#ifndef __engine_h__ #define __engine_h__ #include "compat.h" #include "build.h" #include "pragmas.h" #include "typedefs.h" #include "trigdat.h" #define kMaxTiles 6144 #define kMaxSprites 4096 #define kMaxSectors 1024 #define kMaxWalls 8192 #define kMaxTiles 6144 #define kMaxVoxels 4096 enum { kStatIgnited = 404 }; #define kMaxSpritesOnscreen 1024 #define kMaxPalookups 256 #define kMaxStatus 1024 //#define MAXPSKYTILES 256 inline int Sin(int angle) { return sintable[angle & kAngleMask]; } inline int Cos(int angle) { return sintable[(angle + 512) & kAngleMask]; } int movesprite(short spritenum, int dx, int dy, int dz, int ceildist, int flordist, unsigned int clipmask); void overwritesprite(int thex, int they, short tilenum, signed char shade, char stat, char dapalnum); void precache(); void resettiming(); void printext(int x, int y, const char* buffer, short tilenum, char invisiblecol); void kensetpalette(unsigned char *vgapal); #endif