//------------------------------------------------------------------------------------------- // // Caption drawer // //------------------------------------------------------------------------------------------- class BloodMenuDelegate : RazeMenuDelegate { override int DrawCaption(String title, Font fnt, int y, bool drawit) { return BloodScreen.DrawCaption(title, y, drawit); // this ignores the passed font intentionally. } override bool DrawSelector(ListMenuDescriptor desc) { return true; // do not draw any selector. } } //------------------------------------------------------------------------------------------- // // The dripping blood - partially native. // //------------------------------------------------------------------------------------------- class ListMenuItemBloodDripDrawer : ListMenuItem { void Init(ListMenuDescriptor desc) { Super.Init(0, 0); } native override void Draw(bool selected, ListMenuDescriptor desc); } //============================================================================= // // text item // //============================================================================= class ListMenuItemBloodTextItem : ListMenuItemTextItem { void Init(ListMenuDescriptor desc, String text, String hotkey, Name child, int param = 0) { Super.Init(desc, text, hotkey, child, param); } void InitDirect(double x, double y, int height, String hotkey, String text, Font font, int color, int color2, Name child, int param = 0) { Super.InitDirect(x, y, height, hotkey, text, font, color, color2, child, param); } override void Draw(bool selected, ListMenuDescriptor desc) { int shade = Selectable()? 32: 48; int pal = 5; let gamefont = generic_ui ? NewSmallFont : BigFont; int xpos = mXpos - gamefont.StringWidth(mText) / 2; int cr = generic_ui? Font.CR_GRAY : Font.CR_NATIVEPAL; int trans = generic_ui? 0 : Translation.MakeID(Translation_Remap, pal); if (selected) shade = 32 - ((MSTime() * 120 / 1000) & 63); Screen.DrawText(gamefont, Font.CR_UNTRANSLATED, xpos+1, mYpos+1, mText, DTA_Color, 0xff000000, DTA_FullscreenScale, FSMode_Fit320x200); Screen.DrawText(gamefont, Font.CR_NATIVEPAL, xpos, mYpos, mText, DTA_TranslationIndex, trans, DTA_Color, Raze.shadeToLight(shade), DTA_FullscreenScale, FSMode_Fit320x200); } } class ImageScrollerPageQavDrawer : ImageScrollerPage { String qavn; voidptr qav; void Init(ImageScrollerDescriptor desc, String qavname) { Super.Init(); qavn = qavname; qav = null; } override void OnDestroy() { if (qav) DestroyQav(qav); Super.OnDestroy(); } override void Drawer(bool selected) { if (qav) DrawQav(qav); } override void OnStartPage() { qav = LoadQav(qavn); } override void OnEndPage() { if (qav) DestroyQav(qav); qav = null; } native static voidptr LoadQav(string s); native static void DestroyQav(voidptr s); native static void DrawQav(voidptr s); }