/* The Lunatic Interpreter, part of EDuke32. Common, engine-side stuff. */ #ifndef ENGINE_LUNATIC_H_ #define ENGINE_LUNATIC_H_ #include typedef struct { char *name; lua_State *L; } L_State; // -- functions -- // helpers taking the lua_State directly: void L_SetupDebugTraceback(lua_State *L); void L_CheckAndRegisterFunction(lua_State *L, void *regkeyaddr); // Callback on Lua error. must be used immediately or strdup'd. void (*L_ErrorFunc)(const char *str); int L_CreateState(L_State *estate, const char *name, void (*StateSetupFunc)(lua_State *)); void L_DestroyState(L_State *estate); int L_RunOnce(L_State *estate, const char *fn); int L_RunString(L_State *estate, char *buf, int dofreebuf); static inline int L_IsInitialized(const L_State *estate) { return (estate->L != NULL); } #endif