//------------------------------------------------------------------------- /* Copyright (C) 2016 EDuke32 developers and contributors This file is part of EDuke32. EDuke32 is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License version 2 as published by the Free Software Foundation. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. */ //------------------------------------------------------------------------- #include "ns.h" // Must come before everything else! #include #include "v_font.h" #include "duke3d_ed.h" #include "compat.h" #include "sbar.h" #include "statusbar.h" #include "v_draw.h" #include "texturemanager.h" BEGIN_DUKE_NS static FFont* IndexFont; static FFont* DigiFont; //========================================================================== // // Font init should go elsewhere later. // //========================================================================== void InitFonts() { GlyphSet fontdata; // Small font for (int i = 0; i < 95; i++) { auto tile = tileGetTexture(TILE_STARTALPHANUM + i); if (tile && tile->GetTexelWidth() > 0 && tile->GetTexelHeight() > 0) fontdata.Insert('!' + i, tile); } SmallFont = new ::FFont("SmallFont", nullptr, "defsmallfont", 0, 0, 0, -1, -1, false, false, false, &fontdata); fontdata.Clear(); // Big font // This font is VERY messy... fontdata.Insert('_', tileGetTexture(TILE_BIGALPHANUM - 11)); fontdata.Insert('-', tileGetTexture(TILE_BIGALPHANUM - 11)); for (int i = 0; i < 10; i++) fontdata.Insert('0' + i, tileGetTexture(TILE_BIGALPHANUM - 10 + i)); for (int i = 0; i < 26; i++) fontdata.Insert('A' + i, tileGetTexture(TILE_BIGALPHANUM + i)); fontdata.Insert('.', tileGetTexture(TILE_BIGPERIOD)); fontdata.Insert(',', tileGetTexture(TILE_BIGCOMMA)); fontdata.Insert('!', tileGetTexture(TILE_BIGX_)); fontdata.Insert('?', tileGetTexture(TILE_BIGQ)); fontdata.Insert(';', tileGetTexture(TILE_BIGSEMI)); fontdata.Insert(':', tileGetTexture(TILE_BIGCOLIN)); fontdata.Insert('\\', tileGetTexture(TILE_BIGALPHANUM + 68)); fontdata.Insert('/', tileGetTexture(TILE_BIGALPHANUM + 68)); fontdata.Insert('%', tileGetTexture(TILE_BIGALPHANUM + 69)); fontdata.Insert('`', tileGetTexture(TILE_BIGAPPOS)); fontdata.Insert('"', tileGetTexture(TILE_BIGAPPOS)); fontdata.Insert('\'', tileGetTexture(TILE_BIGAPPOS)); BigFont = new ::FFont("BigFont", nullptr, "defbigfont", 0, 0, 0, -1, -1, false, false, false, &fontdata); fontdata.Clear(); // Tiny font for (int i = 0; i < 95; i++) { auto tile = tileGetTexture(TILE_MINIFONT + i); if (tile && tile->GetTexelWidth() > 0 && tile->GetTexelHeight() > 0) fontdata.Insert('!' + i, tile); } fontdata.Insert(1, TexMan.FindGameTexture("TINYBLAK")); // this is only here to widen the color range of the font to produce a better translation. SmallFont2 = new ::FFont("SmallFont2", nullptr, "defsmallfont2", 0, 0, 0, -1, -1, false, false, false, &fontdata); fontdata.Clear(); // SBAR index font for (int i = 0; i < 10; i++) fontdata.Insert('0' + i, tileGetTexture(TILE_THREEBYFIVE + i)); fontdata.Insert(':', tileGetTexture(TILE_THREEBYFIVE + 10)); fontdata.Insert('/', tileGetTexture(TILE_THREEBYFIVE + 11)); fontdata.Insert('%', tileGetTexture(TILE_MINIFONT + '%' - '!')); fontdata.Insert(1, TexMan.FindGameTexture("TINYBLAK")); // this is only here to widen the color range of the font to produce a better translation. IndexFont = new ::FFont("IndexFont", nullptr, nullptr, 0, 0, 0, -1, -1, false, false, false, &fontdata); fontdata.Clear(); // digital font for (int i = 0; i < 10; i++) fontdata.Insert('0' + i, tileGetTexture(TILE_DIGITALNUM + i)); fontdata.Insert(1, TexMan.FindGameTexture("TINYBLAK")); // this is only here to widen the color range of the font to produce a better translation. DigiFont = new ::FFont("DigiFont", nullptr, nullptr, 0, 0, 0, -1, -1, false, false, false, &fontdata); } //========================================================================== // // Helpers // //========================================================================== static int32_t G_GetInvAmount(const DukePlayer_t* p) { switch (p->inven_icon) { case ICON_FIRSTAID: return p->inv_amount[GET_FIRSTAID]; case ICON_STEROIDS: return (p->inv_amount[GET_STEROIDS] + 3) >> 2; case ICON_HOLODUKE: if (RR) return p->inv_amount[GET_HOLODUKE] / 400; return (p->inv_amount[GET_HOLODUKE] + 15) / 24; case ICON_JETPACK: if (RR) return p->inv_amount[GET_JETPACK] / 100; return (p->inv_amount[GET_JETPACK] + 15) >> 4; case ICON_HEATS: return p->inv_amount[GET_HEATS] / 12; case ICON_SCUBA: return (p->inv_amount[GET_SCUBA] + 63) >> 6; case ICON_BOOTS: if (RR) return (p->inv_amount[GET_BOOTS] / 10) >> 1; return p->inv_amount[GET_BOOTS] >> 1; } return -1; } static int32_t G_GetInvOn(const DukePlayer_t* p) { switch (p->inven_icon) { case ICON_HOLODUKE: return p->holoduke_on; case ICON_JETPACK: return p->jetpack_on; case ICON_HEATS: return p->heat_on; } return 0x80000000; } static int32_t GetMoraleOrShield(DukePlayer_t *p, int32_t snum) { // WW2GI int lAmount = Gv_GetVarByLabel("PLR_MORALE", -1, p->i, snum); if (lAmount == -1) lAmount = p->inv_amount[GET_SHIELD]; return lAmount; } //========================================================================== // // very much a dummy to access the methods. // The goal is to export this to a script. // //========================================================================== class DukeStatusBar : public DBaseStatusBar { DHUDFont numberFont; DHUDFont indexFont; DHUDFont miniFont; DHUDFont digiFont; double scale; std::array ammo_sprites; std::array item_icons = { 0, TILE_FIRSTAID_ICON, TILE_STEROIDS_ICON, TILE_HOLODUKE_ICON, TILE_JETPACK_ICON, TILE_HEAT_ICON, TILE_AIRTANK_ICON, TILE_BOOT_ICON }; public: DukeStatusBar() : numberFont(BigFont, 1, Off, 1, 1), indexFont(IndexFont, 4, CellRight, 1, 1), miniFont(SmallFont2, 1, Off, 1, 1), digiFont(DigiFont, 1 , Off, 1, 1) { // optionally draw at the top of the screen. SetSize(tilesiz[TILE_BOTTOMSTATUSBAR].y); drawOffset.Y = hud_position ? -168 : 0; scale = (g_gameType & GAMEFLAG_RRALL) ? 0.5 : 1; if (!(g_gameType & GAMEFLAG_RRALL)) { ammo_sprites = { -1, TILE_AMMO, TILE_SHOTGUNAMMO, TILE_BATTERYAMMO, TILE_RPGAMMO, TILE_HBOMBAMMO, TILE_CRYSTALAMMO, TILE_DEVISTATORAMMO, TILE_TRIPBOMBSPRITE, TILE_FREEZEAMMO + 1, TILE_HBOMBAMMO, TILE_GROWAMMO/*, FLAMETHROWERAMMO + 1*/ }; } else { ammo_sprites = { -1, TILE_AMMO, TILE_SHOTGUNAMMO, TILE_BATTERYAMMO, TILE_HBOMBAMMO, TILE_HBOMBAMMO, TILE_RRTILE43, TILE_DEVISTATORAMMO, TILE_TRIPBOMBSPRITE, TILE_GROWSPRITEICON, TILE_HBOMBAMMO, -1, TILE_BOWLINGBALLSPRITE, TILE_MOTOAMMO, TILE_BOATAMMO, -1, TILE_RPG2SPRITE }; } } //========================================================================== // // Frag bar - todo // //========================================================================== #if 0 void displayfragbar(void) { if (ud.statusbarflags & STATUSBAR_NOFRAGBAR) return; short i, j; j = 0; for (i = connecthead; i >= 0; i = connectpoint2[i]) if (i > j) j = i; rotatesprite(0, 0, 65600L, 0, TILE_FRAGBAR, 0, 0, 2 + 8 + 16 + 64 + 128, 0, 0, xdim - 1, ydim - 1); if (j >= 4) rotatesprite(319, (8) << 16, 65600L, 0, TILE_FRAGBAR, 0, 0, 10 + 16 + 64 + 128, 0, 0, xdim - 1, ydim - 1); if (j >= 8) rotatesprite(319, (16) << 16, 65600L, 0, TILE_FRAGBAR, 0, 0, 10 + 16 + 64 + 128, 0, 0, xdim - 1, ydim - 1); if (j >= 12) rotatesprite(319, (24) << 16, 65600L, 0, TILE_FRAGBAR, 0, 0, 10 + 16 + 64 + 128, 0, 0, xdim - 1, ydim - 1); for (i = connecthead; i >= 0; i = connectpoint2[i]) { minitext(21 + (73 * (i & 3)), 2 + ((i & 28) << 1), &ud.user_name[i][0], sprite[ps[i].i].pal, 2 + 8 + 16 + 128); sprintf(tempbuf, "%d", ps[i].frag - ps[i].fraggedself); minitext(17 + 50 + (73 * (i & 3)), 2 + ((i & 28) << 1), tempbuf, sprite[ps[i].i].pal, 2 + 8 + 16 + 128); } } #endif //========================================================================== // // Common inventory icon code for all styles // //========================================================================== std::pair ontext(DukePlayer_t *p) { std::pair retval(nullptr, CR_RED); int onstate = G_GetInvOn(p); // Texts are intentionally not translated because the font is too small for making localization work and the translated words are too long. if ((unsigned)onstate != 0x80000000 && !(g_gameType & (GAMEFLAG_WW2GI|GAMEFLAG_RRALL))) { retval.second = onstate > 0 ? CR_LIGHTBLUE : CR_RED; retval.first = onstate > 0 ? "ON" : "OFF"; } if (p->inven_icon >= ICON_SCUBA) { retval.second = CR_ORANGE; retval.first = "AUTO"; } return retval; } //========================================================================== // // draws the inventory selector // //========================================================================== void DrawInventory(const DukePlayer_t* p, double x, double y, int align) { if (p->invdisptime <= 0)return; int n = 0, j = 0; if (p->inv_amount[GET_FIRSTAID] > 0) n |= 1, j++; if (p->inv_amount[GET_STEROIDS] > 0) n |= 2, j++; if (p->inv_amount[GET_HOLODUKE] > 0) n |= 4, j++; if (p->inv_amount[GET_JETPACK] > 0) n |= 8, j++; if (p->inv_amount[GET_HEATS] > 0) n |= 16, j++; if (p->inv_amount[GET_SCUBA] > 0) n |= 32, j++; if (p->inv_amount[GET_BOOTS] > 0) n |= 64, j++; x -= (j * 11); y -= 6; ; align |= DI_ITEM_CENTER; for(int i = 1; i < 128; i<<=1) { if (n & i) { int select = 1 << (p->inven_icon - 1); double alpha = select == i ? 1.0 : 0.7; switch (i) { case 1: DrawGraphic(tileGetTexture(TILE_FIRSTAID_ICON), x, y, align, alpha, 0, 0, scale, scale); break; case 2: DrawGraphic(tileGetTexture(TILE_STEROIDS_ICON), x, y, align, alpha, 0, 0, scale, scale); break; case 4: DrawGraphic(tileGetTexture(TILE_HOLODUKE_ICON), x, y, align, alpha, 0, 0, scale, scale); break; case 8: DrawGraphic(tileGetTexture(TILE_JETPACK_ICON), x, y, align, alpha, 0, 0, scale, scale); break; case 16: DrawGraphic(tileGetTexture(TILE_HEAT_ICON), x, y, align, alpha, 0, 0, scale, scale); break; case 32: DrawGraphic(tileGetTexture(TILE_AIRTANK_ICON), x, y, align, alpha, 0, 0, scale, scale); break; case 64: DrawGraphic(tileGetTexture(TILE_BOOT_ICON), x, y, align, alpha, 0, 0, scale, scale); break; } if (select == i) DrawGraphic(tileGetTexture(TILE_ARROW), x, y, align, alpha, 0, 0, scale, scale); x += 22; } } } //========================================================================== // // Fullscreen HUD variant #1 // //========================================================================== void FullscreenHUD1(DukePlayer_t* p, int32_t snum) { // // Health // DrawGraphic(tileGetTexture(TILE_COLA), 2, -2, DI_ITEM_LEFT_BOTTOM, 1., -1, -1, 0.75, 0.75); FString format; if (!althud_flashing || p->last_extra > (p->max_player_health >> 2) || ((int32_t)totalclock & 32) || (sprite[p->i].pal == 1 && p->last_extra < 2)) { int s = -8; if (althud_flashing && p->last_extra > p->max_player_health) s += (sintable[((int)totalclock << 5) & 2047] >> 10); int intens = clamp(255 - 4 * s, 0, 255); auto pe = PalEntry(255, intens, intens, intens); format.Format("%d", p->last_extra); SBar_DrawString(this, &numberFont, format, 40, -BigFont->GetHeight() - 0.5, DI_TEXT_ALIGN_CENTER, CR_UNTRANSLATED, 1, 0, 0, 1, 1); } // // Armor // DrawGraphic(tileGetTexture(TILE_SHIELD), 62, -2, DI_ITEM_LEFT_BOTTOM, 1., -1, -1, 0.75, 0.75); format.Format("%d", GetMoraleOrShield(p, snum)); SBar_DrawString(this, &numberFont, format, 105, -numberFont.mFont->GetHeight() - 0.5, DI_TEXT_ALIGN_CENTER, CR_UNTRANSLATED, 1, 0, 0, 1, 1); // // Weapon // int wicon = ammo_sprites[p->curr_weapon]; if (wicon > 0) { auto img = tileGetTexture(wicon); auto scale = img && img->GetDisplayHeight() >= 50 ? 0.25 : 0.5; DrawGraphic(img, -57, -2, DI_ITEM_LEFT_BOTTOM, 1, -1, -1, scale, scale); } int weapon = p->curr_weapon; if (weapon == HANDREMOTE_WEAPON) weapon = HANDBOMB_WEAPON; if (p->curr_weapon != KNEE_WEAPON && (!althud_flashing || (int32_t)totalclock & 32 || p->ammo_amount[weapon] > (p->max_ammo_amount[weapon] / 10))) { format.Format("%d", p->ammo_amount[weapon]); SBar_DrawString(this, &numberFont, format, -22, -numberFont.mFont->GetHeight() - 0.5, DI_TEXT_ALIGN_CENTER, CR_UNTRANSLATED, 1, 0, 0, 1, 1); } // // Selected inventory item // unsigned icon = p->inven_icon; if (icon > 0) { int x = 131; if (icon < ICON_MAX) DrawGraphic(tileGetTexture(item_icons[icon]), x, -2, DI_ITEM_LEFT_BOTTOM, 1, -1, -1, 1, 1); int percentv = G_GetInvAmount(p); format.Format("%3d%%", percentv); EColorRange color = percentv > 50 ? CR_GREEN : percentv > 25 ? CR_GOLD : CR_RED; SBar_DrawString(this, &indexFont, format, x + 35, -indexFont.mFont->GetHeight() - 0.5, DI_TEXT_ALIGN_RIGHT, color, 1, 0, 0, 1, 1); auto text = ontext(p); if (text.first) SBar_DrawString(this, &miniFont, text.first, x + 35, -miniFont.mFont->GetHeight() - 9.5, DI_TEXT_ALIGN_RIGHT, text.second, 1, 0, 0, 1, 1); } // // keys // if (p->got_access & 1) DrawGraphic(tileGetTexture(TILE_ACCESSCARD), -29, -30, DI_ITEM_CENTER, 1, -1, -1, 0.5, 0.5, 0xffffffff, TRANSLATION(Translation_Remap, 0)); if (p->got_access & 4) DrawGraphic(tileGetTexture(TILE_ACCESSCARD), -24, -28, DI_ITEM_CENTER, 1, -1, -1, 0.5, 0.5, 0xffffffff, TRANSLATION(Translation_Remap, 23)); if (p->got_access & 2) DrawGraphic(tileGetTexture(TILE_ACCESSCARD), -19, -26, DI_ITEM_CENTER, 1, -1, -1, 0.5, 0.5, 0xffffffff, TRANSLATION(Translation_Remap, 21)); } //========================================================================== // // Fullscreen HUD variant #2 // //========================================================================== void FullscreenHUD2(DukePlayer_t *p) { // // health // DrawGraphic(tileGetTexture(TILE_HEALTHBOX), 5, -2, DI_ITEM_LEFT_BOTTOM, 1, -1, -1, scale, scale); int32_t health = (sprite[p->i].pal == 1 && p->last_extra < 2) ? 1 : p->last_extra; FStringf format("%d", health); SBar_DrawString(this, &digiFont, format, 19, -digiFont.mFont->GetHeight() * scale - 7, DI_TEXT_ALIGN_CENTER, CR_UNTRANSLATED, 1, 0, 0, scale, scale); // // ammo // DrawGraphic(tileGetTexture(TILE_AMMOBOX), 37, -2, DI_ITEM_LEFT_BOTTOM, 1, -1, -1, scale, scale); int wp = (p->curr_weapon == HANDREMOTE_WEAPON) ? HANDBOMB_WEAPON : p->curr_weapon; format.Format("%d", p->ammo_amount[wp]); SBar_DrawString(this, &digiFont, format, 53, -digiFont.mFont->GetHeight() * scale - 7, DI_TEXT_ALIGN_CENTER, CR_UNTRANSLATED, 1, 0, 0, scale, scale); // // inventory // unsigned icon = p->inven_icon; if (icon > 0) { int x = 73; DrawGraphic(tileGetTexture(TILE_INVENTORYBOX), 69, -2, DI_ITEM_LEFT_BOTTOM, 1, -1, -1, scale, scale); if (icon < ICON_MAX) DrawGraphic(tileGetTexture(item_icons[icon]), x, -14, DI_ITEM_LEFT|DI_ITEM_VCENTER, 1, -1, -1, scale, scale); int percentv = G_GetInvAmount(p); format.Format("%3d%%", percentv); EColorRange color = percentv > 50 ? CR_GREEN : percentv > 25 ? CR_GOLD : CR_RED; SBar_DrawString(this, &indexFont, format, x + 34, -indexFont.mFont->GetHeight() - 5.5, DI_TEXT_ALIGN_RIGHT, color, 1, 0, 0, 1, 1); auto text = ontext(p); if (text.first) SBar_DrawString(this, &miniFont, text.first, x + 34, -miniFont.mFont->GetHeight() - 14.5, DI_TEXT_ALIGN_RIGHT, text.second, 1, 0, 0, 1, 1); } } //========================================================================== // // Fullscreen HUD variant #1 for RR // //========================================================================== void FullscreenHUD1RR(DukePlayer_t* p, int32_t snum) { // // Health // DrawGraphic(tileGetTexture(TILE_SPINNINGNUKEICON+1), 2, -2, DI_ITEM_LEFT_BOTTOM, 1, 0, 0, 10000. / 65536., 10000. / 65536.); FString format; if (!althud_flashing || p->last_extra > (p->max_player_health >> 2) || ((int32_t)totalclock & 32) || (sprite[p->i].pal == 1 && p->last_extra < 2)) { int s = -8; if (althud_flashing && p->last_extra > p->max_player_health) s += (sintable[((int)totalclock << 5) & 2047] >> 10); int intens = clamp(255 - 4 * s, 0, 255); auto pe = PalEntry(255, intens, intens, intens); format.Format("%d", p->last_extra); SBar_DrawString(this, &numberFont, format, 44, -BigFont->GetHeight() * scale - 0.5, DI_TEXT_ALIGN_CENTER, CR_UNTRANSLATED, 1, 0, 0, scale, scale); } // // drink // DrawGraphic(tileGetTexture(TILE_COLA), 70, -2, DI_ITEM_LEFT_BOTTOM, 1, 0, 0, 10000. / 65536., 10000. / 65536.); format.Format("%d", p->drink_amt); SBar_DrawString(this, &numberFont, format, 98, -BigFont->GetHeight() * scale - 0.5, DI_TEXT_ALIGN_CENTER, CR_UNTRANSLATED, 1, 0, 0, scale, scale); // // eat // DrawGraphic(tileGetTexture(TILE_JETPACK), 122, -2, DI_ITEM_LEFT_BOTTOM, 1, 0, 0, 20000. / 65536., 20000. / 65536.); format.Format("%d", p->eat_amt); SBar_DrawString(this, &numberFont, format, 175, -BigFont->GetHeight() * scale - 0.5, DI_TEXT_ALIGN_CENTER, CR_UNTRANSLATED, 1, 0, 0, scale, scale); // // selected weapon // int wicon = ammo_sprites[p->curr_weapon]; if (wicon > 0) { auto img = tileGetTexture(wicon); auto myscale = img && img->GetDisplayHeight() >= 50 ? 0.25 : 0.5; DrawGraphic(img, -50, -2, DI_ITEM_RIGHT_BOTTOM, 1, -1, -1, myscale, myscale); } int weapon = p->curr_weapon; if (weapon == HANDREMOTE_WEAPON) weapon = HANDBOMB_WEAPON; if (p->curr_weapon != KNEE_WEAPON && p->curr_weapon != SLINGBLADE_WEAPON && (!althud_flashing || (int32_t)totalclock & 32 || p->ammo_amount[weapon] > (p->max_ammo_amount[weapon] / 10))) { format.Format("%d", p->ammo_amount[weapon]); SBar_DrawString(this, &numberFont, format, -20, -numberFont.mFont->GetHeight() * scale - 0.5, DI_TEXT_ALIGN_CENTER, CR_UNTRANSLATED, 1, 0, 0, scale, scale); } // // Selected inventory item // unsigned icon = p->inven_icon; if (icon > 0) { int x = -122; if (icon < ICON_MAX) DrawGraphic(tileGetTexture(item_icons[icon]), x, -2, DI_ITEM_LEFT_BOTTOM, 1, -1, -1, scale, scale); int percentv = G_GetInvAmount(p); if (icon <= 2) format.Format("%3d%%", percentv); else format.Format("%3d ", percentv); SBar_DrawString(this, &miniFont, format, x + 35, -miniFont.mFont->GetHeight() * scale - 0.5, DI_TEXT_ALIGN_RIGHT, CR_UNTRANSLATED, 1, 0, 0, scale, scale); auto text = ontext(p); if (text.first) SBar_DrawString(this, &miniFont, text.first, x + 35, -miniFont.mFont->GetHeight() * scale - 9.5, DI_TEXT_ALIGN_RIGHT, CR_UNTRANSLATED, 1, 0, 0, scale, scale); } if (p->keys[1]) DrawGraphic(tileGetTexture(TILE_ACCESSCARD), -29, -32, DI_ITEM_BOTTOM, 1, -1, -1, 0.5, 0.5, 0xffffffff, TRANSLATION(Translation_Remap, 0)); if (p->keys[3]) DrawGraphic(tileGetTexture(TILE_ACCESSCARD), -24, -30, DI_ITEM_BOTTOM, 1, -1, -1, 0.5, 0.5, 0xffffffff, TRANSLATION(Translation_Remap, 23)); if (p->keys[2]) DrawGraphic(tileGetTexture(TILE_ACCESSCARD), -19, -28, DI_ITEM_BOTTOM, 1, -1, -1, 0.5, 0.5, 0xffffffff, TRANSLATION(Translation_Remap, 21)); } //========================================================================== // // Fullscreen HUD variant #2 for RR // //========================================================================== void FullscreenHUD2RR(DukePlayer_t* p) { // // health // DrawGraphic(tileGetTexture(TILE_HEALTHBOX), 2, -2, DI_ITEM_LEFT_BOTTOM, 1, -1, -1, scale, scale); int32_t health = (sprite[p->i].pal == 1 && p->last_extra < 2) ? 1 : p->last_extra; FStringf format("%d", health); SBar_DrawString(this, &digiFont, format, 17, -digiFont.mFont->GetHeight() * scale - 7, DI_TEXT_ALIGN_CENTER, CR_UNTRANSLATED, 1, 0, 0, scale, scale); // // ammo // DrawGraphic(tileGetTexture(TILE_AMMOBOX), 41, -2, DI_ITEM_LEFT_BOTTOM, 1, -1, -1, scale, scale); int wp = (p->curr_weapon == HANDREMOTE_WEAPON) ? HANDBOMB_WEAPON : p->curr_weapon; format.Format("%d", p->ammo_amount[wp]); SBar_DrawString(this, &digiFont, format, 57, -digiFont.mFont->GetHeight() * scale - 7, DI_TEXT_ALIGN_CENTER, CR_UNTRANSLATED, 1, 0, 0, scale, scale); // // inventory // unsigned icon = p->inven_icon; if (icon > 0) { int x = 81; DrawGraphic(tileGetTexture(TILE_INVENTORYBOX), 77, -2, DI_ITEM_LEFT_BOTTOM, 1, -1, -1, scale, scale); if (icon < ICON_MAX) DrawGraphic(tileGetTexture(item_icons[icon]), x, -14, DI_ITEM_LEFT | DI_ITEM_VCENTER, 1, -1, -1, scale, scale); int percentv = G_GetInvAmount(p); if (icon <= 2) format.Format("%3d%%", percentv); else format.Format("%3d ", percentv); SBar_DrawString(this, &miniFont, format, x + 34, -miniFont.mFont->GetHeight() * scale - 5.5, DI_TEXT_ALIGN_RIGHT, CR_UNTRANSLATED, 1, 0, 0, scale, scale); } } //========================================================================== // // Fullscreen HUD drawer // //========================================================================== void DrawHud(int32_t snum, int style) { auto p = g_player[snum].ps; BeginHUD(320, 200, 1.f, true); bool rr = !!(g_gameType & GAMEFLAG_RRALL); if (style == 1) { if (!rr) { DrawInventory(p, 0, -46, DI_SCREEN_CENTER_BOTTOM); FullscreenHUD1(p, snum); } else { double y = -40; if (ud.multimode > 1) y -= 4; if (ud.multimode > 4) y -= 4; DrawInventory(p, 0, y, DI_SCREEN_CENTER_BOTTOM); FullscreenHUD1RR(p, snum); } } else if (style == 2) { if (!rr) { DrawInventory(p, (ud.multimode > 1) ? 56 : 65, -28, DI_SCREEN_CENTER_BOTTOM); FullscreenHUD2(p); } else { DrawInventory(p, 56, -20, DI_SCREEN_CENTER_BOTTOM); FullscreenHUD2RR(p); } } else { DrawInventory(p, 0, rr? -20 : -28, DI_SCREEN_CENTER_BOTTOM); } } //========================================================================== // // Helper // //========================================================================== PalEntry LightForShade(int shade) { int ll = clamp((numshades - shade) * 255 / numshades, 0, 255); return PalEntry(255, ll, ll, ll); } //========================================================================== // // Helper for weapon display // //========================================================================== void DrawWeaponNum(int index, int x, int y, int num1, int num2, int shade, int numdigits) { /* if (VOLUMEONE && (ind > HANDBOMB_WEAPON || ind < 0)) { minitextshade(x + 1, y - 4, "ORDER", 20, 11, 2 + 8 + 16 + ROTATESPRITE_MAX); return; } */ FString format; if (numdigits == 2) { if (num1 > 99) num1 = 99; if (num2 > 99) num2 = 99; format.Format("%2d/%d", num1, num2); } else { if (num1 > 999) num1 = 999; if (num2 > 999) num2 = 999; format.Format("%3d/%d", num1, num2); } y--; DrawGraphic(tileGetTexture(TILE_THREEBYFIVE + index), x - 7, y, DI_ITEM_LEFT|DI_ITEM_VCENTER, 1, 0, 0, 1, 1, LightForShade(shade - 10), TRANSLATION(Translation_Remap, 7)); auto pe = LightForShade(shade); DrawGraphic(tileGetTexture(TILE_THREEBYFIVE + 10), x - 3, y, DI_ITEM_LEFT | DI_ITEM_VCENTER, 1, 0, 0, 1, 1, pe); for (size_t i = 0; i < format.Len(); i++) { if (format[i] != ' ') { char c = format[i] == '/' ? 11 : format[i] - '0'; DrawGraphic(tileGetTexture(TILE_THREEBYFIVE + c), x + 4 * i, y, DI_ITEM_LEFT | DI_ITEM_VCENTER, 1, 0, 0, 1, 1, pe); } } } //========================================================================== // // Weapon display // //========================================================================== void DrawWeaponAmounts(const DukePlayer_t* p, int32_t x, int32_t y) { int32_t cw = p->curr_weapon; auto ShadeForWeapon = [=](int weapon, int optweapon = -1) { // Headache-inducing math at play here. return (((!p->ammo_amount[weapon]) | ((p->gotweapon & (1 << weapon)) == 0)) * 9) + 12 - 18 * ((cw == weapon) || (optweapon != -1 && cw == optweapon)); }; DrawWeaponNum(2, x, y, p->ammo_amount[PISTOL_WEAPON], p->max_ammo_amount[PISTOL_WEAPON], 12 - 20 * (cw == PISTOL_WEAPON), 3); DrawWeaponNum(3, x, y + 6, p->ammo_amount[SHOTGUN_WEAPON], p->max_ammo_amount[SHOTGUN_WEAPON], ShadeForWeapon(SHOTGUN_WEAPON), 3); DrawWeaponNum(4, x, y + 12, p->ammo_amount[CHAINGUN_WEAPON], p->max_ammo_amount[CHAINGUN_WEAPON], ShadeForWeapon(CHAINGUN_WEAPON), 3); DrawWeaponNum(5, x + 39, y, p->ammo_amount[RPG_WEAPON], p->max_ammo_amount[RPG_WEAPON], ShadeForWeapon(RPG_WEAPON), 2); DrawWeaponNum(6, x + 39, y + 6, p->ammo_amount[HANDBOMB_WEAPON], p->max_ammo_amount[HANDBOMB_WEAPON], ShadeForWeapon(HANDBOMB_WEAPON, HANDREMOTE_WEAPON), 2); if (p->subweapon & (1 << GROW_WEAPON)) // original code says: if(!p->ammo_amount[SHRINKER_WEAPON] || cw == GROW_WEAPON) DrawWeaponNum(7, x + 39, y + 12, p->ammo_amount[GROW_WEAPON], p->max_ammo_amount[GROW_WEAPON], ShadeForWeapon(GROW_WEAPON), 2); else DrawWeaponNum(7, x + 39, y + 12, p->ammo_amount[SHRINKER_WEAPON], p->max_ammo_amount[SHRINKER_WEAPON], ShadeForWeapon(SHRINKER_WEAPON), 2); DrawWeaponNum(8, x + 70, y, p->ammo_amount[DEVISTATOR_WEAPON], p->max_ammo_amount[DEVISTATOR_WEAPON], ShadeForWeapon(DEVISTATOR_WEAPON), 2); DrawWeaponNum(9, x + 70, y + 6, p->ammo_amount[TRIPBOMB_WEAPON], p->max_ammo_amount[TRIPBOMB_WEAPON], ShadeForWeapon(TRIPBOMB_WEAPON), 2); DrawWeaponNum(0, x + 70, y + 12, p->ammo_amount[FREEZE_WEAPON], p->max_ammo_amount[FREEZE_WEAPON], ShadeForWeapon(FREEZE_WEAPON), 2); } //========================================================================== // // Status bar drawer // //========================================================================== void Statusbar(int32_t snum) { auto p = g_player[snum].ps; int h = tilesiz[TILE_BOTTOMSTATUSBAR].y; int top = 200 - h; BeginStatusBar(320, 200, h, true); DrawInventory(p, 160, 154, 0); DrawGraphic(tileGetTexture(TILE_BOTTOMSTATUSBAR), 0, top, DI_ITEM_LEFT_TOP, 1, -1, -1, 1, 1); FString format; if ((g_netServer || ud.multimode > 1) && (g_gametypeFlags[ud.coop] & GAMETYPE_FRAGBAR)) { DrawGraphic(tileGetTexture(TILE_KILLSICON), 228, top + 8, DI_ITEM_OFFSETS, 1, 0, 0, 1, 1); format.Format("%d", max(p->frag - p->fraggedself, 0)); SBar_DrawString(this, &digiFont, format, 287, top + 17, DI_TEXT_ALIGN_CENTER, CR_UNTRANSLATED, 1, 0, 0, 1, 1); } else { auto key = tileGetTexture(TILE_ACCESS_ICON); if (p->got_access & 4) DrawGraphic(key, 275, top + 16, DI_ITEM_OFFSETS, 1, -1, -1, 1, 1, 0xffffffff, TRANSLATION(Translation_Remap, 23)); if (p->got_access & 2) DrawGraphic(key, 288, top + 16, DI_ITEM_OFFSETS, 1, -1, -1, 1, 1, 0xffffffff, TRANSLATION(Translation_Remap, 21)); if (p->got_access & 1) DrawGraphic(key, 281, top + 23, DI_ITEM_OFFSETS, 1, -1, -1, 1, 1, 0xffffffff, TRANSLATION(Translation_Remap, 0)); } DrawWeaponAmounts(p, 96, top + 16); int num = (sprite[p->i].pal == 1 && p->last_extra < 2) ? 1 : p->last_extra; format.Format("%d", num); SBar_DrawString(this, &digiFont, format, 32, top + 17, DI_TEXT_ALIGN_CENTER, CR_UNTRANSLATED, 1, 0, 0, 1, 1); format.Format("%d", GetMoraleOrShield(p, snum)); SBar_DrawString(this, &digiFont, format, 64, top + 17, DI_TEXT_ALIGN_CENTER, CR_UNTRANSLATED, 1, 0, 0, 1, 1); if (p->curr_weapon != KNEE_WEAPON) { int wep = (p->curr_weapon == HANDREMOTE_WEAPON)? HANDBOMB_WEAPON : p->curr_weapon; format.Format("%d", p->ammo_amount[wep]); SBar_DrawString(this, &digiFont, format, 208, top + 17, DI_TEXT_ALIGN_CENTER, CR_UNTRANSLATED, 1, 0, 0, 1, 1); } int icon = p->inven_icon; if (icon) { int x = 231; if (icon < ICON_MAX) DrawGraphic(tileGetTexture(item_icons[icon]), x, top + 20, DI_ITEM_LEFT | DI_ITEM_VCENTER, 1, -1, -1, 1, 1); int percentv = G_GetInvAmount(p); format.Format("%3d%%", percentv); EColorRange color = percentv > 50 ? CR_GREEN : percentv > 25 ? CR_GOLD : CR_RED; SBar_DrawString(this, &indexFont, format, x + 34, top + 24, DI_TEXT_ALIGN_RIGHT, color, 1, 0, 0, 1, 1); auto text = ontext(p); if (text.first) SBar_DrawString(this, &miniFont, text.first, x + 34, top + 14, DI_TEXT_ALIGN_RIGHT, text.second, 1, 0, 0, 1, 1); } } //========================================================================== // // Status bar drawer (RR) // //========================================================================== void DrawWeaponBar(const DukePlayer_t* p, int top) { double sbscale = 32800. / 65536.; DrawGraphic(tileGetTexture(TILE_WEAPONBAR), 0, 158, DI_ITEM_OFFSETS, 1, 0, 0, sbscale, sbscale); FString format; for (int i = 0; i < 9; i++) { if ((g_gameType & GAMEFLAG_RRRA) && i == 4 && p->curr_weapon == CHICKEN_WEAPON) { DrawGraphic(tileGetTexture(TILE_AMMO_ICON + 10), 18 + i * 32, top - 6, DI_ITEM_OFFSETS, 1, 0, 0, sbscale, sbscale); format.Format("%d", p->ammo_amount[CHICKEN_WEAPON]); } else { if (p->gotweapon & (1 << (i + 1))) { DrawGraphic(tileGetTexture(TILE_AMMO_ICON + i), 18 + i * 32, top - 6, DI_ITEM_OFFSETS, 1, 0, 0, sbscale, sbscale); } format.Format("%d", p->ammo_amount[i+1]); } SBar_DrawString(this, &miniFont, format, 38 + i * 32, 162 - miniFont.mFont->GetHeight() * scale * 0.5, DI_TEXT_ALIGN_CENTER, CR_UNTRANSLATED, 1, 0, 0, scale, scale); } } //========================================================================== // // Status bar drawer (RR) // //========================================================================== void StatusbarRR(int32_t snum) { auto p = g_player[snum].ps; double h = tilesiz[TILE_BOTTOMSTATUSBAR].y * scale; double top = 200 - h; BeginStatusBar(320, 200, h, true); DrawInventory(p, 160, 154, 0); if (ud.screen_size > 8) DrawWeaponBar(p, top); DrawGraphic(tileGetTexture(TILE_BOTTOMSTATUSBAR), 0, top, DI_ITEM_LEFT_TOP, 1, -1, -1, scale, scale); FString format; if ((g_netServer || ud.multimode > 1) && (g_gametypeFlags[ud.coop] & GAMETYPE_FRAGBAR)) { DrawGraphic(tileGetTexture(TILE_KILLSICON), 228, top + 8, DI_ITEM_OFFSETS, 1, 0, 0, 1, 1); format.Format("%d", max(p->frag - p->fraggedself, 0)); SBar_DrawString(this, &digiFont, format, 287, top + 17, DI_TEXT_ALIGN_CENTER, CR_UNTRANSLATED, 1, 0, 0, scale, scale); } else { auto key = tileGetTexture(TILE_ACCESS_ICON); if (p->keys[3]) DrawGraphic(key, 140, top + 16, DI_ITEM_OFFSETS, 1, -1, -1, scale, scale, 0xffffffff, TRANSLATION(Translation_Remap, 23)); if (p->keys[2]) DrawGraphic(key, 153, top + 16, DI_ITEM_OFFSETS, 1, -1, -1, scale, scale, 0xffffffff, TRANSLATION(Translation_Remap, 21)); if (p->keys[1]) DrawGraphic(key, 146, top + 23, DI_ITEM_OFFSETS, 1, -1, -1, scale, scale, 0xffffffff, TRANSLATION(Translation_Remap, 0)); } int num = (sprite[p->i].pal == 1 && p->last_extra < 2) ? 1 : p->last_extra; format.Format("%d", num); SBar_DrawString(this, &digiFont, format, 64, top + 17, DI_TEXT_ALIGN_CENTER, CR_UNTRANSLATED, 1, 0, 0, scale, scale); if (p->curr_weapon != KNEE_WEAPON) { int wep = (p->curr_weapon == HANDREMOTE_WEAPON) ? HANDBOMB_WEAPON : p->curr_weapon; format.Format("%d", p->ammo_amount[wep]); SBar_DrawString(this, &digiFont, format, 107, top + 17, DI_TEXT_ALIGN_CENTER, CR_UNTRANSLATED, 1, 0, 0, scale, scale); } int icon = p->inven_icon; if (icon) { int x = 183; if (icon < ICON_MAX) DrawGraphic(tileGetTexture(item_icons[icon]), x, top + 20, DI_ITEM_LEFT | DI_ITEM_VCENTER, 1, -1, -1, scale, scale); int percentv = G_GetInvAmount(p); if (icon <= 2) format.Format("%3d%%", percentv); else format.Format("%3d ", percentv); SBar_DrawString(this, &miniFont, format, x + 34, top + 24, DI_TEXT_ALIGN_RIGHT, CR_UNTRANSLATED, 1, 0, 0, scale, scale); if (p->inven_icon == ICON_SCUBA || p->inven_icon == ICON_BOOTS) SBar_DrawString(this, &miniFont, "AUTO", x + 34, top + 14, DI_TEXT_ALIGN_RIGHT, CR_UNTRANSLATED, 1, 0, 0, scale, scale); } p->drink_ang = ((p->drink_amt * 8) + 1647) & 2047; if (p->drink_amt >= 100) { p->drink_amt = 100; p->drink_ang = 400; } DrawGraphic(tileGetTexture(TILE_GUTMETER), 257, top + 24, DI_ITEM_BOTTOM, 1, -1, -1, scale, scale, 0xffffffff, 0 /*, p->drink_ang * 360. / 2048 */ ); DrawGraphic(tileGetTexture(TILE_GUTMETER), 293, top + 24, DI_ITEM_BOTTOM, 1, -1, -1, scale, scale, 0xffffffff, 0 /*, p->eat_ang * 360. / 2048 */); if (p->drink_amt >= 0 && p->drink_amt <= 30) { DrawGraphic(tileGetTexture(TILE_GUTMETER_LIGHT1), 239, top + 24, DI_ITEM_OFFSETS, 1, -1, -1, scale, scale); } else if (p->drink_amt >= 31 && p->drink_amt <= 65) { DrawGraphic(tileGetTexture(TILE_GUTMETER_LIGHT2), 248, top + 24, DI_ITEM_OFFSETS, 1, -1, -1, scale, scale); } else if (p->drink_amt >= 66 && p->drink_amt <= 87) { DrawGraphic(tileGetTexture(TILE_GUTMETER_LIGHT3), 256, top + 24, DI_ITEM_OFFSETS, 1, -1, -1, scale, scale); } else { DrawGraphic(tileGetTexture(TILE_GUTMETER_LIGHT4), 265, top + 24, DI_ITEM_OFFSETS, 1, -1, -1, scale, scale); } if (p->eat_amt >= 0 && p->eat_amt <= 30) { DrawGraphic(tileGetTexture(TILE_GUTMETER_LIGHT1), 276, top + 24, DI_ITEM_OFFSETS, 1, -1, -1, scale, scale); } else if (p->eat_amt >= 31 && p->eat_amt <= 65) { DrawGraphic(tileGetTexture(TILE_GUTMETER_LIGHT2), 285, top + 24, DI_ITEM_OFFSETS, 1, -1, -1, scale, scale); } else if (p->eat_amt >= 66 && p->eat_amt <= 87) { DrawGraphic(tileGetTexture(TILE_GUTMETER_LIGHT3), 294, top + 24, DI_ITEM_OFFSETS, 1, -1, -1, scale, scale); } else { DrawGraphic(tileGetTexture(TILE_GUTMETER_LIGHT4), 302, top + 24, DI_ITEM_OFFSETS, 1, -1, -1, scale, scale); } } }; void G_DrawStatusBar(int32_t snum) { //if (!RR) { DukeStatusBar dsb; if (ud.screen_size <= 4) { dsb.DrawHud(snum, ud.screen_size < 4 ? 0 : ud.althud ? 1 : 2); } else { if (!RR) dsb.Statusbar(snum); else dsb.StatusbarRR(snum); } } } //========================================================================== // // Draws the background // todo: split up to have dedicated functions for both cases. // //========================================================================== void G_DrawBackground(void) { if ((g_player[myconnectindex].ps->gm&MODE_GAME) == 0 && ud.recstat != 2) { twod->ClearScreen(); auto tex = tileGetTexture((g_gameType & GAMEFLAG_DEER) ? 7040 : TILE_MENUSCREEN); PalEntry color = (g_gameType & GAMEFLAG_DEER) ? 0xffffffff : 0xff808080; if (!hud_bgstretch) DrawTexture(twod, tex, 0, 0, DTA_FullscreenEx, 3, DTA_Color, color, TAG_DONE); else DrawTexture(twod, tex, 0, 0, DTA_VirtualWidth, twod->GetWidth(), DTA_VirtualHeight, twod->GetHeight(), DTA_KeepRatio, true, DTA_Color, color, TAG_DONE); return; } auto tex = tileGetTexture((g_gameType & GAMEFLAG_RRRA) ? TILE_RRTILE7629 : TILE_BIGHOLE); if (tex != nullptr && tex->isValid()) { if (windowxy1.y > 0) { twod->AddFlatFill(0, 0, twod->GetWidth(), windowxy1.y, tex, false, 1); } if (windowxy2.y + 1 < twod->GetHeight()) { twod->AddFlatFill(0, windowxy2.y + 1, twod->GetWidth(), twod->GetHeight(), tex, false, 1); } if (windowxy1.x > 0) { twod->AddFlatFill(0, windowxy1.y, windowxy1.x, windowxy2.y + 1, tex, false, 1); } if (windowxy2.x + 1 < twod->GetWidth()) { twod->AddFlatFill(windowxy2.x + 1, windowxy1.y, twod->GetWidth(), windowxy2.y + 1, tex, false, 1); } auto vb = tileGetTexture(TILE_VIEWBORDER); auto ve = tileGetTexture(TILE_VIEWBORDER + 1); int x1 = windowxy1.x - 4; int y1 = windowxy1.y - 4; int x2 = windowxy2.x + 5; int y2 = windowxy2.y + 5; twod->AddFlatFill(x1, y1, x2, y1 + 4, vb, 5); twod->AddFlatFill(x1, y2 - 4, x2, y2, vb, 6); twod->AddFlatFill(x1, y1, x1 + 4, y2, vb, 1); twod->AddFlatFill(x2 - 4, y1, x2, y2, vb, 3); twod->AddFlatFill(x1, y1, x1 + 4, y1 + 4, ve, 1); twod->AddFlatFill(x2 - 4, y1, x2, y1 + 4, ve, 3); twod->AddFlatFill(x1, y2 - 4, x1 + 4, y2, ve, 2); twod->AddFlatFill(x2 - 4, y2 - 4, x2, y2, ve, 4); } else { // If we got no frame just clear the screen. twod->ClearScreen(); } } END_DUKE_NS