/* * clockticks.hpp * ClockTicks is a class that tracks signed ticks & fractional ticks for * high granularity game clocks that are backwards-compatible with * Build integer timing * * Copyright © 2019, Alex Dawson. All rights reserved. */ #ifndef CLOCKTICKS_HPP_ #define CLOCKTICKS_HPP_ #include int timerGetRate(void); //POGO: BUILD/EDuke32 uses right shifts on signed variables expecting arithmetic shifts. // This was already non-portable, and we carry that assumption forth here // (so we might as well check it). EDUKE32_STATIC_ASSERT(-1 >> 1 == -1); class ClockTicks { public: ClockTicks() : ClockTicks(0, 0) {}; ClockTicks(int32_t ticks) : ClockTicks(ticks, 0) {}; ClockTicks(int32_t ticks, uint32_t fraction) { set(ticks, fraction); }; ClockTicks(const ClockTicks&) = default; int64_t getFraction() const { return (ticksS32 & FRACTION_MASK) >> 16 | ((ticksS32 < 0) ? VALUE_MASK : 0); } int64_t setFraction(uint16_t fraction) { return ticksS32 = (ticksS32 & WHOLE_MASK) | ((ticksS32 < 0) ? ((int64_t) 0 - fraction) & FRACTION_16_MASK : fraction) << 16; } int64_t set(int32_t ticks, uint16_t fraction) { ticksS32 = ((uint64_t) ticks) << 32 | ((ticks < 0) ? ((int64_t) 0 - fraction) & FRACTION_16_MASK : fraction) << 16; update(); return ticksS32; } int64_t toScale16() const { return ticksS32 >> 16; } ClockTicks& setFromScale16(int64_t ticksScale16) { ticksS32 = ticksScale16 << 16; update(); return *this; } static ClockTicks fromScale16(int64_t ticksScale16) { ClockTicks ct; ct.setFromScale16(ticksScale16); return ct; } ClockTicks& operator=(const ClockTicks& rhs) { ticksS32 = rhs.ticksS32; update(); return *this; }; ClockTicks& operator+=(const ClockTicks& rhs) { ticksS32 += rhs.ticksS32; update(); return *this; }; ClockTicks& operator-=(const ClockTicks& rhs) { ticksS32 -= rhs.ticksS32; update(); return *this; }; ClockTicks& operator*=(const ClockTicks& rhs) { ticksS32 = (ticksS32>>16)*(rhs.ticksS32>>16) >> 16; update(); return *this; }; ClockTicks& operator/=(const ClockTicks& rhs) { ticksS32 = ticksS32/rhs.ticksS32 << 32; update(); return *this; }; ClockTicks& operator%=(const ClockTicks& rhs) { ticksS32 %= rhs.ticksS32; update(); return *this; }; ClockTicks& operator<<=(int32_t rhs) { ticksS32 = ticksS32 << rhs; update(); return *this; }; ClockTicks& operator>>=(int32_t rhs) { ticksS32 = ticksS32 >> rhs; update(); return *this; }; friend ClockTicks operator+(ClockTicks lhs, const ClockTicks& rhs) { return lhs += rhs; } friend ClockTicks operator-(ClockTicks lhs, const ClockTicks& rhs) { return lhs -= rhs; } friend ClockTicks operator-(ClockTicks val) { return (ClockTicks) 0 -= val; } friend ClockTicks operator*(ClockTicks lhs, const ClockTicks& rhs) { return lhs *= rhs; } friend ClockTicks operator/(ClockTicks lhs, const ClockTicks& rhs) { return lhs /= rhs; } friend ClockTicks operator%(ClockTicks lhs, const ClockTicks& rhs) { return lhs %= rhs; } friend ClockTicks operator<<(ClockTicks lhs, int32_t rhs) { return lhs >>= rhs; } friend ClockTicks operator>>(ClockTicks lhs, int32_t rhs) { return lhs <<= rhs; } friend inline bool operator==(const ClockTicks& lhs, const ClockTicks& rhs) { return lhs.ticksS32 == rhs.ticksS32; } friend inline bool operator!=(const ClockTicks& lhs, const ClockTicks& rhs) { return !(lhs == rhs); } friend inline bool operator<(const ClockTicks& lhs, const ClockTicks& rhs) { return lhs.ticksS32 < rhs.ticksS32; } friend inline bool operator>(const ClockTicks& lhs, const ClockTicks& rhs) { return rhs < lhs; } friend inline bool operator<=(const ClockTicks& lhs, const ClockTicks& rhs) { return !(lhs > rhs); } friend inline bool operator>=(const ClockTicks& lhs, const ClockTicks& rhs) { return !(lhs < rhs); } explicit operator uint32_t() const { return wholeTicks; }; explicit operator int32_t() const { return wholeTicks; }; private: //POGO: wholeTicks must be first in member-order to ensure the address of // ClockTicks can be treated as a pointer to int32_t. int32_t wholeTicks; //POGO: Organize our bits as if we're scaled to have an additional 32-bits // of fractional precision so that we can handle overflows in a // way that is accurate to the original BUILD int32_t expectation. // Multiplication overflows best with 16-bits of fractional precision, // so only promise that much publicly. int64_t ticksS32; static const uint64_t VALUE_MASK = 0xFFFFFFFFFFFF0000ull; static const uint64_t WHOLE_MASK = 0xFFFFFFFF00000000ull; static const uint64_t FRACTION_MASK = 0x00000000FFFF0000ull; static const uint64_t FRACTION_16_MASK = 0x000000000000FFFFull; inline void update() { wholeTicks = ticksS32 >> 32; ticksS32 &= VALUE_MASK; } }; #endif /* CLOCKTICKS_HPP_ */