROL_GetJoyMovement( ControlInfo * info ); #ifdef __cplusplus }; #endif #endif