//------------------------------------------------------------------------- /* This file is part of EDuke32 EDuke32 is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License version 2 as published by the Free Software Foundation. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ //------------------------------------------------------------------------- #include "osdcmds.h" #include "osd.h" #include "baselayer.h" #include "duke3d.h" #include "crc32.h" #include struct osdcmd_cheatsinfo osdcmd_cheatsinfo_stat; int osdcmd_quit(const osdfuncparm_t *parm) { extern long quittimer; if( gamequit == 0 && ( numplayers > 1 ) ) { if(ps[myconnectindex].gm&MODE_GAME) { gamequit = 1; quittimer = totalclock+120; } else { sendlogoff(); gameexit(" "); } } else if( numplayers < 2 ) gameexit(" "); return OSDCMD_OK; } int osdcmd_echo(const osdfuncparm_t *parm) { int i; for (i = 0; i < parm->numparms; i++) { if (i > 0) OSD_Printf(" "); OSD_Printf("%s", parm->parms[i]); } OSD_Printf("\n"); return OSDCMD_OK; } int osdcmd_changelevel(const osdfuncparm_t *parm) { int volume=0,level,i; char *p; if (!VOLUMEONE) { if (parm->numparms != 2) return OSDCMD_SHOWHELP; volume = strtol(parm->parms[0], &p, 10) - 1; if (p[0]) return OSDCMD_SHOWHELP; level = strtol(parm->parms[1], &p, 10) - 1; if (p[0]) return OSDCMD_SHOWHELP; } else { if (parm->numparms != 1) return OSDCMD_SHOWHELP; level = strtol(parm->parms[0], &p, 10) - 1; if (p[0]) return OSDCMD_SHOWHELP; } if (volume < 0) return OSDCMD_SHOWHELP; if (level < 0) return OSDCMD_SHOWHELP; if (!VOLUMEONE) { if (volume > num_volumes) { OSD_Printf("changelevel: invalid volume number (range 1-%ld)\n",num_volumes); return OSDCMD_OK; } } if (volume == 0) { if (level > 6) { OSD_Printf("changelevel: invalid volume 1 level number (range 1-7)\n"); return OSDCMD_OK; } } else { if (level > 10) { OSD_Printf("changelevel: invalid volume 2+ level number (range 1-11)\n"); return OSDCMD_SHOWHELP; } } if (ps[myconnectindex].gm & MODE_GAME) { // in-game behave like a cheat osdcmd_cheatsinfo_stat.cheatnum = 2; osdcmd_cheatsinfo_stat.volume = volume; osdcmd_cheatsinfo_stat.level = level; } else { // out-of-game behave like a menu command osdcmd_cheatsinfo_stat.cheatnum = -1; ud.m_volume_number = volume; ud.m_level_number = level; ud.m_monsters_off = ud.monsters_off = 0; ud.m_respawn_items = 0; ud.m_respawn_inventory = 0; ud.multimode = 1; newgame(ud.m_volume_number,ud.m_level_number,ud.m_player_skill); if (enterlevel(MODE_GAME)) backtomenu(); } return OSDCMD_OK; } int osdcmd_map(const osdfuncparm_t *parm) { int i; char filename[256]; if (parm->numparms != 1) return OSDCMD_SHOWHELP; strcpy(filename,parm->parms[0]); if( strchr(filename,'.') == 0) strcat(filename,".map"); if ((i = kopen4load(filename,0)) < 0) { OSD_Printf("map: file \"%s\" not found.\n", filename); return OSDCMD_OK; } kclose(i); strcpy(boardfilename, filename); if (ps[myconnectindex].gm & MODE_GAME) { // in-game behave like a cheat osdcmd_cheatsinfo_stat.cheatnum = 2; osdcmd_cheatsinfo_stat.volume = 0; osdcmd_cheatsinfo_stat.level = 7; } else { // out-of-game behave like a menu command osdcmd_cheatsinfo_stat.cheatnum = -1; ud.m_volume_number = 0; ud.m_level_number = 7; ud.m_monsters_off = ud.monsters_off = 0; ud.m_respawn_items = 0; ud.m_respawn_inventory = 0; ud.multimode = 1; newgame(ud.m_volume_number,ud.m_level_number,ud.m_player_skill); if (enterlevel(MODE_GAME)) backtomenu(); } return OSDCMD_OK; } int osdcmd_god(const osdfuncparm_t *parm) { if (numplayers == 1 && ps[myconnectindex].gm & MODE_GAME) { osdcmd_cheatsinfo_stat.cheatnum = 0; } else { OSD_Printf("god: Not in a single-player game.\n"); } return OSDCMD_OK; } int osdcmd_noclip(const osdfuncparm_t *parm) { if (numplayers == 1 && ps[myconnectindex].gm & MODE_GAME) { osdcmd_cheatsinfo_stat.cheatnum = 20; } else { OSD_Printf("noclip: Not in a single-player game.\n"); } return OSDCMD_OK; } int osdcmd_fileinfo(const osdfuncparm_t *parm) { unsigned long crc, length; int i,j; char buf[256]; if (parm->numparms != 1) return OSDCMD_SHOWHELP; if ((i = kopen4load((char *)parm->parms[0],0)) < 0) { OSD_Printf("fileinfo: File \"%s\" not found.\n", parm->parms[0]); return OSDCMD_OK; } length = kfilelength(i); crc32init(&crc); do { j = kread(i,buf,256); crc32block(&crc,buf,j); } while (j == 256); crc32finish(&crc); kclose(i); OSD_Printf("fileinfo: %s\n" " File size: %d\n" " CRC-32: %08X\n", parm->parms[0], length, crc); return OSDCMD_OK; } static int osdcmd_restartvid(const osdfuncparm_t *parm) { extern long qsetmode; resetvideomode(); if (setgamemode(ScreenMode,ScreenWidth,ScreenHeight,ScreenBPP)) gameexit("restartvid: Reset failed...\n"); onvideomodechange(ScreenBPP>8); vscrn(); return OSDCMD_OK; } static int osdcmd_vidmode(const osdfuncparm_t *parm) { int newbpp = ScreenBPP, newwidth = ScreenWidth, newheight = ScreenHeight, newfs = ScreenMode; if (parm->numparms < 1 || parm->numparms > 4) return OSDCMD_SHOWHELP; switch (parm->numparms) { case 1: // bpp switch newbpp = Batol(parm->parms[0]); break; case 2: // res switch newwidth = Batol(parm->parms[0]); newheight = Batol(parm->parms[1]); break; case 3: // res & bpp switch case 4: newwidth = Batol(parm->parms[0]); newheight = Batol(parm->parms[1]); newbpp = Batol(parm->parms[2]); if (parm->numparms == 4) newfs = (Batol(parm->parms[3]) != 0); break; } if (setgamemode(newfs,newwidth,newheight,newbpp)) { initprintf("vidmode: Mode change failed!\n"); if (setgamemode(ScreenMode, ScreenWidth, ScreenHeight, ScreenBPP)) gameexit("vidmode: Reset failed!\n"); } ScreenBPP = newbpp; ScreenWidth = newwidth; ScreenHeight = newheight; ScreenMode = newfs; onvideomodechange(ScreenBPP>8); vscrn(); return OSDCMD_OK; } static int osdcmd_setstatusbarscale(const osdfuncparm_t *parm) { if (parm->numparms == 0) { OSD_Printf("setstatusbarscale: scale is %d%%\n", ud.statusbarscale); return OSDCMD_OK; } else if (parm->numparms != 1) return OSDCMD_SHOWHELP; setstatusbarscale(Batol(parm->parms[0])); OSD_Printf("setstatusbarscale: new scale is %d%%\n", ud.statusbarscale); return OSDCMD_OK; } static int osdcmd_spawn(const osdfuncparm_t *parm) { long x=0,y=0,z=0; unsigned short cstat=0,picnum=0; unsigned char pal=0; short ang=0; short set=0, idx; if (numplayers > 1 || !(ps[myconnectindex].gm & MODE_GAME)) { OSD_Printf("spawn: Can't spawn sprites in multiplayer games or demos\n"); return OSDCMD_OK; } switch (parm->numparms) { case 7: // x,y,z x = Batol(parm->parms[4]); y = Batol(parm->parms[5]); z = Batol(parm->parms[6]); set |= 8; case 4: // ang ang = Batol(parm->parms[3]) & 2047; set |= 4; case 3: // cstat cstat = (unsigned short)Batol(parm->parms[2]); set |= 2; case 2: // pal pal = (unsigned char)Batol(parm->parms[1]); set |= 1; case 1: // tile number if (isdigit(parm->parms[0][0])) { picnum = (unsigned short)Batol(parm->parms[0]); } else { int i,j; for (j=0; j<2; j++) { for (i=0; iparms[0])) || (j == 1 && !Bstrcasecmp(label+(i<<6), parm->parms[0])) ) { picnum = (unsigned short)labelcode[i]; break; } } if (i= MAXTILES) { OSD_Printf("spawn: Invalid tile number\n"); return OSDCMD_OK; } break; default: return OSDCMD_SHOWHELP; } idx = spawn(ps[myconnectindex].i, (short)picnum); if (set & 1) sprite[idx].pal = (char)pal; if (set & 2) sprite[idx].cstat = (short)cstat; if (set & 4) sprite[idx].ang = ang; if (set & 8) { if (setsprite(idx, x,y,z) < 0) { OSD_Printf("spawn: Sprite can't be spawned into null space\n"); deletesprite(idx); } } return OSDCMD_OK; } int osdcmd_setvar(const osdfuncparm_t *parm) { int i, varval; char varname[256]; if (parm->numparms != 2) return OSDCMD_SHOWHELP; if (ud.multimode != 1) { OSD_Printf("Command not allowed in multiplayer\n"); return OSDCMD_OK; } strcpy(varname,parm->parms[0]); varval = Batol(parm->parms[1]); for(i=0;inumparms != 1) return OSDCMD_SHOWHELP; strcpy(pathname,parm->parms[0]); addsearchpath(pathname); return OSDCMD_OK; } int osdcmd_cmenu(const osdfuncparm_t *parm) { if (parm->numparms != 1) return OSDCMD_SHOWHELP; if (numplayers > 1) { OSD_Printf("cmenu: disallowed in multiplayer\n"); return OSDCMD_OK; } else { cmenu(Batol(parm->parms[0])); } return OSDCMD_OK; } int osdcmd_exec(const osdfuncparm_t *parm) { char fn[BMAX_PATH]; extern int load_script(char *szStartupScript); if (parm->numparms != 1) return OSDCMD_SHOWHELP; Bstrcpy(fn,parm->parms[0]); if (load_script(fn)) { OSD_Printf("exec: file \"%s\" not found.\n", fn); return OSDCMD_OK; } return OSDCMD_OK; } enum cvartypes { CVAR_INT, CVAR_UNSIGNEDINT, CVAR_BOOL, CVAR_STRING }; struct cvarmappings { char *name; char *helpstr; void *var; int type; // 0 = integer, 1 = unsigned integer, 2 = boolean, 3 = string, |128 = not in multiplayer int extra; // for string, is the length } cvar[] = { { "showfps", "showfps: show the frame rate counter", (void*)&ud.tickrate, CVAR_BOOL, 0 }, { "showcoords", "showcoords: show your position in the game world", (void*)&ud.coords, CVAR_BOOL, 0 }, { "useprecache", "useprecache: enable/disable the pre-level caching routine", (void*)&useprecache, CVAR_BOOL, 0 }, { "drawweapon", "drawweapon: enable/disable weapon drawing", (void*)&ud.drawweapon, CVAR_INT, 0 }, { "name", "name: change your multiplayer nickname", (void*)&myname[0], CVAR_STRING, sizeof(myname) } }; int osdcmd_cvar_set(const osdfuncparm_t *parm) { int showval = (parm->numparms == 0); unsigned int i; for (i = 0; i < sizeof(cvar)/sizeof(struct cvarmappings); i++) { if (!Bstrcasecmp(parm->name, cvar[i].name)) { if ((cvar[i].type & 0x80) && ud.multimode != 1) { // sound the alarm OSD_Printf("Cvar \"%s\" locked in multiplayer.\n",cvar[i].name); return OSDCMD_OK; } else switch (cvar[i].type&0x7f) { case CVAR_INT: case CVAR_UNSIGNEDINT: case CVAR_BOOL: { int val; if (showval) { OSD_Printf("%s %d\n",cvar[i].name,*(int*)cvar[i].var); return OSDCMD_OK; } val = atoi(parm->parms[0]); if (cvar[i].type == CVAR_BOOL) val = val != 0; *(int*)cvar[i].var = val; } break; case CVAR_STRING: { if (showval) { OSD_Printf("%s \"%s\"\n",cvar[i].name,(char*)cvar[i].var); return OSDCMD_OK; } else { Bstrncpy((char*)cvar[i].var, parm->parms[0], cvar[i].extra-1); ((char*)cvar[i].var)[cvar[i].extra-1] = 0; // XXX: now send the update over the wire } } break; default: break; } } } OSD_Printf("\n"); return OSDCMD_OK; } int osdcmd_sensitivity(const osdfuncparm_t *parm) { if (parm->numparms != 1) { OSD_Printf("sensitivity %d\n",CONTROL_GetMouseSensitivity()>>10); return OSDCMD_OK; } CONTROL_SetMouseSensitivity(atoi(parm->parms[0])<<10); OSD_Printf("\n"); return OSDCMD_OK; } int osdcmd_gamma(const osdfuncparm_t *parm) { if (parm->numparms != 1) { OSD_Printf("gamma %d\n",ud.brightness>>2); return OSDCMD_OK; } ud.brightness = atoi(parm->parms[0])<<2; setbrightness(ud.brightness>>2,&ps[screenpeek].palette[0],0); OSD_Printf("\n"); return OSDCMD_OK; } int osdcmd_give(const osdfuncparm_t *parm) { int i; if (numplayers == 1 && ps[myconnectindex].gm & MODE_GAME) { if (parm->numparms != 1) return OSDCMD_SHOWHELP; if (!Bstrcasecmp(parm->parms[0], "all")) { osdcmd_cheatsinfo_stat.cheatnum = 1; return OSDCMD_OK; } else if (!Bstrcasecmp(parm->parms[0], "health")) { sprite[ps[myconnectindex].i].extra = 200; return OSDCMD_OK; } else if (!Bstrcasecmp(parm->parms[0], "weapons")) { osdcmd_cheatsinfo_stat.cheatnum = 21; return OSDCMD_OK; } else if (!Bstrcasecmp(parm->parms[0], "ammo")) { for (i=PISTOL_WEAPON;iparms[0], "armor")) { ps[myconnectindex].shield_amount = 100; return OSDCMD_OK; } else if (!Bstrcasecmp(parm->parms[0], "keys")) { osdcmd_cheatsinfo_stat.cheatnum = 23; return OSDCMD_OK; } else if (!Bstrcasecmp(parm->parms[0], "inventory")) { osdcmd_cheatsinfo_stat.cheatnum = 22; return OSDCMD_OK; } } else { OSD_Printf("give: Not in a single-player game.\n"); return OSDCMD_OK; } return OSDCMD_SHOWHELP; } void onvideomodechange(int newmode) { char *pal; if (newmode) { if (ps[screenpeek].palette == palette || ps[screenpeek].palette == waterpal || ps[screenpeek].palette == slimepal) pal = palette; else pal = ps[screenpeek].palette; } else { pal = ps[screenpeek].palette; } setbrightness(ud.brightness>>2, pal, 0); restorepalette = 1; } int registerosdcommands(void) { unsigned int i; osdcmd_cheatsinfo_stat.cheatnum = -1; for (i=0; i: warps to the given level", osdcmd_changelevel); } else { OSD_RegisterFunction("changelevel","changelevel : warps to the given level", osdcmd_changelevel); OSD_RegisterFunction("map","map : loads the given user map", osdcmd_map); } OSD_RegisterFunction("cmenu","cmenu <#>: jumps to menu", osdcmd_cmenu); OSD_RegisterFunction("exec","exec : executes a script", osdcmd_exec); OSD_RegisterFunction("god","god: toggles god mode", osdcmd_god); OSD_RegisterFunction("gamma","gamma : changes brightness", osdcmd_gamma); OSD_RegisterFunction("give","give : gives requested item", osdcmd_give); OSD_RegisterFunction("noclip","noclip: toggles clipping mode", osdcmd_noclip); OSD_RegisterFunction("setstatusbarscale","setstatusbarscale : changes the status bar scale", osdcmd_setstatusbarscale); OSD_RegisterFunction("sensitivity","sensitivity : changes the mouse sensitivity", osdcmd_sensitivity); OSD_RegisterFunction("spawn","spawn [palnum] [cstat] [ang] [x y z]: spawns a sprite with the given properties",osdcmd_spawn); OSD_RegisterFunction("setvar","setvar : sets the value of a gamevar", osdcmd_setvar); OSD_RegisterFunction("addpath","addpath : adds path to game filesystem", osdcmd_addpath); OSD_RegisterFunction("fileinfo","fileinfo : gets a file's information", osdcmd_fileinfo); OSD_RegisterFunction("quit","quit: exits the game immediately", osdcmd_quit); /* OSD_RegisterFunction("myname","myname: change your multiplayer nickname", osdcmd_vars); OSD_RegisterFunction("showfps","showfps: show the frame rate counter", osdcmd_vars); OSD_RegisterFunction("showcoords","showcoords: show your position in the game world", osdcmd_vars); OSD_RegisterFunction("useprecache","useprecache: enable/disable the pre-level caching routine", osdcmd_vars); OSD_RegisterFunction("drawweapon","drawweapon: enable/disable weapon drawing", osdcmd_vars); */ OSD_RegisterFunction("restartvid","restartvid: reinitialised the video mode",osdcmd_restartvid); OSD_RegisterFunction("vidmode","vidmode [xdim ydim] [bpp] [fullscreen]: immediately change the video mode",osdcmd_vidmode); //baselayer_onvideomodechange = onvideomodechange; return 0; }