#pragma once #include "tarray.h" #include "build.h" #include "c_cvars.h" #include "palentry.h" class FSerializer; struct event_t; extern bool automapping; extern bool gFullMap; extern BitArray show2dsector; extern BitArray show2dwall; void SerializeAutomap(FSerializer& arc); void ClearAutomap(); void MarkSectorSeen(int sect); void DrawOverheadMap(int x, int y, int ang, double const smoothratio); bool AM_Responder(event_t* ev, bool last); void drawlinergb(int32_t x1, int32_t y1, int32_t x2, int32_t y2, PalEntry p); enum AM_Mode { am_off, am_overlay, am_full, am_count }; extern int automapMode; EXTERN_CVAR(Bool, am_followplayer)