//------------------------------------------------------------------------- /* Copyright (C) 2010-2019 EDuke32 developers and contributors Copyright (C) 2019 Nuke.YKT This file is part of NBlood. NBlood is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License version 2 as published by the Free Software Foundation. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. */ //------------------------------------------------------------------------- #include "build.h" #include "compat.h" #ifdef POLYMER #include "polymer.h" #endif #include "common_game.h" #include "blood.h" #include "db.h" #include "gameutil.h" #include "loadsave.h" #include "player.h" #include "trig.h" #include "view.h" #include "warp.h" int mirrorcnt, mirrorsector, mirrorwall[4]; typedef struct { int at0; int at4; int at8; int atc; int at10; int at14; } MIRROR; MIRROR mirror[16]; #ifdef POLYMER void PolymerRORCallback(int16_t sectnum, int16_t wallnum, int8_t rorstat, int16_t* msectnum, int32_t* gx, int32_t* gy, int32_t* gz) { UNREFERENCED_PARAMETER(wallnum); int nMirror; switch (rorstat) { case 1: nMirror = sector[sectnum].ceilingpicnum-4080; *msectnum = mirror[nMirror].at4; *gx += mirror[nMirror].at8; *gy += mirror[nMirror].atc; *gz += mirror[nMirror].at10; break; case 2: nMirror = sector[sectnum].floorpicnum-4080; *msectnum = mirror[nMirror].at4; *gx += mirror[nMirror].at8; *gy += mirror[nMirror].atc; *gz += mirror[nMirror].at10; break; } } #endif void InitMirrors(void) { #ifdef USE_OPENGL r_rortexture = 4080; r_rortexturerange = 16; #ifdef POLYMER polymer_setrorcallback(PolymerRORCallback); #endif // POLYMER #endif mirrorcnt = 0; tilesiz[504].x = 0; tilesiz[504].y = 0; tileDelete(504); for(int i = 0; i < 16; i++) tilesiz[4080+i].x = 0, tilesiz[4080+i].y = 0; for (int i = numwalls - 1; i >= 0; i--) { if (mirrorcnt == 16) break; int nTile = 4080+mirrorcnt; if (wall[i].overpicnum == 504) { if (wall[i].extra > 0 && wall[i].lotag == 501) { wall[i].overpicnum = nTile; mirror[mirrorcnt].at14 = i; mirror[mirrorcnt].at0 = 0; wall[i].cstat |= 32; int tmp = xwall[wall[i].extra].data; int j; for (j = numwalls - 1; j >= 0; j--) { if (j == i) continue; if (wall[j].extra > 0 && wall[j].lotag == 501) { if (tmp != xwall[wall[j].extra].data) continue; wall[i].hitag = j; wall[j].hitag = i; mirror[mirrorcnt].at4 = j; break; } } if (j < 0) ThrowError("wall[%d] has no matching wall link! (data=%d)\n", i, tmp); mirrorcnt++; } continue; } if (wall[i].picnum == 504) { mirror[mirrorcnt].at4 = i; mirror[mirrorcnt].at14 = i; wall[i].picnum = nTile; mirror[mirrorcnt].at0 = 0; wall[i].cstat |= 32; mirrorcnt++; continue; } } for (int i = numsectors - 1; i >= 0; i--) { if (mirrorcnt >= 15) break; if (sector[i].floorpicnum == 504) { int nLink = gUpperLink[i]; if (nLink < 0) continue; int nLink2 = sprite[nLink].owner & 0xfff; int j = sprite[nLink2].sectnum; if (sector[j].ceilingpicnum != 504) ThrowError("Lower link sector %d doesn't have mirror picnum\n", j); mirror[mirrorcnt].at0 = 2; mirror[mirrorcnt].at8 = sprite[nLink2].x-sprite[nLink].x; mirror[mirrorcnt].atc = sprite[nLink2].y-sprite[nLink].y; mirror[mirrorcnt].at10 = sprite[nLink2].z-sprite[nLink].z; mirror[mirrorcnt].at14 = i; mirror[mirrorcnt].at4 = j; sector[i].floorpicnum = 4080+mirrorcnt; mirrorcnt++; mirror[mirrorcnt].at0 = 1; mirror[mirrorcnt].at8 = sprite[nLink].x-sprite[nLink2].x; mirror[mirrorcnt].atc = sprite[nLink].y-sprite[nLink2].y; mirror[mirrorcnt].at10 = sprite[nLink].z-sprite[nLink2].z; mirror[mirrorcnt].at14 = j; mirror[mirrorcnt].at4 = i; sector[j].ceilingpicnum = 4080+mirrorcnt; mirrorcnt++; } } mirrorsector = numsectors; for (int i = 0; i < 4; i++) { mirrorwall[i] = numwalls+i; wall[mirrorwall[i]].picnum = 504; wall[mirrorwall[i]].overpicnum = 504; wall[mirrorwall[i]].cstat = 0; wall[mirrorwall[i]].nextsector = -1; wall[mirrorwall[i]].nextwall = -1; wall[mirrorwall[i]].point2 = numwalls+i+1; } wall[mirrorwall[3]].point2 = mirrorwall[0]; sector[mirrorsector].ceilingpicnum = 504; sector[mirrorsector].floorpicnum = 504; sector[mirrorsector].wallptr = mirrorwall[0]; sector[mirrorsector].wallnum = 4; } void TranslateMirrorColors(int nShade, int nPalette) { if (videoGetRenderMode() != REND_CLASSIC) return; videoBeginDrawing(); nShade = ClipRange(nShade, 0, 63); char *pMap = palookup[nPalette] + (nShade<<8); extern intptr_t frameplace; char *pFrame = (char*)frameplace; unsigned int nPixels = xdim*ydim; for (unsigned int i = 0; i < nPixels; i++, pFrame++) { *pFrame = pMap[*pFrame]; } videoEndDrawing(); } void sub_5571C(char mode) { for (int i = mirrorcnt-1; i >= 0; i--) { int nTile = 4080+i; if (TestBitString(gotpic, nTile)) { switch (mirror[i].at0) { case 1: if (mode) sector[mirror[i].at14].ceilingstat |= 1; else sector[mirror[i].at14].ceilingstat &= ~1; break; case 2: if (mode) sector[mirror[i].at14].floorstat |= 1; else sector[mirror[i].at14].floorstat &= ~1; break; } } } } void sub_557C4(int x, int y, int interpolation) { if (spritesortcnt == 0) return; int nViewSprites = spritesortcnt-1; for (int nTSprite = nViewSprites; nTSprite >= 0; nTSprite--) { uspritetype *pTSprite = &tsprite[nTSprite]; pTSprite->xrepeat = pTSprite->yrepeat = 0; } for (int i = mirrorcnt-1; i >= 0; i--) { int nTile = 4080+i; if (TestBitString(gotpic, nTile)) { if (mirror[i].at0 == 1 || mirror[i].at0 == 2) { int nSector = mirror[i].at4; int nSector2 = mirror[i].at14; for (int nSprite = headspritesect[nSector]; nSprite >= 0; nSprite = nextspritesect[nSprite]) { spritetype *pSprite = &sprite[nSprite]; if (pSprite == gView->pSprite) continue; int top, bottom; GetSpriteExtents(pSprite, &top, &bottom); int zCeil, zFloor; getzsofslope(nSector, pSprite->x, pSprite->y, &zCeil, &zFloor); if (pSprite->statnum == 6 && (top < zCeil || bottom > zFloor)) { int j = i; if (mirror[i].at0 == 2) j++; else j--; int dx = mirror[j].at8; int dy = mirror[j].atc; int dz = mirror[j].at10; uspritetype *pTSprite = &tsprite[spritesortcnt]; memset(pTSprite, 0, sizeof(uspritetype)); pTSprite->type = pSprite->type; pTSprite->index = pSprite->index; pTSprite->sectnum = nSector2; pTSprite->x = pSprite->x+dx; pTSprite->y = pSprite->y+dy; pTSprite->z = pSprite->z+dz; pTSprite->ang = pSprite->ang; pTSprite->picnum = pSprite->picnum; pTSprite->shade = pSprite->shade; pTSprite->pal = pSprite->pal; pTSprite->xrepeat = pSprite->xrepeat; pTSprite->yrepeat = pSprite->yrepeat; pTSprite->xoffset = pSprite->xoffset; pTSprite->yoffset = pSprite->yoffset; pTSprite->cstat = pSprite->cstat; pTSprite->statnum = 0; pTSprite->owner = pSprite->index; pTSprite->extra = pSprite->extra; pTSprite->hitag = pSprite->hitag|0x200; LOCATION *pLocation = &gPrevSpriteLoc[pSprite->index]; pTSprite->x = dx+interpolate(pLocation->x, pSprite->x, interpolation); pTSprite->y = dy+interpolate(pLocation->y, pSprite->y, interpolation); pTSprite->z = dz+interpolate(pLocation->z, pSprite->z, interpolation); pTSprite->ang = pLocation->ang+mulscale16(((pSprite->ang-pLocation->ang+1024)&2047)-1024,interpolation); spritesortcnt++; } } } } } for (int nTSprite = spritesortcnt-1; nTSprite >= nViewSprites; nTSprite--) { uspritetype *pTSprite = &tsprite[nTSprite]; int nAnim = 0; switch (picanm[pTSprite->picnum].extra&7) { case 1: { int dX = x - pTSprite->x; int dY = y - pTSprite->y; RotateVector(&dX, &dY, 128 - pTSprite->ang); nAnim = GetOctant(dX, dY); if (nAnim <= 4) { pTSprite->cstat &= ~4; } else { nAnim = 8 - nAnim; pTSprite->cstat |= 4; } break; } case 2: { int dX = x - pTSprite->x; int dY = y - pTSprite->y; RotateVector(&dX, &dY, 128 - pTSprite->ang); nAnim = GetOctant(dX, dY); break; } } while (nAnim > 0) { pTSprite->picnum += picanm[pTSprite->picnum].num+1; nAnim--; } } } void DrawMirrors(int x, int y, int z, fix16_t a, fix16_t horiz) { if (videoGetRenderMode() == REND_POLYMER) return; for (int i = mirrorcnt - 1; i >= 0; i--) { int nTile = 4080+i; if (TestBitString(gotpic, nTile)) { ClearBitString(gotpic, nTile); switch (mirror[i].at0) { case 0: { int nWall = mirror[i].at4; int nSector = sectorofwall(nWall); walltype *pWall = &wall[nWall]; int nNextWall = pWall->nextwall; int nNextSector = pWall->nextsector; pWall->nextwall = mirrorwall[0]; pWall->nextsector = mirrorsector; wall[mirrorwall[0]].nextwall = nWall; wall[mirrorwall[0]].nextsector = nSector; wall[mirrorwall[0]].x = wall[pWall->point2].x; wall[mirrorwall[0]].y = wall[pWall->point2].y; wall[mirrorwall[1]].x = pWall->x; wall[mirrorwall[1]].y = pWall->y; wall[mirrorwall[2]].x = wall[mirrorwall[1]].x+(wall[mirrorwall[1]].x-wall[mirrorwall[0]].x)*16; wall[mirrorwall[2]].y = wall[mirrorwall[1]].y+(wall[mirrorwall[1]].y-wall[mirrorwall[0]].y)*16; wall[mirrorwall[3]].x = wall[mirrorwall[0]].x+(wall[mirrorwall[0]].x-wall[mirrorwall[1]].x)*16; wall[mirrorwall[3]].y = wall[mirrorwall[0]].y+(wall[mirrorwall[0]].y-wall[mirrorwall[1]].y)*16; sector[mirrorsector].floorz = sector[nSector].floorz; sector[mirrorsector].ceilingz = sector[nSector].ceilingz; int cx, cy, ca; if (pWall->lotag == 501) { cx = x - (wall[pWall->hitag].x-wall[pWall->point2].x); cy = y - (wall[pWall->hitag].y-wall[pWall->point2].y); ca = a; } else { renderPrepareMirror(x,y,z,a,horiz,nWall,&cx,&cy,&ca); } renderDrawRoomsQ16(cx, cy, z, ca,horiz,mirrorsector|MAXSECTORS); viewProcessSprites(cx,cy,z); renderDrawMasks(); if (pWall->lotag != 501) renderCompleteMirror(); if (wall[nWall].pal != 0 || wall[nWall].shade != 0) TranslateMirrorColors(wall[nWall].shade, wall[nWall].pal); pWall->nextwall = nNextWall; pWall->nextsector = nNextSector; return; } case 1: { #ifdef USE_OPENGL r_rorphase = 1; #endif int nSector = mirror[i].at4; renderDrawRoomsQ16(x+mirror[i].at8, y+mirror[i].atc, z+mirror[i].at10, a, horiz, nSector|MAXSECTORS); viewProcessSprites(x+mirror[i].at8, y+mirror[i].atc, z+mirror[i].at10); short fstat = sector[nSector].floorstat; sector[nSector].floorstat |= 1; renderDrawMasks(); sector[nSector].floorstat = fstat; for (int i = 0; i < 16; i++) ClearBitString(gotpic, 4080+i); #ifdef USE_OPENGL r_rorphase = 0; #endif return; } case 2: { #ifdef USE_OPENGL r_rorphase = 1; #endif int nSector = mirror[i].at4; renderDrawRoomsQ16(x+mirror[i].at8, y+mirror[i].atc, z+mirror[i].at10, a, horiz, nSector|MAXSECTORS); viewProcessSprites(x+mirror[i].at8, y+mirror[i].atc, z+mirror[i].at10); short cstat = sector[nSector].ceilingstat; sector[nSector].ceilingstat |= 1; renderDrawMasks(); sector[nSector].ceilingstat = cstat; for (int i = 0; i < 16; i++) ClearBitString(gotpic, 4080+i); #ifdef USE_OPENGL r_rorphase = 0; #endif return; } } } } } class MirrorLoadSave : public LoadSave { public: void Load(void); void Save(void); }; static MirrorLoadSave *myLoadSave; void MirrorLoadSave::Load(void) { Read(&mirrorcnt,sizeof(mirrorcnt)); Read(&mirrorsector,sizeof(mirrorsector)); Read(mirror, sizeof(mirror)); Read(mirrorwall, sizeof(mirrorwall)); tilesiz[504].x = 0; tilesiz[504].y = 0; for (int i = 0; i < 16; i++) tilesiz[4080 + i].x = 0, tilesiz[4080 + i].y = 0; for (int i = 0; i < 4; i++) { wall[mirrorwall[i]].picnum = 504; wall[mirrorwall[i]].overpicnum = 504; wall[mirrorwall[i]].point2 = numwalls; wall[mirrorwall[i]].cstat = 0; wall[mirrorwall[i]].nextsector = -1; wall[mirrorwall[i]].nextwall = -1; } wall[mirrorwall[3]].point2 = mirrorwall[0]; sector[mirrorsector].ceilingpicnum = 504; sector[mirrorsector].floorpicnum = 504; sector[mirrorsector].wallptr = mirrorwall[0]; sector[mirrorsector].wallnum = 4; } void MirrorLoadSave::Save(void) { Write(&mirrorcnt,sizeof(mirrorcnt)); Write(&mirrorsector,sizeof(mirrorsector)); Write(mirror, sizeof(mirror)); Write(mirrorwall, sizeof(mirrorwall)); } void MirrorLoadSaveConstruct(void) { myLoadSave = new MirrorLoadSave(); }