//------------------------------------------------------------------------- /* Copyright (C) 1997, 2005 - 3D Realms Entertainment This file is part of Shadow Warrior version 1.2 Shadow Warrior is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. Original Source: 1997 - Frank Maddin and Jim Norwood Prepared for public release: 03/28/2005 - Charlie Wiederhold, 3D Realms */ //------------------------------------------------------------------------- #include "ns.h" #include "screenjob.h" #include "game.h" #include "sounds.h" #include "v_draw.h" #include "menus.h" #include "gamecontrol.h" #include "mapinfo.h" #include "misc.h" #include "network.h" #include "pal.h" BEGIN_SW_NS //--------------------------------------------------------------------------- // // // //--------------------------------------------------------------------------- class DSWDRealmsScreen : public DSkippableScreenJob { public: DSWDRealmsScreen() : DSkippableScreenJob(fadein | fadeout) {} void OnTick() override { if (ticks > 5 * GameTicRate) state = finished; } void Draw(double) override { const auto tex = tileGetTexture(THREED_REALMS_PIC, true); const int translation = TRANSLATION(Translation_BasePalettes, DREALMSPAL); twod->ClearScreen(); DrawTexture(twod, tex, 0, 0, DTA_FullscreenEx, FSMode_ScaleToFit43, DTA_TranslationIndex, translation, DTA_LegacyRenderStyle, STYLE_Normal, TAG_DONE); } }; //--------------------------------------------------------------------------- // // // //--------------------------------------------------------------------------- void Logo(const CompletionFunc& completion) { StopSound(); PlaySong(nullptr, ThemeSongs[0], ThemeTrack[0]); static const AnimSound logosound[] = { { 1, DIGI_NOMESSWITHWANG }, { 5, DIGI_INTRO_SLASH }, { 15, DIGI_INTRO_WHIRL }, { -1, -1 } }; static const int logoframetimes[] = { 360, 8, 128 }; if (!userConfig.nologo) { JobDesc jobs[3]; int job = 0; jobs[job++] = { Create() }; jobs[job++] = { PlayVideo("sw.anm", logosound, logoframetimes, true)}; RunScreenJob(jobs, job, completion, true, true); } else completion(false); } //--------------------------------------------------------------------------- // // // //--------------------------------------------------------------------------- DScreenJob* GetFinishAnim(int num) { static const AnimSound serpsound[] = { { 1, DIGI_SERPTAUNTWANG }, { 16, DIGI_SHAREND_TELEPORT }, { 35, DIGI_WANGTAUNTSERP1 }, { 51, DIGI_SHAREND_UGLY1 }, { 64, DIGI_SHAREND_UGLY2 }, { -1, -1 } }; static const int serpzillaframetimes[] = { 16, 16, 140 }; static const AnimSound sumosound[] = { { 2, DIGI_JG41012 }, { 30, DIGI_HOTHEADSWITCH }, { 42, DIGI_HOTHEADSWITCH }, { 59, DIGI_JG41028 }, { -1, -1 } }; static const int sumoframetimes[] = { 40, 10, 130 }; static const AnimSound zillasound[] = { { 1, DIGI_ZC1 }, { 5, DIGI_JG94024 }, { 14, DIGI_ZC2 }, { 30, DIGI_ZC3 }, { 32, DIGI_ZC4 }, { 37, DIGI_ZC5 }, { 63, DIGI_Z16043 }, { 63, DIGI_ZC6 }, { 63, DIGI_ZC7 }, { 72, DIGI_ZC7 }, { 73, DIGI_ZC4 }, { 77, DIGI_ZC5 }, { 87, DIGI_ZC8 }, { 103, DIGI_ZC7 }, { 108, DIGI_ZC9 }, { 120, DIGI_JG94039 }, { -1, -1 } }; static const char* const ANIMname[] = { "swend.anm", "sumocinm.anm", "zfcin.anm", }; switch (num) { case ANIM_SERP: return PlayVideo("swend.anm", serpsound, serpzillaframetimes); case ANIM_SUMO: return PlayVideo("sumocinm.anm", sumosound, sumoframetimes); case ANIM_ZILLA:return PlayVideo("zfcin.anm", zillasound, serpzillaframetimes); default: return nullptr; } } //--------------------------------------------------------------------------- // // // //--------------------------------------------------------------------------- class DSWCreditsScreen : public DSkippableScreenJob { enum { CREDITS1_PIC = 5111, CREDITS2_PIC = 5118 }; int state = 0; int starttime; int curpic; void Skipped() override { StopSound(); } void OnTick() override { if (ticks == 1) { // Lo Wang feel like singing! PlaySound(DIGI_JG95012, v3df_none, CHAN_VOICE, CHANF_UI); } if (state == 0) { if (!soundEngine->IsSourcePlayingSomething(SOURCE_None, nullptr, CHAN_VOICE)) { starttime = ticks; state = 1; StopSound(); curpic = CREDITS1_PIC; // try 14 then 2 then quit if (!PlaySong(nullptr, ThemeSongs[5], ThemeTrack[5], true)) { PlaySong(nullptr, nullptr, 2, true); } } } else { if (ticks >= starttime + 8 * GameTicRate) { curpic = CREDITS1_PIC + CREDITS2_PIC - curpic; starttime = ticks; } } } void Draw(double) override { twod->ClearScreen(); if (state == 1) DrawTexture(twod, tileGetTexture(curpic, true), 0, 0, DTA_FullscreenEx, FSMode_ScaleToFit43, DTA_LegacyRenderStyle, STYLE_Normal, TAG_DONE); } }; //--------------------------------------------------------------------------- // // Summary screen // //--------------------------------------------------------------------------- static int BonusPunchSound(short) { PlaySound(DIGI_PLAYERYELL3, v3df_none); return 0; } static int BonusKickSound(short) { PlaySound(DIGI_PLAYERYELL2, v3df_none); return 0; } static int BonusGrabSound(short) { PlaySound(DIGI_BONUS_GRAB, v3df_none); return 0; } enum { BONUS_SCREEN_PIC = 5120, BONUS_ANIM = 5121, BONUS_ANIM_FRAMES = (5159 - 5121), BREAK_LIGHT_RATE = 18, BONUS_PUNCH = 5121, BONUS_KICK = 5136, BONUS_GRAB = 5151, BONUS_REST = 5121, BONUS_TICS = 8, BONUS_GRAB_TICS = 20, BONUS_REST_TICS = 50, }; static STATE s_BonusPunch[] = { {BONUS_PUNCH + 0, BONUS_TICS, NULL, &s_BonusPunch[1]}, {BONUS_PUNCH + 1, BONUS_TICS, NULL, &s_BonusPunch[2]}, {BONUS_PUNCH + 2, BONUS_TICS, NULL, &s_BonusPunch[3]}, {BONUS_PUNCH + 2, 0 | SF_QUICK_CALL, BonusPunchSound, &s_BonusPunch[4]}, {BONUS_PUNCH + 3, BONUS_TICS, NULL, &s_BonusPunch[5]}, {BONUS_PUNCH + 4, BONUS_TICS, NULL, &s_BonusPunch[6]}, {BONUS_PUNCH + 5, BONUS_TICS, NULL, &s_BonusPunch[7]}, {BONUS_PUNCH + 6, BONUS_TICS, NULL, &s_BonusPunch[8]}, {BONUS_PUNCH + 7, BONUS_TICS, NULL, &s_BonusPunch[9]}, {BONUS_PUNCH + 8, BONUS_TICS, NULL, &s_BonusPunch[10]}, {BONUS_PUNCH + 9, BONUS_TICS, NULL, &s_BonusPunch[11]}, {BONUS_PUNCH + 10, BONUS_TICS, NULL, &s_BonusPunch[12]}, {BONUS_PUNCH + 11, BONUS_TICS, NULL, &s_BonusPunch[13]}, {BONUS_PUNCH + 12, BONUS_TICS, NULL, &s_BonusPunch[14]}, {BONUS_PUNCH + 14, 90, NULL, &s_BonusPunch[15]}, {BONUS_PUNCH + 14, BONUS_TICS, NULL, &s_BonusPunch[15]}, }; static STATE s_BonusKick[] = { {BONUS_KICK + 0, BONUS_TICS, NULL, &s_BonusKick[1]}, {BONUS_KICK + 1, BONUS_TICS, NULL, &s_BonusKick[2]}, {BONUS_KICK + 2, BONUS_TICS, NULL, &s_BonusKick[3]}, {BONUS_KICK + 2, 0 | SF_QUICK_CALL, BonusKickSound, &s_BonusKick[4]}, {BONUS_KICK + 3, BONUS_TICS, NULL, &s_BonusKick[5]}, {BONUS_KICK + 4, BONUS_TICS, NULL, &s_BonusKick[6]}, {BONUS_KICK + 5, BONUS_TICS, NULL, &s_BonusKick[7]}, {BONUS_KICK + 6, BONUS_TICS, NULL, &s_BonusKick[8]}, {BONUS_KICK + 7, BONUS_TICS, NULL, &s_BonusKick[9]}, {BONUS_KICK + 8, BONUS_TICS, NULL, &s_BonusKick[10]}, {BONUS_KICK + 9, BONUS_TICS, NULL, &s_BonusKick[11]}, {BONUS_KICK + 10, BONUS_TICS, NULL, &s_BonusKick[12]}, {BONUS_KICK + 11, BONUS_TICS, NULL, &s_BonusKick[13]}, {BONUS_KICK + 12, BONUS_TICS, NULL, &s_BonusKick[14]}, {BONUS_KICK + 14, 90, NULL, &s_BonusKick[15]}, {BONUS_KICK + 14, BONUS_TICS, NULL, &s_BonusKick[15]}, }; static STATE s_BonusGrab[] = { {BONUS_GRAB + 0, BONUS_GRAB_TICS, NULL, &s_BonusGrab[1]}, {BONUS_GRAB + 1, BONUS_GRAB_TICS, NULL, &s_BonusGrab[2]}, {BONUS_GRAB + 2, BONUS_GRAB_TICS, NULL, &s_BonusGrab[3]}, {BONUS_GRAB + 2, 0 | SF_QUICK_CALL, BonusGrabSound, &s_BonusGrab[4]}, {BONUS_GRAB + 3, BONUS_GRAB_TICS, NULL, &s_BonusGrab[5]}, {BONUS_GRAB + 4, BONUS_GRAB_TICS, NULL, &s_BonusGrab[6]}, {BONUS_GRAB + 5, BONUS_GRAB_TICS, NULL, &s_BonusGrab[7]}, {BONUS_GRAB + 6, BONUS_GRAB_TICS, NULL, &s_BonusGrab[8]}, {BONUS_GRAB + 7, BONUS_GRAB_TICS, NULL, &s_BonusGrab[9]}, {BONUS_GRAB + 8, BONUS_GRAB_TICS, NULL, &s_BonusGrab[10]}, {BONUS_GRAB + 9, 90, NULL, &s_BonusGrab[11]}, {BONUS_GRAB + 9, BONUS_GRAB_TICS, NULL, &s_BonusGrab[11]}, }; static STATE s_BonusRest[] = { {BONUS_REST + 0, BONUS_REST_TICS, NULL, &s_BonusRest[1]}, {BONUS_REST + 1, BONUS_REST_TICS, NULL, &s_BonusRest[2]}, {BONUS_REST + 2, BONUS_REST_TICS, NULL, &s_BonusRest[3]}, {BONUS_REST + 1, BONUS_REST_TICS, NULL, &s_BonusRest[0]}, }; static STATE * s_BonusAnim[] = { s_BonusPunch, s_BonusKick, s_BonusGrab }; class DSWLevelSummaryScreen : public DScreenJob { int minutes, seconds, second_tics; int nextclock = synctics; STATE * State = s_BonusRest; int Tics = 0; public: DSWLevelSummaryScreen() { second_tics = (PlayClock / 120); minutes = (second_tics / 60); seconds = (second_tics % 60); } private: static void gNextState(STATE** State) { // Transition to the next state *State = (*State)->NextState; if (TEST((*State)->Tics, SF_QUICK_CALL)) { (*(*State)->Animator)(0); *State = (*State)->NextState; } } // Generic state control static void gStateControl(STATE** State, int* tics) { *tics += synctics; // Skip states if too much time has passed while (*tics >= (*State)->Tics) { // Set Tics *tics -= (*State)->Tics; gNextState(State); } // Call the correct animator if ((*State)->Animator) (*(*State)->Animator)(0); } bool OnEvent(event_t* ev) override { if (ev->type == EV_KeyDown) { if (State >= s_BonusRest && State < &s_BonusRest[countof(s_BonusRest)]) { State = s_BonusAnim[STD_RANDOM_RANGE(countof(s_BonusAnim))]; Tics = 0; nextclock = ticks; } } return true; } void OnTick() override { if (ticks == 1) { PlaySong(nullptr, ThemeSongs[1], ThemeTrack[1]); } while (ticks > nextclock) { nextclock++; gStateControl(&State, &Tics); } if (State == State->NextState) { state = finished; StopSound(); } } void Draw(double) override { twod->ClearScreen(); DrawTexture(twod, tileGetTexture(BONUS_SCREEN_PIC, true), 0, 0, DTA_FullscreenEx, FSMode_ScaleToFit43, DTA_LegacyRenderStyle, STYLE_Normal, TAG_DONE); MNU_DrawString(160, 20, currentLevel->DisplayName(), 1, 19, 0); MNU_DrawString(170, 30, GStrings("COMPLETED"), 1, 19, 0); DrawTexture(twod, tileGetTexture(State->Pic), 158, 86, DTA_FullscreenScale, FSMode_Fit320x200, DTA_TopLeft, true, DTA_LegacyRenderStyle, STYLE_Normal, TAG_DONE); auto BONUS_LINE = [](int i) { return (50 + ((i) * 20)); }; int line = 0; FString ds; ds.Format("%s %2d:%02d", GStrings("TXT_YOURTIME"), minutes, seconds); MNU_DrawString(60, BONUS_LINE(line++), ds, 1, 16); if (currentLevel->designerTime > 0) { ds.Format("%s %d:%02d", GStrings("TXT_3DRTIME"), currentLevel->designerTime / 60, currentLevel->designerTime % 60); MNU_DrawString(40, BONUS_LINE(line++), ds, 1, 16); } if (currentLevel->parTime > 0) { ds.Format("%s %d:%02d", GStrings("TXT_PARTIME"), currentLevel->parTime / 60, currentLevel->parTime % 60); MNU_DrawString(40, BONUS_LINE(line++), ds, 1, 16); } // always read secrets and kills from the first player ds.Format("%s: %d / %d", GStrings("TXT_SECRETS"), Player->SecretsFound, LevelSecrets); MNU_DrawString(60, BONUS_LINE(line++), ds, 1, 16); ds.Format("%s: %d / %d", GStrings("KILLS"), Player->Kills, TotalKillable); MNU_DrawString(60, BONUS_LINE(line), ds, 1, 16); MNU_DrawString(160, 185, GStrings("PRESSKEY"), 1, 19, 0); } }; //--------------------------------------------------------------------------- // // Deathmatch summary screen // //--------------------------------------------------------------------------- static constexpr int SM_SIZ(int num) { return (num * 4); } enum { STAT_SCREEN_PIC = 5114, STAT_START_X = 20, STAT_START_Y = 85, STAT_OFF_Y = 9, STAT_HEADER_Y = 14, STAT_TABLE_X = (STAT_START_X + SM_SIZ(15)), STAT_TABLE_XOFF = SM_SIZ(6) }; class DSWMultiSummaryScreen : public DSkippableScreenJob { short death_total[MAX_SW_PLAYERS_REG]{}; short kills[MAX_SW_PLAYERS_REG]{}; void Skipped() override { StopSound(); } void Draw(double) override { if (clock == 0) PlaySong(nullptr, ThemeSongs[1], ThemeTrack[1]); twod->ClearScreen(); DrawTexture(twod, tileGetTexture(STAT_SCREEN_PIC, true), 0, 0, DTA_FullscreenEx, FSMode_ScaleToFit43, DTA_LegacyRenderStyle, STYLE_Normal, TAG_DONE); MNU_DrawString(160, 68, GStrings("MULTIPLAYER TOTALS"), 0, 0); MNU_DrawString(160, 189, GStrings("PRESSKEY"), 0, 0, 0); int x = STAT_START_X; int y = STAT_START_Y; // Hm.... how to translate this without messing up the formatting? MNU_DrawSmallString(x, y, " NAME 1 2 3 4 5 6 7 8 KILLS", 0, 0); int rows = OrigCommPlayers; int cols = OrigCommPlayers; y += STAT_HEADER_Y; FString ds; for (int i = 0; i < rows; i++) { x = STAT_START_X; auto pp = Player + i; ds.Format("%d", i + 1); MNU_DrawSmallString(x, y, ds, 0, 0); ds.Format(" %-13s", pp->PlayerName); MNU_DrawSmallString(x, y, ds, 0, User[pp->PlayerSprite]->spal); x = STAT_TABLE_X; for (int j = 0; j < cols; j++) { int pal = 0; death_total[j] += pp->KilledPlayer[j]; if (i == j) { // don't add kill for self or team player pal = PALETTE_PLAYER0 + 4; kills[i] -= pp->KilledPlayer[j]; // subtract self kills } else if (gNet.TeamPlay) { if (User[pp->PlayerSprite]->spal == User[Player[j].PlayerSprite]->spal) { // don't add kill for self or team player pal = PALETTE_PLAYER0 + 4; kills[i] -= pp->KilledPlayer[j]; // subtract self kills } else kills[i] += pp->KilledPlayer[j]; // kills added here } else { kills[i] += pp->KilledPlayer[j]; // kills added here } ds.Format("%d", pp->KilledPlayer[j]); MNU_DrawSmallString(x, y, ds, 0, pal); x += STAT_TABLE_XOFF; } y += STAT_OFF_Y; } // Deaths x = STAT_START_X; y += STAT_OFF_Y; ds.Format(" %s", GStrings("DEATHS")); MNU_DrawSmallString(x, y, ds, 0, 0); x = STAT_TABLE_X; for (int j = 0; j < cols; j++) { ds.Format("%d", death_total[j]); MNU_DrawSmallString(x, y, ds, 0, 0); x += STAT_TABLE_XOFF; } x = STAT_START_X; y += STAT_OFF_Y; // Kills x = STAT_TABLE_X + SM_SIZ(50); y = STAT_START_Y + STAT_HEADER_Y; for (int i = 0; i < rows; i++) { auto pp = Player + i; ds.Format("%d", kills[i]); //pp->Kills); MNU_DrawSmallString(x, y, ds, 0, 0); y += STAT_OFF_Y; } } }; //--------------------------------------------------------------------------- // // // //--------------------------------------------------------------------------- void StatScreen(int FinishAnim, CompletionFunc completion) { JobDesc jobs[5]; int job = 0; if (FinishAnim) { StopSound(); jobs[job++] = { GetFinishAnim(FinishAnim), []() { soundEngine->StopAllChannels(); } }; jobs[job++] = { Create() }; if (FinishAnim == ANIM_ZILLA) jobs[job++] = { Create() }; } else if (gNet.MultiGameType != MULTI_GAME_COMMBAT) { jobs[job++] = { Create() }; } else { jobs[job++] = { Create() }; } RunScreenJob(jobs, job, completion, true); } //--------------------------------------------------------------------------- // // // //--------------------------------------------------------------------------- void SybexScreen(CompletionFunc completion) { if (!SW_SHAREWARE || CommEnabled) completion(false); else { JobDesc job = { Create(tileGetTexture(5261), DScreenJob::fadein | DScreenJob::fadeout, 0x7fffffff) }; RunScreenJob(&job, 1, completion, true, true); } } //--------------------------------------------------------------------------- // // // //--------------------------------------------------------------------------- class DSWLoadScreen : public DScreenJob { MapRecord* rec; public: DSWLoadScreen(MapRecord* maprec) : DScreenJob(0), rec(maprec) {} void Draw(double) override { const int TITLE_PIC = 2324; twod->ClearScreen(); DrawTexture(twod, tileGetTexture(TITLE_PIC), 0, 0, DTA_FullscreenEx, FSMode_ScaleToFit43, DTA_LegacyRenderStyle, STYLE_Normal, TAG_DONE); MNU_DrawString(160, 170, /*DemoMode ? GStrings("TXT_LBDEMO") :*/ GStrings("TXT_ENTERING"), 1, 16, 0); MNU_DrawString(160, 180, rec->DisplayName(), 1, 16, 0); } }; void loadscreen(MapRecord* rec, CompletionFunc func) { JobDesc job = { Create(rec) }; RunScreenJob(&job, 1, func); } END_SW_NS