#ifndef __GL_SAMPLERS_H #define __GL_SAMPLERS_H #include "gl_hwtexture.h" #include "textures.h" namespace OpenGLRenderer { class FSamplerManager { unsigned int mSamplers[NUMSAMPLERS]; void UnbindAll(); public: FSamplerManager(); ~FSamplerManager(); uint8_t Bind(int texunit, int num, int lastval); void SetTextureFilterMode(); }; } #endif