/* ** st_start.cpp ** Handles the startup screen. ** **--------------------------------------------------------------------------- ** Copyright 2006-2007 Randy Heit ** Copyright 2006-2022 Christoph Oelckers ** All rights reserved. ** ** Redistribution and use in source and binary forms, with or without ** modification, are permitted provided that the following conditions ** are met: ** ** 1. Redistributions of source code must retain the above copyright ** notice, this list of conditions and the following disclaimer. ** 2. Redistributions in binary form must reproduce the above copyright ** notice, this list of conditions and the following disclaimer in the ** documentation and/or other materials provided with the distribution. ** 3. The name of the author may not be used to endorse or promote products ** derived from this software without specific prior written permission. ** ** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR ** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES ** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. ** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, ** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT ** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, ** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY ** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT ** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF ** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. **--------------------------------------------------------------------------- ** */ #include "startscreen.h" #include "filesystem.h" #include "printf.h" #include "startupinfo.h" #include "s_music.h" #include "image.h" #include "texturemanager.h" // Hexen startup screen #define ST_PROGRESS_X 64 // Start of notches x screen pos. #define ST_PROGRESS_Y 441 // Start of notches y screen pos. #define ST_NETPROGRESS_X 288 #define ST_NETPROGRESS_Y 32 class FHexenStartScreen : public FStartScreen { // Hexen's notch graphics, converted to chunky pixels. FBitmap Background; FBitmap NotchBits; FBitmap NetNotchBits; int NotchPos = 0; public: FHexenStartScreen(int max_progress); bool DoProgress(int) override; void DoNetProgress(int count) override; void NetDone() override; }; //========================================================================== // // FHexenStartScreen Constructor // // Shows the Hexen startup screen. If the screen doesn't appear to be // valid, it sets hr for a failure. // // The startup graphic is a planar, 4-bit 640x480 graphic preceded by a // 16 entry (48 byte) VGA palette. // //========================================================================== FHexenStartScreen::FHexenStartScreen(int max_progress) : FStartScreen(max_progress) { // at this point we do not have a working texture manager yet, so we have to do the lookup via the file system int startup_lump = fileSystem.CheckNumForName("STARTUP", ns_graphics); int netnotch_lump = fileSystem.CheckNumForName("NETNOTCH", ns_graphics); int notch_lump = fileSystem.CheckNumForName("NOTCH", ns_graphics); // For backwards compatibility we also need to look in the default namespace, because these were previously not handled as graphics. if (startup_lump == -1) startup_lump = fileSystem.CheckNumForName("STARTUP"); if (netnotch_lump == -1)netnotch_lump = fileSystem.CheckNumForName("NETNOTCH"); if (notch_lump == -1)notch_lump = fileSystem.CheckNumForName("NOTCH"); if (startup_lump < 0 || netnotch_lump < 0 || notch_lump < 0) { I_Error("Start screen assets missing"); } auto iBackground = FImageSource::GetImage(startup_lump, false); auto iNetNotchBits = FImageSource::GetImage(netnotch_lump, false); auto iNotchBits = FImageSource::GetImage(notch_lump, false); if (!iBackground || !iNetNotchBits || !iNotchBits || iBackground->GetWidth() != 640 || iBackground->GetHeight() != 480) { I_Error("Start screen assets missing"); } NetNotchBits = iNetNotchBits->GetCachedBitmap(nullptr, FImageSource::normal); NotchBits = iNotchBits->GetCachedBitmap(nullptr, FImageSource::normal); Background = iBackground->GetCachedBitmap(nullptr, FImageSource::normal); StartupBitmap.Create(640, 480); StartupBitmap.Blit(0, 0, Background, 640, 480); // Fill in the bitmap data. Convert to chunky, because I can't figure out // if Windows actually supports planar images or not, despite the presence // of biPlanes in the BITMAPINFOHEADER. if (!batchrun) { if (GameStartupInfo.Song.IsNotEmpty()) { S_ChangeMusic(GameStartupInfo.Song.GetChars(), true, true); } else { S_ChangeMusic("orb", true, true); } } CreateHeader(); } //========================================================================== // // FHexenStartScreen :: Progress // // Bumps the progress meter one notch. // //========================================================================== bool FHexenStartScreen::DoProgress(int advance) { int notch_pos, x, y; if (CurPos < MaxPos) { int numnotches = (16 * 32) / NotchBits.GetWidth(); notch_pos = ((CurPos + 1) * numnotches) / MaxPos; if (notch_pos != NotchPos) { // Time to draw another notch. for (; NotchPos < notch_pos; NotchPos++) { x = ST_PROGRESS_X + NotchBits.GetWidth() * NotchPos; y = ST_PROGRESS_Y; StartupBitmap.Blit(x, y, NotchBits); } StartupTexture->CleanHardwareData(true); ST_Sound("StartupTick"); } } return FStartScreen::DoProgress(advance); } //========================================================================== // // FHexenStartScreen :: NetProgress // // Draws the red net noches in addition to the normal progress bar. // //========================================================================== void FHexenStartScreen::DoNetProgress(int count) { int oldpos = NetCurPos; int x, y; FStartScreen::NetProgress(count); if (NetMaxPos != 0 && NetCurPos > oldpos) { int numnotches = (4 * 8) / NetNotchBits.GetWidth(); int notch_pos = (NetCurPos * numnotches) / NetMaxPos; for (; oldpos < NetCurPos && oldpos < numnotches; ++oldpos) { x = ST_NETPROGRESS_X + NetNotchBits.GetWidth() * oldpos; y = ST_NETPROGRESS_Y; StartupBitmap.Blit(x, y, NetNotchBits); } ST_Sound("misc/netnotch"); StartupTexture->CleanHardwareData(true); } } //========================================================================== // // FHexenStartScreen :: NetDone // // Aside from the standard processing, also plays a sound. // //========================================================================== void FHexenStartScreen::NetDone() { ST_Sound("PickupWeapon"); FStartScreen::NetDone(); } FStartScreen* CreateHexenStartScreen(int max_progress) { return new FHexenStartScreen(max_progress); }