//------------------------------------------------------------------------- /* Copyright (C) 1996, 2003 - 3D Realms Entertainment This file is part of Duke Nukem 3D version 1.5 - Atomic Edition Duke Nukem 3D is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. Original Source: 1996 - Todd Replogle Prepared for public release: 03/21/2003 - Charlie Wiederhold, 3D Realms Modifications for JonoF's port by Jonathon Fowler (jf@jonof.id.au) */ //------------------------------------------------------------------------- #include "ns.h" // Must come before everything else! #include "duke3d.h" #include "demo.h" #include "screens.h" #include "baselayer.h" #include "m_argv.h" BEGIN_DUKE_NS //--------------------------------------------------------------------------- // // game specific command line args go here. // //--------------------------------------------------------------------------- void checkcommandline() { auto val = Args->CheckValue("-skill"); if (!val) val = Args->CheckValue("-s"); if (val) { ud.m_player_skill = ud.player_skill = clamp((int)strtol(val, nullptr, 0), 0, 5); if (ud.m_player_skill == 4) ud.m_respawn_monsters = ud.respawn_monsters = 1; } val = Args->CheckValue("-respawn"); if (!val) val = Args->CheckValue("-t"); if (val) { if (*val == '1') ud.m_respawn_monsters = 1; else if (*val == '2') ud.m_respawn_items = 1; else if (*val == '3') ud.m_respawn_inventory = 1; else { ud.m_respawn_monsters = 1; ud.m_respawn_items = 1; ud.m_respawn_inventory = 1; } Printf("Respawn on.\n"); } } END_DUKE_NS