#ifndef NOONE_EXTENSIONS #define NOONE_EXTENSIONS #endif #include "src/actor.cpp" #include "src/ai.cpp" #include "src/aibat.cpp" #include "src/aibeast.cpp" #include "src/aiboneel.cpp" #include "src/aiburn.cpp" #include "src/aicaleb.cpp" #include "src/aicerber.cpp" #include "src/aicult.cpp" #include "src/aigarg.cpp" #include "src/aighost.cpp" #include "src/aigilbst.cpp" #include "src/aihand.cpp" #include "src/aihound.cpp" #include "src/aiinnoc.cpp" #include "src/aipod.cpp" #include "src/airat.cpp" #include "src/aispid.cpp" #include "src/aitchern.cpp" #include "src/aiunicult.cpp" #include "src/aizomba.cpp" #include "src/aizombf.cpp" #include "src/animatesprite.cpp" #include "src/asound.cpp" #include "src/barf.cpp" #include "src/blood.cpp" #include "src/callback.cpp" #include "src/choke.cpp" #include "src/controls.cpp" #include "src/db.cpp" #include "src/dude.cpp" #include "src/endgame.cpp" #include "src/eventq.cpp" #include "src/fire.cpp" #include "src/fx.cpp" #include "src/gameutil.cpp" #include "src/gib.cpp" #include "src/globals.cpp" #include "src/hudsprites.cpp" #include "src/inifile.cpp" #include "src/levels.cpp" #include "src/loadsave.cpp" #include "src/messages.cpp" #include "src/mirrors.cpp" #include "src/misc.cpp" #include "src/nnexts.cpp" #include "src/osdcmd.cpp" #include "src/player.cpp" #include "src/prediction.cpp" #include "src/preload.cpp" #include "src/qav.cpp" #include "src/replace.cpp" #include "src/sbar.cpp" #include "src/sectorfx.cpp" #include "src/seq.cpp" #include "src/sfx.cpp" #include "src/sound.cpp" #include "src/tile.cpp" #include "src/trig.cpp" #include "src/triggers.cpp" #include "src/view.cpp" #include "src/warp.cpp" #include "src/weapon.cpp" #include "src/_polymost.cpp" // This includes the VM so it is last #include "src/d_menu.cpp"