//------------------------------------------------------------------------- /* Copyright (C) 1996, 2003 - 3D Realms Entertainment Copyright (C) 2017-2019 Nuke.YKT This file is part of Duke Nukem 3D version 1.5 - Atomic Edition Duke Nukem 3D is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. Original Source: 1996 - Todd Replogle Prepared for public release: 03/21/2003 - Charlie Wiederhold, 3D Realms */ //------------------------------------------------------------------------- #include "ns.h" #include "global.h" BEGIN_DUKE_NS //--------------------------------------------------------------------------- // // // //--------------------------------------------------------------------------- void pickrandomspot(short snum) { struct player_struct *p; short i; p = &ps[snum]; if( ud.multimode > 1 && ud.coop != 1) i = krand()%numplayersprites; else i = snum; p->bobposx = p->oposx = p->posx = po[i].ox; p->bobposy = p->oposy = p->posy = po[i].oy; p->oposz = p->posz = po[i].oz; p->setang(po[i].oa); p->cursectnum = po[i].os; } //--------------------------------------------------------------------------- // // // //--------------------------------------------------------------------------- void resetplayerstats(int snum) { struct player_struct *p; p = &ps[snum]; gFullMap = 0; p->dead_flag = 0; p->wackedbyactor = -1; p->falling_counter = 0; p->quick_kick = 0; p->subweapon = 0; p->last_full_weapon = 0; p->ftq = 0; p->fta = 0; p->tipincs = 0; p->buttonpalette = 0; p->actorsqu =-1; p->invdisptime = 0; p->refresh_inventory= 0; p->last_pissed_time = 0; p->holster_weapon = 0; p->pycount = 0; p->pyoff = 0; p->opyoff = 0; p->loogcnt = 0; //p->angvel = 0; p->weapon_sway = 0; // p->select_dir = 0; p->extra_extra8 = 0; p->show_empty_weapon= 0; p->dummyplayersprite=-1; p->crack_time = 0; p->hbomb_hold_delay = 0; p->transporter_hold = 0; p->wantweaponfire = -1; p->hurt_delay = 0; p->hurt_delay2 = 0; p->footprintcount = 0; p->footprintpal = 0; p->footprintshade = 0; p->jumping_toggle = 0; p->sethoriz(140); //!! //p->oq16horiz = p->q16horiz; p->sethorizoff(0); p->bobcounter = 0; p->on_ground = 0; p->player_par = 0; p->return_to_center = 9; p->airleft = 15*26; p->rapid_fire_hold = 0; p->toggle_key_flag = 0; p->access_spritenum = -1; if(ud.multimode > 1 && ud.coop != 1 ) p->got_access = 7; else p->got_access = 0; p->random_club_frame= 0; pus = 1; p->on_warping_sector = 0; p->spritebridge = 0; p->palette = 0; if(p->steroids_amount < 400 ) { p->steroids_amount = 0; p->inven_icon = 0; } p->heat_on = 0; p->jetpack_on = 0; p->holoduke_on = -1; p->look_ang = 512 - ((ud.level_number&1)<<10); p->rotscrnang = 0; p->orotscrnang = 1; // JBF 20031220 p->newowner =-1; p->jumping_counter = 0; p->hard_landing = 0; p->posxv = 0; //!! p->posyv = 0; p->poszv = 0; p->fric.x = 0; p->fric.y = 0; p->somethingonplayer =-1; p->one_eighty_count = 0; p->cheat_phase = 0; p->on_crane = -1; if(p->curr_weapon == PISTOL_WEAPON) p->kickback_pic = isRR()? 22 : 5; else p->kickback_pic = 0; p->weapon_pos = 6; p->walking_snd_toggle= 0; p->weapon_ang = 0; p->knuckle_incs = 1; p->fist_incs = 0; p->knee_incs = 0; setpal(p); p->stairs = 0; //p->fogtype = 0; p->noise_x = 0; p->noise_y = 0; p->make_noise = 0; p->noise_radius = 0; if (isRR() && ud.multimode > 1 && ud.coop != 1) { p->keys[0] = 1; p->keys[1] = 1; p->keys[2] = 1; p->keys[3] = 1; p->keys[4] = 1; } else { p->keys[0] = 0; p->keys[1] = 0; p->keys[2] = 0; p->keys[3] = 0; p->keys[4] = 0; } wupass = 0; //p->at582 = 0; p->drunkang = 1647; p->eatang = 1647; p->drink_amt = 0; p->eat = 0; p->drink_timer = 4096; p->eat_timer = 4096; p->shotgun_state[0] = 0; p->shotgun_state[1] = 0; p->detonate_time = 0; p->detonate_count = 0; p->recoil = 0; p->yehaa_timer = 0; chickenphase = 0; if (p->OnMotorcycle) { p->OnMotorcycle = 0; p->gotweapon.Clear(MOTORCYCLE_WEAPON); p->curr_weapon = isRRRA()? SLINGBLADE_WEAPON : KNEE_WEAPON; // just in case this is made available for the other games } p->lotag800kill = 0; p->moto_do_bump = 0; p->MotoOnGround = 1; p->moto_underwater = 0; p->MotoSpeed = 0; p->TiltStatus = 0; p->moto_drink = 0; p->VBumpTarget = 0; p->VBumpNow =0; p->moto_bump_fast = 0; p->TurbCount = 0; p->moto_on_mud = 0; p->moto_on_oil = 0; if (p->OnBoat) { p->OnBoat = 0; p->gotweapon.Clear(BOAT_WEAPON); p->curr_weapon = isRRRA()? SLINGBLADE_WEAPON : KNEE_WEAPON; // just in case this is made available for the other games } p->NotOnWater = 0; p->SeaSick = 0; p->nocheat = 0; p->DrugMode = 0; p->drug_stat[0] = 0; p->drug_stat[1] = 0; p->drug_stat[2] = 0; p->drug_aspect = 0; resetlanepics(); if (numplayers < 2) { ufospawn = isRRRA()? 3 : std::min(ud.m_player_skill*4+1, 32); ufocnt = 0; hulkspawn = ud.m_player_skill + 1; } else { ufospawn = isRRRA()? 0 :32; ufocnt = 0; hulkspawn = isRRRA()? 0 :2; } } //--------------------------------------------------------------------------- // // // //--------------------------------------------------------------------------- void resetweapons(int snum) { short weapon; struct player_struct *p; p = &ps[snum]; for (weapon = PISTOL_WEAPON; weapon < MAX_WEAPONS; weapon++) { p->ammo_amount[weapon] = 0; } p->gotweapon.Zero(); p->weapon_pos = 6; p->kickback_pic = 5; p->curr_weapon = PISTOL_WEAPON; p->gotweapon.Set(PISTOL_WEAPON); p->gotweapon.Set(KNEE_WEAPON); p->ammo_amount[PISTOL_WEAPON] = std::min(max_ammo_amount[PISTOL_WEAPON], 48); p->gotweapon.Set(HANDREMOTE_WEAPON); p->last_weapon = -1; p->show_empty_weapon= 0; p->last_pissed_time = 0; p->holster_weapon = 0; // Always clear these, even for non-RRRA p->OnMotorcycle = 0; p->moto_underwater = 0; p->OnBoat = 0; p->lotag800kill = 0; if (isRRRA()) { chickenphase = 0; p->ammo_amount[KNEE_WEAPON] = 1; p->gotweapon.Set(SLINGBLADE_WEAPON); p->ammo_amount[SLINGBLADE_WEAPON] = 1; } OnEvent(EVENT_RESETWEAPONS, -1, snum, -1); } //--------------------------------------------------------------------------- // // // //--------------------------------------------------------------------------- void resetinventory(int snum) { struct player_struct* p; p = &ps[snum]; p->inven_icon = 0; p->boot_amount = 0; p->scuba_on = 0; p->scuba_amount = 0; p->heat_amount = 0; p->heat_on = 0; p->jetpack_on = 0; p->jetpack_amount = 0; p->shield_amount = max_armour_amount; p->holoduke_on = -1; p->holoduke_amount = 0; p->firstaid_amount = 0; p->steroids_amount = 0; p->inven_icon = 0; if (isRR() && ud.multimode > 1 && ud.coop != 1) { p->keys[0] = 1; p->keys[1] = 1; p->keys[2] = 1; p->keys[3] = 1; p->keys[4] = 1; } else { p->keys[0] = 0; p->keys[1] = 0; p->keys[2] = 0; p->keys[3] = 0; p->keys[4] = 0; } p->drunkang = 1647; p->eatang = 1647; p->drink_amt = 0; p->eat = 0; p->drink_timer = 0; p->eat_timer = 0; p->shotgun_state[0] = 0; p->shotgun_state[1] = 0; p->detonate_time = 0; p->detonate_count = 0; p->recoil = 0; p->yehaa_timer = 0; resetlanepics(); if (numplayers < 2) { ufospawn = std::min(ud.m_player_skill*4+1, 32); ufocnt = 0; hulkspawn = ud.m_player_skill + 1; } else { ufospawn = 32; ufocnt = 0; hulkspawn = 2; } OnEvent(EVENT_RESETINVENTORY, snum, p->i); } //--------------------------------------------------------------------------- // // // //--------------------------------------------------------------------------- void resetprestat(int snum,int g) { struct player_struct *p; short i; p = &ps[snum]; spriteqloc = 0; for(i=0;ihbomb_on = 0; p->cheat_phase = 0; p->pals.f = 0; p->toggle_key_flag = 0; p->secret_rooms = 0; p->max_secret_rooms = 0; p->actors_killed = 0; p->max_actors_killed = 0; p->lastrandomspot = 0; p->weapon_pos = 6; p->kickback_pic = 5; p->last_weapon = -1; p->weapreccnt = 0; p->show_empty_weapon= 0; p->holster_weapon = 0; p->last_pissed_time = 0; p->one_parallax_sectnum = -1; p->visibility = ud.const_visibility; screenpeek = myconnectindex; numanimwalls = 0; numcyclers = 0; animatecnt = 0; parallaxtype = 0; randomseed = 17L; ud.pause_on = 0; ud.camerasprite =-1; ud.eog = 0; tempwallptr = 0; camsprite =-1; earthquaketime = 0; WindTime = 0; WindDir = 0; fakebubba_spawn = 0; RRRA_ExitedLevel = 0; BellTime = 0; g_bellSprite = 0; numinterpolations = 0; //startofdynamicinterpolations = 0; if( ( (g&MODE_EOL) != MODE_EOL && numplayers < 2) || (ud.coop != 1 && numplayers > 1) ) { resetweapons(snum); resetinventory(snum); } else if(p->curr_weapon == HANDREMOTE_WEAPON) { p->ammo_amount[HANDBOMB_WEAPON]++; p->curr_weapon = HANDBOMB_WEAPON; } p->timebeforeexit = 0; p->customexitsound = 0; p->stairs = 0; //if (!isRRRA()) p->fogtype = 0; p->noise_x = 131072; p->noise_y = 131072; p->make_noise = 0; p->noise_radius = 0; if (isRR() && ud.multimode > 1 && ud.coop != 1) { p->keys[0] = 1; p->keys[1] = 1; p->keys[2] = 1; p->keys[3] = 1; p->keys[4] = 1; } else { p->keys[0] = 0; p->keys[1] = 0; p->keys[2] = 0; p->keys[3] = 0; p->keys[4] = 0; } p->drunkang = 1647; p->eatang = 1647; p->drink_amt = 0; p->eat = 0; p->drink_timer = 0; p->eat_timer = 0; p->shotgun_state[0] = 0; p->shotgun_state[1] = 0; p->detonate_time = 0; p->detonate_count = 0; p->recoil = 0; p->yehaa_timer = 0; resetlanepics(); if (numplayers < 2) { ufospawn = std::min(ud.m_player_skill*4+1, 32); ufocnt = 0; hulkspawn = ud.m_player_skill + 1; } else { ufospawn = 32; ufocnt = 0; hulkspawn = 2; } } END_DUKE_NS