#pragma once #include "tarray.h" #include "basics.h" struct HWDrawInfo; class Clipper; struct FBunch { int sectnum; int startline; int endline; binangle startangle; // in pseudo angles for the clipper binangle endangle; }; class BunchDrawer { HWDrawInfo *di; Clipper *clipper; int LastBunch; int StartTime; TArray Bunches; TArray CompareData; double viewx, viewy; vec2_t iview; float gcosang, gsinang; FixedBitArray gotsector; private: enum { CL_Skip = 0, CL_Draw = 1, CL_Pass = 2, }; void StartScene(); void StartBunch(int sectnum, int linenum, binangle startan, binangle endan); void AddLineToBunch(int line, binangle newan); void DeleteBunch(int index); bool CheckClip(walltype* wal); int ClipLine(int line); void ProcessBunch(int bnch); int WallInFront(int wall1, int wall2); int BunchInFront(FBunch* b1, FBunch* b2); int FindClosestBunch(); void ProcessSector(int sectnum); public: void Init(HWDrawInfo* _di, Clipper* c, vec2_t& view); void RenderScene(const int* viewsectors, unsigned sectcount); const FixedBitArray& GotSector() const { return gotsector; } };