class DukeOoz : DukeActor { default { shade -12; statnum STAT_ACTOR; pic "OOZ"; } override void Initialize() { self.shade = -12; if (!self.mapSpawned) { if (self.actorflag2(SFLAG2_PAL8OOZ)) self.pal = 8; if (!Raze.IsRR()) self.insertspriteq(); } self.getglobalz(); double z = ((self.floorz - self.ceilingz) / 128.); self.scale = (max(0., 0.390625 - z * 0.5), z); self.cstat |= randomXFlip(); } override void Tick() { self.getglobalz(); double y = min((self.floorz - self.ceilingz) / 128, 4.); double x = clamp(0.390625 - y * 0.5, 0.125, 0.75); self.scale = (x, y); self.pos.Z = self.floorz; } } class DukeOoz2 : DukeActor { default { pic "OOZ2"; } }